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Thread: [Feedback] Questions, Critiques and Requests

  1. #7481

    Default Re: [Feedback] Questions, Critiques and Requests

    Hey guys, is there a list of army promotions (traditions) I can check somewhere? Like what promotions do armies in different factions have?

  2. #7482

    Default Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Hey Dresden! Longtime DEI player (only ever do rome campaigns...ahah.)
    One element that I find terribly lacking in both the base game and here is the field of military engineering. Everything from fort battles (and fort maps with unusable treecover and weird small camp with the same unpassable rock wall every time - YUCK) to the pitifully useless state of most field emplacements and their overall rarity make for a lack of spice in the overall game. Rome's engineers were busy little bastards, putting together massive field fortifications serving their 20k+ armies to full effect. Good places to look at for reference are Caesar's civil war with Pompey.
    Probably a pain in the ass to take a look at that area for addition, but I think it could do a lot to enrich the experience if you find it's worth looking at.

    Cheers, and keep up the wonderful work my friend!

    Proud creator of the original describe the person above you thread in '09.
    Also proud ragequitter.


  3. #7483
    KAM 2150's Avatar Artifex
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    Default Re: [Feedback] Questions, Critiques and Requests

    You can't mod battle maps so stuff like editting forts are not possible.
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  4. #7484

    Default Re: [Feedback] Questions, Critiques and Requests

    Just a small thing I noticed while my current campaign:

    In the province of Corsica et Sardinia I am able to recruit the AOR Unit Sardinian Archers, which got an excellent
    historical visual and their stats update by KAM during one of the last DEI Updates. Maybe the unit card could get an update here too, still looks like a Greek Farmer.


    In this province you are also able to recruit Sardinian Spear archers as mercenary unit.
    Due they are from the same culture as the Sardinian AOR Units, and also able to go slightly into melee with their spears, wouldn’t it make sense to give them a slight better armor than the “standard” garrison or psiloi archers.

    Same is for the Ipicratean Peltasts of other Greek factions than Athens. For Athens, the unit card looks as the unit ingame, for other factions there is a different kind of unit card which looks completely different and unarmoured.

    I know, its just cosmetics but maybe worth naming it :-)

    Great work so far!
    Last edited by Romaion; July 27, 2022 at 04:45 AM.
    ​VICTORIOSO SEMPER

  5. #7485

    Default Re: [Feedback] Questions, Critiques and Requests

    Hi can we have a submod transfer food form region to region like a settler submod ? I cant stack 3 or 4 army to defend my border because they starving very quick even that region have 450 total food,and when my alliance army come they just sit there and eat all my food too

  6. #7486

    Default Re: [Feedback] Questions, Critiques and Requests

    Hello
    I've been playing with DEI for about a week or so. Everything works great but I noticed after about 100 turns that I've never seen a single enemy/AI agent. My own agents are active and have skills that say "against enemy agents" so I presume there are supposed to be AI agents on the map, but I haven't seen any.

    Did DEI do away with AI agents all together? Thanks!

    BTW I have a fresh install and no mods other than DEI 1, 2, and 3 installed.

  7. #7487

    Default Re: [Feedback] Questions, Critiques and Requests

    What's the reason behind the 'Seleucid vassals revolt' event? There's no historical basis for it and it makes the Seleucids ahistorically weak. Also Parsa should probably just be owned by the Seleucids directly.

  8. #7488

    Default Re: [Feedback] Questions, Critiques and Requests

    It would be really nice give some love to Kyrenaike. They have a unique and nice position close to many great powers. I play them many times and i like the challenge. I would love some unique buildings and maybe even some units or a resource. They also have quite interesting history.
    Last edited by finn123; August 11, 2022 at 04:28 AM.

  9. #7489
    KAM 2150's Avatar Artifex
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    Default Re: [Feedback] Questions, Critiques and Requests

    Quote Originally Posted by Laser101 View Post
    What's the reason behind the 'Seleucid vassals revolt' event? There's no historical basis for it and it makes the Seleucids ahistorically weak. Also Parsa should probably just be owned by the Seleucids directly.
    Its veru historically accurate and does make Seleucids stronger...a lot stronger.

    Seleucids waged many wars against their revolting satrapies, whole point of Antiochus Anabasis was to reclaim lost satrapies.

    In game terms, due to their position, Seleucids have hardcoded bug that forces their armies to sail to the Indian ocean and stay there. Since we cant mod AI behavior that much, only possible solution for the future might be turning their Indian ocean port city into another satrapy. Due to that, Seleucids having satrapies makes them a lot stronger since these armies will not sail to die in Indian ocean and actually fight for Seleucids. If you also play as Seleucids, you can even fully avoid it and keep all Satrapies with you. If you play as non Seleucid faction, once satrapies revolt, this gives you opportunity to grab some of their lands. For example this is how Parthia was born, once original province of Parthia revolted, Parni tribes invaded it and grabbed the land for themselves, creating what we know as Arsacid Empire.
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  10. #7490

    Default Re: [Feedback] Questions, Critiques and Requests



    Friends, take a look at this situation. I have always pampered this particular tribe in the continent because I wanted to use them as a trampoline to invade Galia, they like me very much, but they have never acceped anything more than Military Access. They are now facing an existential threat, fighting at two fronts, and I really want to rush to their defense. However, they still don't accept Defensive or Military aliance, as these would be really important for me to share intel about their enemies. It should be a no brainer for a tribe leader to accept help from their strong islander neighbors who they have always mantained a great relationship. I don't know how much we could manipulate the tables of alliance acceptance, and maybe it's because they are "Aggressive", but only because someone is aggressive it shouldn't preclude them from accepting alliances, the game becomes then too difficult to enjoy diplomatically.

    If possible to change this in anyway, that's my suggestion. Thank you for your attention!
    Last edited by Abdülmecid I; August 30, 2022 at 09:33 AM.

  11. #7491

    Default Re: [Feedback] Questions, Critiques and Requests

    Friends, I love the DeI mod. I have one question and one suggestion:

    1) Can you add to the DeI guide how the Faction vs Region food supply works? It's not clear to me. If the region specialised in food production gets blockaded or sieged, does the entire empire starve?

    2) TW games often get too easy in late game with no sizeable ennemy. Can you think of a game mechanic where other factions would make a coallition and attack the player?

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