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Thread: [Support] Bug Reports

  1. #621
    Dead*Man*Wilson's Avatar Campidoctor
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    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by KAM 2150 View Post
    Nothing changed in way it works as stats like range, fire rate and speed are the same. Although for me it never really worked in any TW ; P
    Huh, very curious. Cantabrian Circle was a part of my Steppe faction battle tactics that helped me shred the opposition on all sides with constant mobile missile fire. It definitely helped me in 1.1. Has anyone else experienced this change in the ability between 1.1 and 1.2? Not to be a bother, but it would be a bit disappointing if the functionality of this ability was shrugged off.

    Definitely gonna run more tests on this though, gents!
    Last edited by Dead*Man*Wilson; February 03, 2017 at 02:28 PM.

  2. #622
    KAM 2150's Avatar Artifex
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    Default Re: [Tech] 1.2 Bug Reports

    Sure, I always prefer when stuff works then the opposite
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  3. #623

    Default Re: [Tech] 1.2 Bug Reports

    @DeadManWilson Do you have the latest mod version? Just making sure, because some cavalry were missing fire while moving and other entries that may have affected that ability.

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  4. #624
    Dead*Man*Wilson's Avatar Campidoctor
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    Default Re: [Tech] 1.2 Bug Reports

    Haha, can't sweat the small stuff


    Dresden: I just downloaded whichever version was up last night

    Edit: Ran some more tests this evening with the faction that I was initially having issues with, the Parthians. When doing the Cantabrian circle on flat terrain it worked correctly without issue. I believe that when I activated the C circle on hilly/uneven terrain there were issues. So, it does seem to be working properly.

    Thanks guys.
    Last edited by Dead*Man*Wilson; February 03, 2017 at 10:30 PM.

  5. #625
    Dead*Man*Wilson's Avatar Campidoctor
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    Default Re: [Tech] 1.2 Bug Reports

    Couple of units that I noticed didn't have barb. charge animations:

    Pergamon:
    Galate Curoas
    Galate Epikouroi

    Pontus:
    Epilektoi tes Ankyras

  6. #626

    Default Re: [Tech] 1.2 Bug Reports

    Not entirely sure if Bug or an aspect of the mod I was unsure about, but I can't retreat while being attacked during the AI turn. Army has full movement left, and is not in any stance.

    I thought maybe since I had the original 1.2 download with all the extra packs (crash and CAI), that'd I'd reload with the new standalone installed. But, still not fix.

    I can also load up the save if helpful.

    screenshot: http://steamcommunity.com/sharedfile.../?id=856465639

  7. #627

    Default Re: [Tech] 1.2 Bug Reports

    Hello guys, first off, im LOVING the new update, but, playing as Rhodes, i've started an hellenic League and, while building up my navy i've realised i had 80 or so warriors avaible to recruit while docking in a city with more than 11k warriors, then i realised all my navies could only muster those 80 warriors. Is it a bug or the supply of manpower in the sea is different?

  8. #628

    Default Re: [Tech] 1.2 Bug Reports

    Navies are using the manpower from your capital afaik.

  9. #629
    rbt's Avatar Libertus
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    Default Re: [Tech] 1.2 Bug Reports

    - Massaloi Hoplitai (Massilian Hoplites) and Thorakitai Doriphoroi (Thorax Spearmen) still got smaller weapon damage then levy hoplites after upgrades, maybe bad weapon assignment
    - Shivatir-i Bakhtarig (Bactrian Horse Archers) - double stamina ability
    - double Asagarta faction (on screenshots):
    Spoiler Alert, click show to read: 




    Spoiler Alert, click show to read: 



  10. #630

    Default Re: [Tech] 1.2 Bug Reports

    Hm, the double Asagarta faction is probably one of the emergent factions. We'll make sure the name and symbol are changed.

  11. #631
    KAM 2150's Avatar Artifex
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    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by rbt View Post
    - Massaloi Hoplitai (Massilian Hoplites) and Thorakitai Doriphoroi (Thorax Spearmen) still got smaller weapon damage then levy hoplites after upgrades, maybe bad weapon assignment
    - Shivatir-i Bakhtarig (Bactrian Horse Archers) - double stamina ability
    I had a lot of important stuff to do this this and last week so there weren't many unit stats changes. They will be included in one of incoming patches as for example those Bactrian HA bug was fixed by me yesterday but I won't forward the pack to Dresden until tomorrow as there is more to do.
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  12. #632

    Default Re: [Tech] 1.2 Bug Reports

    Here are six units from Bactria and Bactria AoR that have different manpower number requirements than their stated unit size.
    Spoiler Alert, click show to read: 
    Zubindar-i Bakhtarig Unit size 175, manpower cost 200

    Spoiler Alert, click show to read: 
    Baktrioi Doriphoroi Unit size 300, manpower cost 200

    Spoiler Alert, click show to read: 
    Baktrioi Therentioi Pezoi Unit size 300, manpower cost 175

    Spoiler Alert, click show to read: 
    Baktrioi Xystophoroi Unit size 100, manpower cost 120

    Spoiler Alert, click show to read: 
    Tabargan Suguda Unit size 300, manpower cost 200

    Spoiler Alert, click show to read: 
    Baktrioi Hippeis Unit size 120, manpower cost 200
    If you wait till the last minute, it only takes a minute.

  13. #633

    Default Re: [Tech] 1.2 Bug Reports

    Thanks I will fix them in the next update.

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  14. #634
    Beedo83's Avatar Civis
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    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Dresden View Post
    If the town is captured and the culture is not majority for that faction there, then it will all be foreigner. That is not a bug.
    Ah I didn't realize that culture is very important with POR, thanks!

  15. #635

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by GMFH View Post
    Here are six units from Bactria and Bactria AoR that have different manpower number requirements than their stated unit size.[/SPOILER]
    What unit cards mod do you use, @GMFH ?

  16. #636

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by leonardusius View Post
    What unit cards mod do you use, @GMFH ?
    Those are base mod. I don't use any submods right now. Those are some of the updated ones that are replacing the old ones. I believe Rusty2016 is making them.
    If you wait till the last minute, it only takes a minute.

  17. #637
    FlashHeart07's Avatar Praepositus
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    Default Re: [Tech] 1.2 Bug Reports

    Yes Rusty is a proud member of this close to insane modding team and the mother of the unit cards

  18. #638

    Default Re: [Tech] 1.2 Bug Reports

    Wow there are actually a lot of wrong population entries for baktrian units now that I am looking. I think I forgot to change them when I put them in

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  19. #639

    Default Re: [Tech] 1.2 Bug Reports

    Playing as Bactria, I built the tier 4 Warhorse Ranch and it says it gives level 3 gold horse upgrade but it only gives silver level 2 upgrades.
    If you wait till the last minute, it only takes a minute.

  20. #640

    Default Re: [Tech] 1.2 Bug Reports

    Bactria's thorax reform units Katoikoi Pisidoi and Katoikoi Kretikoi both require 200 subjects rather than 175 Katoikoi. Yavana Herokoi Hippeis and Baktroi Diorthomatoi Hippeis both require 200 eugeneis instead of 100. Baktroi Diorthomatoi Kataphraktoi require 120 eugeneis for a 100 size unit.
    If you wait till the last minute, it only takes a minute.

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