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Thread: [Feedback] Questions, Critiques and Requests

  1. #7501
    Jake Armitage's Avatar Artifex
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    Default Re: [Feedback] Questions, Critiques and Requests

    thanks for the suggestions

  2. #7502

    Default Re: [Feedback] Questions, Critiques and Requests

    I think eliminating a pirate faction counts towards the main objective of chapter 4, which prevents me from fulfilling the secondary objectives of the chapter. It is right?

  3. #7503

    Default Re: [Feedback] Questions, Critiques and Requests

    Probably. The chapter objectives are suggestions. They don’t really mean anything.
    Discord handle Q_Sertorius #0164

  4. #7504
    NobleStef80's Avatar Miles
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    Default Re: [Feedback] Questions, Critiques and Requests

    Hello!

    I've been playing as Rome for the past few days and I have noticed that every faction I have allied with, have military passage through my territory or client states, tends to stuck up in sicily.
    There are over 7+ full "legions" there, because I'm at war with Carthage and their client states.
    Why does the AI do this?
    Why don't they pass through by sea?
    I don't know how to fix that issue and food is killing my cities...

    My modding skills are limited, but with the right guidance\help I might be able to continue my campaign!

    FYI, I have no mods that alters\tweaks the AI in any way...

    Thanks!

  5. #7505

    Default Re: [Feedback] Questions, Critiques and Requests

    That’s one of the AI’s limitations. They just don’t know how to play the game. If it is truly crippling your campaign, my advice is to open your saved game with Saveparser, go to the tab where you can view the map, open it, and move those armies away. Ideally either back home or forward to your front lines near one of your armies (if you place the armies outside where the AI can see, they will get stuck).
    Discord handle Q_Sertorius #0164

  6. #7506
    NobleStef80's Avatar Miles
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    Default Re: [Feedback] Questions, Critiques and Requests

    Quote Originally Posted by Olmsted View Post
    That’s one of the AI’s limitations. They just don’t know how to play the game. If it is truly crippling your campaign, my advice is to open your saved game with Saveparser, go to the tab where you can view the map, open it, and move those armies away. Ideally either back home or forward to your front lines near one of your armies (if you place the armies outside where the AI can see, they will get stuck).
    Wow! I never heard of Saveparser before, thank you very much! And it's very easy to use!
    That made the stuck armies "go" back to their lands!

    Too bad I must spread rep...!

    Anyway, thank you again!!!

  7. #7507

    Default Re: [Feedback] Questions, Critiques and Requests

    Greetings. Would it be possible to simulate the nomadic pressure on the baktrian north somehow? Right now, it feels like nothing can hurt you from there. Maybe a scripted event, when Baktria is not AI, spawning a rebel steppe army? The same could be done with Illiryan pirates in the Adriatic Sea, for example, while playing Rome.

  8. #7508

    Default Re: [Feedback] Questions, Critiques and Requests

    Hi!There is an error in the "__Factions_DeI" table (line 460):
    "Iapodes" "You are attacking the Iapodes!""True"
    and there should be
    "factions_attack_desc_rom_breuci""You are attacking the Iapodes!" "True".
    I hope this will be fixed in the next update DeI 1.3.2 Beta.
    Last edited by gurvinek2005; February 07, 2023 at 04:36 AM.

  9. #7509

    Default Re: [Feedback] Questions, Critiques and Requests

    Hi! In the table "__Effects_DeI" (DeI 1.3.1 and 1.3.2 Beta) in the lines (337, 338 and 340):
    Spoiler Alert, click show to read: 
    "effects_description_Supply_System_Production" "Supplies: %\+n \+ region fertility" "True"
    "effects_description_Supply_System_Production_2" "Supplies: %\+n \+ region fertility" "True"
    "effects_description_Supply_System_Production_4" "Supplies: \+ region fertility" "True"

    there is "\+". Is this how it should be or "\+n"?

  10. #7510

    Default Re: [Feedback] Questions, Critiques and Requests

    Greetings to best TW team,
    Such a situation, I wanted to start the campaign with the Scythians, but I see that in order to prevent civil war it is not possible to pay bribes to other factions, as for example you do with the Greeks, which is a problem, considering that the loss of generals or of a whole fraction, is the loss of the reduction to empire maintenance, which is practically the only attribute that holds the economy of the empire (together with the slaves), maybe to introduce "bribe" to barbarians here as well, it is universal, or are there identical possibilities to maintain the loyalty of factions that I have not identified?

  11. #7511

    Default Re: [Feedback] Questions, Critiques and Requests

    Quote Originally Posted by son of romans View Post
    Greetings to best TW team,
    Such a situation, I wanted to start the campaign with the Scythians, but I see that in order to prevent civil war it is not possible to pay bribes to other factions, as for example you do with the Greeks, which is a problem, considering that the loss of generals or of a whole fraction, is the loss of the reduction to empire maintenance, which is practically the only attribute that holds the economy of the empire (together with the slaves), maybe to introduce "bribe" to barbarians here as well, it is universal, or are there identical possibilities to maintain the loyalty of factions that I have not identified?
    Your options in that regard are limited by your starting government type. Once you upgrade to a better government, you will get that option. Until then you still have a ton of other tools you can use to maintain loyalty.

    https://docs.google.com/presentation...it?usp=sharing
    Discord handle Q_Sertorius #0164

  12. #7512

    Default Re: [Feedback] Questions, Critiques and Requests

    Thanks, I will just need to keep free 10000 coins after 20 turns, nice, I will give a try to Scythians.

  13. #7513
    KAM 2150's Avatar Artifex
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    Default Re: [Feedback] Questions, Critiques and Requests

    Also Scythians are getting full overhaul in Beta, if you follow our FB or discord, already quite a bit of their units were shown.
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  14. #7514

    Default Re: [Feedback] Questions, Critiques and Requests

    Quote Originally Posted by son of romans View Post
    Thanks, I will just need to keep free 10000 coins after 20 turns, nice, I will give a try to Scythians.
    Your best bet is sending your rival’s wives on little missions as needed. Far more effective than the straight bribe.
    Discord handle Q_Sertorius #0164

  15. #7515

    Default Re: [Feedback] Questions, Critiques and Requests

    Hello KAM,
    I have seen previews of Scythians, they seem very nice, will be glad if they get in garrisons some shield wall heavy infantry...50% of battles are garrison defenses and for this I love Greek factions, they have strong garrisons, like it should be...until update of Scythians, will finish a great Macedonian campaign.



    Last edited by son of romans; February 20, 2023 at 11:36 AM.

  16. #7516
    KAM 2150's Avatar Artifex
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    Default Re: [Feedback] Questions, Critiques and Requests

    They wont get such unit but I am surprised you have that many defenses, I don't think I have to defend my cities more than 10-20 times per each campaign.
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  17. #7517
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: [Feedback] Questions, Critiques and Requests

    Quote Originally Posted by KAM 2150 View Post
    They wont get such unit but I am surprised you have that many defenses, I don't think I have to defend my cities more than 10-20 times per each campaign.
    yeah, that's right in Rome2 setting. in practice the player is always on the offence, otherwise it's not fun (except of a few mavericks enjoing the other style). It was so different in Attila - the defensive battles were numerous while playing the WRE, only a bit smaller as the ERE. And after the economy stabilized - you'd be on the offence again.
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  18. #7518

    Default Re: [Feedback] Questions, Critiques and Requests

    Quote Originally Posted by KAM 2150 View Post
    They wont get such unit but I am surprised you have that many defenses, I don't think I have to defend my cities more than 10-20 times per each campaign.

    From my statistics, from 359 battles, 77 where sieges, and in most cases there where only garrisons defending from rebels...at a fust pace campaign there is no time to keep public order in check...with Epirus with their specific trait I think I can have better results with public order.



  19. #7519
    KAM 2150's Avatar Artifex
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    Default Re: [Feedback] Questions, Critiques and Requests

    Ahh yes, in that case I see why it would be like that I actually never had a city rebel for me in DeI but I take sweet time in my campaigns, like 250 turns on average
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  20. #7520
    Drowsy's Avatar Senator
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    Default Re: [Feedback] Questions, Critiques and Requests

    Speaking of long campaigns, playing as Rome i have a lot of problems with foreigners.

    I don't generate enough of them

    When 300+ turns into the campaign i feel like i lack a yellowish building that adds +3-4-5-6% foreigner population.

    Province Capital - Auxiliary Garrison Barracks (1.5%)- lvl 4 Wine (3%), lvl 4 Emporium(1%), culture City Quarter (1%) - rest of the slots goto buildings like a Siege Workshop that doesn't add any population type.

    Peacefully occupy or looting in the end does not matter as eventually (when all tech has long since been researched, u can delay all u like but your culture will become dominant) the settlement will hold about 1300-1400 foreigners in the red, losing more at a snails pace - sharing a province with another culture helps but just delay's the inevitable.

    When my army's are 50% Auxiliary this is really really scary prospect.

    If i go for Thrace and the slave buff early and loot and pillage the whole map i kinda expect and deserve this - but even if u take care to only loot the occasional Carthaginian settlement and occupy the province Capitals eventually the pool will diminish.
    Last edited by Drowsy; February 25, 2023 at 03:52 PM. Reason: typos

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