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Thread: [Support] 1.2 Bug Reports

  1. #141

    Default Re: [Tech] 1.2 Bug Reports

    I also spotted a text bug, in one of the earlier "the year in.." messages, it talks about an exiled Spartan asking Pyrrhus to help take over Sparta, but sentence is suddenly cut off, with the the majority of the text being wrongly copy-pasted into a different parahraph about another subject below, it was around turn 30 i believe.
    Last edited by Dardo21; January 09, 2017 at 06:04 AM.

  2. #142

    Default Re: [Tech] 1.2 Bug Reports

    Additional information about these Ala Sociorum Extraordinariorum
    They must be a vanilla unit. Because they are so powerful.
    I think they should be replaced by another DEI unit.

  3. #143
    FlashHeart07's Avatar Praepositus
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    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by whitegamebox View Post
    Additional information about these Ala Sociorum Extraordinariorum
    They must be a vanilla unit. Because they are so powerful.
    I think they should be replaced by another DEI unit.
    Spoiler Alert, click show to read: 

    Whenever you post a picture, use the spoiler tags.

  4. #144

    Default Re: [Tech] 1.2 Bug Reports

    And I saw them at Pydna (Player can control them) and Cannae. (Controlled by AI)
    The rest is okay. (In Historical Battles)



  5. #145

    Default Re: [Tech] 1.2 Bug Reports

    Sorry, I didn't know that.
    From next time on, I'll use it.

  6. #146
    KAM 2150's Avatar Artifex
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    Default Re: [Tech] 1.2 Bug Reports

    We haven't worked on historical battles so they will have those units.
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  7. #147
    Libertus
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    Default Re: [Tech] 1.2 Bug Reports

    Seleucids cant recruit regular Phalangitais anymore.

  8. #148

    Default Re: [Tech] 1.2 Bug Reports

    Pontus Have less unit in game than pdf.all of them is almost at half numbers.sr for my bad eng.
    Awsome work with the mod graphiks,unit cards batle animation etc.the only thing I have see this far after 80 turns it's only the less units.

  9. #149

    Default Re: [Tech] 1.2 Bug Reports

    Not sure if it's all hoplites or just this one (I know phalanx are fine as I played macedon for a bit), but when out of Phalanx these guys have better melee attack/defense than when in phalanx.

    Lucanian Hoplites

    Out of phalanx:
    http://i.imgur.com/b9VsZOq.jpg
    In phalanx:
    http://i.imgur.com/SdkGpNW.jpg

    Also note their weapon damage goes down.

  10. #150
    Foederatus
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    Default Re: [Tech] 1.2 Bug Reports

    The Level 4 Port for Carthage states both Level 2 and Level 3 Ship Hull bonuses instead of just the Level 3 bonus.
    http://steamcommunity.com/sharedfile.../?id=838903593

  11. #151
    KAM 2150's Avatar Artifex
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    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Lithuex View Post
    Not sure if it's all hoplites or just this one (I know phalanx are fine as I played macedon for a bit), but when out of Phalanx these guys have better melee attack/defense than when in phalanx.

    Lucanian Hoplites

    Out of phalanx:
    http://i.imgur.com/b9VsZOq.jpg
    In phalanx:
    http://i.imgur.com/SdkGpNW.jpg

    Also note their weapon damage goes down.
    Yes, that is how it is supposed to work. They get hidden engine based bonuses from formation so with regular stats (no penalties, no bonuses) they would wreck anything. In theory I could give them lower base stats and just increase them via formation but then they would be broken in autoresolve as autoresolve does not take unit formation bonuses into calculation so they would have end up as super inferior in that scenario.
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  12. #152

    Default Re: [Tech] 1.2 Bug Reports

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ID:	342804when i was sieging Taras with sparta with some help of rome epirus sallies forth with garison and a general and some troops in fleet. The problems was tha when i choose to attack a unit of epirus my troops went somewhere else. Also their pikemen was in one man line. It's the first time that happened. I think its a bug but i don't khow.

  13. #153

    Default Re: [Tech] 1.2 Bug Reports

    Playing as Nabateans and I have no ability to recruit supply ships. Is this supposed to be the case or do I have to build some extra infrastructure to be able to recruit them? Same goes with supply wagons.

  14. #154

    Default Re: [Tech] 1.2 Bug Reports

    Looks like we missed them somehow for permissions, not sure how that has gone on for a year without notice! But thanks!

    Also they dont have ships, just normal supply trains if I remember.

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  15. #155

    Default Re: [Tech] 1.2 Bug Reports

    I am getting too many assassination attempts as Kartli now. The assassination attempts even happen on the same turn the faction leader recovers from previous attempt. Something is wrong with this. The same happened as Macedon too.

  16. #156

    Default Re: [Tech] 1.2 Bug Reports

    1.2 we have added a blanket -35% chance to them, so its much less than 1.1. However, political party power effects can increase them if things are out of balance a bit.

    I will see whats up

    Edit - I think maybe one of the campaign variables is causing it, I will try reducing it next update.
    Last edited by Dresden; January 09, 2017 at 05:04 PM.

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  17. #157

    Default Re: [Tech] 1.2 Bug Reports

    The text error I mentioned earlier is in "The Year in History: 272 BC" It starts talking about Cleonymus, but then it get's cut off and the next topic is about Rome, but the text pertaining to Cleonymus is copy-pasted in-between the Roman topic.

  18. #158

    Default Re: [Tech] 1.2 Bug Reports

    Ok, thanks I will check it out!

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  19. #159

    Default Re: [Tech] 1.2 Bug Reports

    i noticed some populations problems to recruits troops with Iberia Lusotonans and thracians , some 200 units need 300 pop. and some 300 units need 200 pop.

  20. #160

    Default Re: [Tech] 1.2 Bug Reports

    Ok thanks, probably some units we fixed and forgot to change in the scripts.

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