Thread: [Feedback] Questions, Critiques and Requests

  1. #6181
    Jake Armitage's Avatar Artifex
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    mmh, not sure, my guess is it's inside land_units_to_unit_abilites_junctions_tables

  2. #6182
    KAM 2150's Avatar Artifex
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Quote Originally Posted by Imladrik View Post
    Hi guys, first of all, much respect and love for all the people involved with this awesome project that is DEI! Since a year or so I really started playing this game with DEI, and I must say I'm amazed at the way you guys have made the game into what it was supposed to be, imo at least, but i guess everybody here agrees? So I have played as the Nervii, Rome and am now playing as Syracuse.

    Which brings me to my question, where are the Gastraphetes? And the Dart slingers for that matter. I was under the impression that both units were Sicilian AOR units, but even with lvl3 Cities, towns, and Barracks, they are not available anywhere.. With Rome they were accessible through the Aux Barracks, while Syracuse only has one barracks type. Am I missing something here?

    Cheers!
    Gastraphetes should be still avaliable from either 3rd or 4th main city building in Syracuse, unless you play as Syracuse, in which case you get them from siege workshop.

    Dart Slingers ere put there incorectly as weapon was invented by Macedonians during wars with Rome so that unit was moved to Macedonian AoR.
    Last edited by KAM 2150; May 31, 2019 at 01:10 PM.
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  3. #6183

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    I guess you gues didn't understand me.
    I really need a mod for to small the city's garrisons.Now they big.Need small.
    We use this mod, imba arrows. Is there a fix of damage to them?
    https://steamcommunity.com/sharedfil...?id=1604562069

  4. #6184
    KAM 2150's Avatar Artifex
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    That is the point of Dynamic Combat. Play normal DeI to have less kills by arrows.
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  5. #6185
    Libertus
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Thank you Mad Syracusian and KAM 2150!! It does seem I missed something quite obvious, guess that comes from not playing without siege weapons, maybe i should give that a try anyhow
    Gastraphetes on the way as we speak, although if this amazing unit had flaming arrows, not making gastraphetes-only armies would be a ridiculous thing to do...

    Thanks guys, keep up the brilliant work!
    Cheers

  6. #6186

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Quote Originally Posted by Jake Armitage View Post
    No, you can't do that, I might be wrong but I've never seen anything regarding this type of division, and the way the game assigns points is hardcoded. You can just set global thresholds and % modifiers.
    That's contrary to something KAM said last year during the experimental battle pack beta: https://www.twcenter.net/forums/show...3-2018)/page13

    KAM, possible to get an update on the feasibility of this?

    Regardless of the rate gain, a change to the bonuses for the first few ranks would be helpful.

  7. #6187
    KAM 2150's Avatar Artifex
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Stats are not going to be changed as I have no influence on which bonus each ranks grants. Current ones are not like that because I wanted bonus X to be granted at Level Y.

    Plus I still need to seriously take a look at various combat effect. There are too many sources of them now.
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  8. #6188

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    OK, thanks for the responses Jake and KAM.

  9. #6189
    a.ieraci's Avatar Foederatus
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hi, can we improve the active unit color for selected units ? Something like https://steamcommunity.com/sharedfiles/filedetails/?id=338072039&searchtext=selection&insideModal=0&requirelogin=1

  10. #6190

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2




    Unsure if vanilla DeI issue or related to one of my submod (Age of Hellenism/Alternative Eco/Cultural Tensio) but howcome my tax is suddenly -51.5%?

  11. #6191

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Could be an issue with one of the submods.

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  12. #6192

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Ok ill post in their threads

  13. #6193

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    How to reduce the garrisons. Tell me. The less the better. Needed for online.

  14. #6194
    Jake Armitage's Avatar Artifex
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    use RPFM and do a search (using the search bar) regarding armed_citizenry

  15. #6195

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Quote Originally Posted by Dresden View Post
    Could be an issue with one of the submods.
    Dresden, by modding, is it possible somehow to copy region trading from TW Three Kingdoms and to put it in DEI? One of the most important options that Rome 2 diplomacy lacks, is region trading in my opinion.

  16. #6196

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Thanks DEI team for this master piece, I havnt played this mod like since a year ago and it is even better.

    Could there be a way that a button can appear so that when the player clicks on it we can see faction rankings? Number of territories? etc. Kind of like Med II.

  17. #6197

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Quote Originally Posted by Roma Invicta753 View Post
    Dresden, by modding, is it possible somehow to copy region trading from TW Three Kingdoms and to put it in DEI? One of the most important options that Rome 2 diplomacy lacks, is region trading in my opinion.
    As far as we are aware, the trading region feature for Rome II is hardcoded and can't be modded unlike Atilla, Warhammer and TK.

  18. #6198
    Jake Armitage's Avatar Artifex
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Quote Originally Posted by chriswhr View Post
    Thanks DEI team for this master piece, I havnt played this mod like since a year ago and it is even better.

    Could there be a way that a button can appear so that when the player clicks on it we can see faction rankings? Number of territories? etc. Kind of like Med II.
    Yeah, it is possible but it would require a long and elaborated script.

  19. #6199
    Jake Armitage's Avatar Artifex
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    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Quote Originally Posted by Roma Invicta753 View Post
    Dresden, by modding, is it possible somehow to copy region trading from TW Three Kingdoms and to put it in DEI? One of the most important options that Rome 2 diplomacy lacks, is region trading in my opinion.
    It is possible, I've done a working script and posted it into devs section.
    What to do with it, it's still a mistery to tell the truth.

    ps. Dardo21 didn't know about that when he answered some posts above
    Last edited by Jake Armitage; June 03, 2019 at 04:28 PM.

  20. #6200

    Default Re: [Feedback] Questions, Critiques and Requests for 1.2

    Three very important questions.
    1- I want to play with 30-40 units in the army, as you have with templates for bot, whether he will spam there on 20 slinging, etc. Playable or not.
    2-read that you are NOT RECOMMENDED to play the LEGEND, allegedly it is vanilla.
    I need the harder the better that the legend or very hard?.


    3- Unit size, whether on average or not. Population, etc.
    medium or big?

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