Hi team.
A suggestion for a minor tweak for Tax Harvesting edict.
^I probably speak for many when i say i almost never use this edict bc a single effect of <20% tax bonus isnt much, especially early game.
Then I thought about:
How about an additional effect of
reducing Banditry by a few points, to help simulate more State officials being about and vigilant in the province, with their entourage, hosts of guards, contacts and attendants,
for the sake of collecting taxes from Subjects, and the families of the Warrior classes and above etc
extra: is it possible to make the edict effects increase-decrease according to imperium? I think it would be best if public order comes into play, depending on imperium and/or politics, for tax harvesting.