Thread: [Support] Bug Reports

  1. #4321
    FlashHeart07's Avatar Praepositus
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    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Antiochos VII Sidetes View Post
    Hey so I just loaded up the new version after a couple-month hiatus from DeI, and ALL of Carthage's unit cards are a vanilla marine naval unit.

    How do I fix this? Never seen this before.
    Start by giving us more information than this. The problem is on your end. Make sure to use all parts of the mod

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  2. #4322

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Antiochos VII Sidetes View Post
    Hey so I just loaded up the new version after a couple-month hiatus from DeI, and ALL of Carthage's unit cards are a vanilla marine naval unit.

    How do I fix this? Never seen this before.
    1.2.3 added 2 new Steam parts, so make sure you have the whole collection on Steam, or make sure you've downloaded the latest part 1 and 2 from the forums.

  3. #4323

    Default Re: [Tech] 1.2 Bug Reports

    Okay so all I did was download part 1 -- I thought that was the only part that gets updated when new versions come out. I guess i'll redownload 2.

    Other than that, I don't know what else to say.

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  4. #4324
    FlashHeart07's Avatar Praepositus
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    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Antiochos VII Sidetes View Post
    Okay so all I did was download part 1 -- I thought that was the only part that gets updated when new versions come out. I guess i'll redownload 2.

    Other than that, I don't know what else to say.
    We do occasionally update more than just campaign effects.
    For our and also your own sake. Make sure that you have made sure to have a proper installement of the mod before reporting a bug.
    And if your problem still persist. Make sure you dont have mod conflicts

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  5. #4325

    Default Re: [Tech] 1.2 Bug Reports

    Part 2 contains most of the visual assets, and since 1.2.3 added quite a lot of those, it was updated as well.

  6. #4326
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Antiochos VII Sidetes View Post
    Okay so all I did was download part 1 -- I thought that was the only part that gets updated when new versions come out. I guess i'll redownload 2.

    Other than that, I don't know what else to say.
    When Bug reporting make sure to fully state the mod-submods (all of them) used, version, STEAM or forum download etc
    It helps us and you tremendously.

  7. #4327

    Default Re: [Tech] 1.2 Bug Reports

    SUBMODS
    12TPY
    DEI Softcore
    DEIReducedUpkeepCosts
    Dresden Sack Liberate Option
    No PO Penalty Garrison
    DEI 1
    DEI 2

    Not sure if this is an issue with the game itself and not the mod but so far all newly born male children from the family tree end up dying in their young age, 6 kids have died, 2 aged 0, 2 aged 3, 1 aged 4 and 5. Also i'm only able to send my female children in the family for tutoring, But the message that pops up shows " he will come back when he is of age" HE.
    Once again not sure if this is on the mod side of things since when i did a basic search on google about my problem, No topics or threads show up related to mine.

    Anyways thank you for your effort DEI TEAM!

  8. #4328
    Jake Armitage's Avatar Artifex
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    Default Re: [Tech] 1.2 Bug Reports

    ^ Just bad luck I think

    Check into data_rome2 (not DeI) > db > campaign_variables > family_infant_mortality....
    Here you can find and mod the % value for dying every turn (should be, I think).
    By default is 10% (and is very high imo)

    This pack will set 3% for very young (dunno till what age is considered very young) and 1% for young
    http://www.mediafire.com/file/3bi7vm...dying_%25.pack
    Last edited by Jake Armitage; August 28, 2018 at 09:05 AM.

  9. #4329

    Default Re: [Tech] 1.2 Bug Reports

    i have one issue.i play as rome and i was fighting a city battle with garrison units against etruscans in the city in armicium(sry for wrong name,the northern town next to veneti).while fighting my garrison ship units refuse to land on the shores even after repeatedly clicking to land on the shore.they just keep on rotating instead of landing then when i tried to order them to fire from their ships they even dont do that.

  10. #4330
    Civis
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    Default Re: [Tech] 1.2 Bug Reports

    Im un able to retrain my rome hastati or any unit as Rome into late... yet I can recruit both.

  11. #4331
    Civis
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    Default Re: [Tech] 1.2 Bug Reports

    Also I am unable to do anything but recon with spies.. and all agents for that matter. im using the latest patch, latest divide et impera, data vania, kams alternative(dardo update) , and culutral tensio

  12. #4332

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by T2av View Post
    Also I am unable to do anything but recon with spies.. and all agents for that matter. im using the latest patch, latest divide et impera, data vania, kams alternative(dardo update) , and culutral tensio
    Did you download Cultural tensio from Steam or the forums? Agent skills were bugged until my last update.

  13. #4333
    KAM 2150's Avatar Artifex
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    Default Re: [Tech] 1.2 Bug Reports

    You use ton of different submods that most likely were never meant to go together, hence why you have issues. For example data venia as far as I am aware, was not updated in months.
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  14. #4334

    Default Re: [Tech] 1.2 Bug Reports

    Currently the Colosseum provides less of a public order bonus than the tier below it. Seems like a mistake to me.

  15. #4335

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by KennyTheKlever View Post
    Currently the Colosseum provides less of a public order bonus than the tier below it. Seems like a mistake to me.
    Thanks
    Quote Originally Posted by T2av View Post
    Also I am unable to do anything but recon with spies.. and all agents for that matter. im using the latest patch, latest divide et impera, data vania, kams alternative(dardo update) , and culutral tensio
    I don't know if Data venia has been updated for a long time?
    Quote Originally Posted by SHIELDWALLLOVER View Post
    SUBMODS
    12TPY
    DEI Softcore
    DEIReducedUpkeepCosts
    Dresden Sack Liberate Option
    No PO Penalty Garrison
    DEI 1
    DEI 2

    Not sure if this is an issue with the game itself and not the mod but so far all newly born male children from the family tree end up dying in their young age, 6 kids have died, 2 aged 0, 2 aged 3, 1 aged 4 and 5. Also i'm only able to send my female children in the family for tutoring, But the message that pops up shows " he will come back when he is of age" HE.
    Once again not sure if this is on the mod side of things since when i did a basic search on google about my problem, No topics or threads show up related to mine.

    Anyways thank you for your effort DEI TEAM!
    I will check out the mortality rates, I actually lowered them from vanilla quite a bit.

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  16. #4336

    Default Re: [Tech] 1.2 Bug Reports

    Data Venia hasn't been updated sincec January 2018 I believe.

  17. #4337
    Civis
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    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Dresden View Post
    Thanks

    I don't know if Data venia has been updated for a long time?

    I will check out the mortality rates, I actually lowered them from vanilla quite a bit.
    sorry, I was at work when I wrote that , I meant de_ai_arbitriis

  18. #4338
    Civis
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    Default Re: [Tech] 1.2 Bug Reports

    downloaded it from you mr dardo21, everything I download it from you, as you are my goto guy for updating the nonupdated.

  19. #4339
    Sonny WiFiHr's Avatar Campidoctor
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    Default Re: [Tech] 1.2 Bug Reports

    Carpetani do not produce units. 4 campaign in row .

  20. #4340

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Jake Armitage View Post
    ^ Just bad luck I think

    Check into data_rome2 (not DeI) > db > campaign_variables > family_infant_mortality....
    Here you can find and mod the % value for dying every turn (should be, I think).
    By default is 10% (and is very high imo)

    This pack will set 3% for very young (dunno till what age is considered very young) and 1% for young
    http://www.mediafire.com/file/3bi7vm...dying_%25.pack
    That's good to know man, really appreciate the fact that you even made an effort of a mod pack just for my situation! will try it out. Thank you!

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