Thread: [Support] Bug Reports

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  1. #1

    Default Re: [Tech] 1.2 Bug Reports

    Since the civil war army creation script ignores the reforms, I suggest giving imperial units the aux cast type. Since the player starts his campaigns in the beginning, and is less likely to see the leter era, it is far more likely to be bothered by post-marian units in the Hastati age than the other way around.

  2. #2

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by CIaagent11 View Post
    Since the civil war army creation script ignores the reforms, I suggest giving imperial units the aux cast type. Since the player starts his campaigns in the beginning, and is less likely to see the leter era, it is far more likely to be bothered by post-marian units in the Hastati age than the other way around.
    Yeah, the issue is that the _aux unit caste affects more things like effects and unit sets. I will look into everything it impacts, but I agree adding it to Imperial units and maybe thorax units makes sense.

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  3. #3

    Default Re: [Tech] 1.2 Bug Reports

    I certainly hope CA will fix this. They seemed quite responsive in the bug section of the official totalwar forums. Certainly someone will have reported this.

  4. #4
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by CIaagent11 View Post
    I certainly hope CA will fix this. They seemed quite responsive in the bug section of the official totalwar forums. Certainly someone will have reported this.
    Strangely enough they're indeed looking more responsive than ever.

  5. #5

    Default Re: [Tech] 1.2 Bug Reports

    They are aware and they even put that on their FAQ. lol

  6. #6

    Default Re: [Tech] 1.2 Bug Reports

    If you have the standalone then you should be fine. Not sure what else could cause missing ui other than a mod conflict or bad install

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  7. #7

    Default Re: [Tech] 1.2 Bug Reports

    Hey there,

    I'm having a bug where my missile units have ABSURDLY long range -- i'm talking 540 for peltasts and 1140 for archers, respectively. I think it may be connected to the general's skill that improves range under the skilled tactician tree.

    Anyone else experiencing this?

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  8. #8

    Default Re: [Tech] 1.2 Bug Reports

    It should just be a display error, not an actual change in battle. I thought I fixed that, though, in the last update.

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  9. #9

    Default Re: [Tech] 1.2 Bug Reports

    Make sure you have all 8 parts if you are using Steam.

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  10. #10

    Default Re: [Tech] 1.2 Bug Reports

    You are missing our custom UI elements - so you are missing a mod part, have an old version or have a mod conflict maybe. If none of those, try reverifying the game files.

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  11. #11
    Beedo83's Avatar Civis
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    Default Re: [Tech] 1.2 Bug Reports

    I'm experiencing an odd UI bug. Each time I click a town, the attributes slide further apart. To replicate this consistently I click an army/character, click a town, click a character, town, so on.


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  12. #12

    Default Re: [Tech] 1.2 Bug Reports

    auto_save.zipauto_save.zipHi, After the update all skills of my generals reset.

    My last save is attached.
    I have and had only DeI Steam version, no other modes.

  13. #13

    Default Re: [Tech] 1.2 Bug Reports

    Hi, i have noticed that there seem to be several "Generals skills" options missing in the tree as it's only giving one option to upgrade whereas before the "Power & Politics" patch there were 3 or 4 tree options to go down. eg "Ferocious Warrior" skill is only offering "Skilled Cavalryman" as an option but "Experienced Archer", "Trained Swordsman" and "Veteran Marine" are not available to choose as previously.

    https://imgur.com/a/0YS0p
    Last edited by FrontierWolf; November 30, 2017 at 06:29 PM.

  14. #14

    Default Re: [Tech] 1.2 Bug Reports

    @FrontierWolf Do you have the latest mod version? If so, then you have a mod conflict. Maybe another mod that affects skills.

    @darth2004 Yes in current save games skills may disappear, its unfortunate but its one of the only non save compatible parts of the update. They may still be there just not displayed.

    @Beedo83 We have a fix for that incoming, thanks for reporting it

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  15. #15

    Default Re: [Tech] 1.2 Bug Reports

    Indeed i had "3 Skill Points Per Level For DEI" mod which seems to have been causing the problem for some reason. Oh well i will have to wait until the mod author updates it..Thanks Dresden.

  16. #16
    claymore833's Avatar Civis
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    Default Re: [Tech] 1.2 Bug Reports

    In the Pedia interface, the unit icon does not fit in its background.
    Attached Thumbnails Attached Thumbnails 20171201091546_1.jpg   20171201091550_1.jpg  
    The Pike & Musket mod is active again in 2016, check the PMTW Sub Forum now!

  17. #17

    Default Re: [Tech] 1.2 Bug Reports

    Noticed the Cunning and Authority stat are left blank on my Agents/Generals. Only shows Zeal.
    Attached Thumbnails Attached Thumbnails rome3.jpg   rome1.jpg   rome2.jpg  

  18. #18

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by ranjas75 View Post
    Noticed the Cunning and Authority stat are left blank on my Agents/Generals. Only shows Zeal.
    I can see all 3 parameters, check you mods.

  19. #19

    Default Re: [Tech] 1.2 Bug Reports

    Doesn't happen when you first get into the game. Noticed something triggers the icons to disappear after a few turns.

  20. #20

    Default Re: [Tech] 1.2 Bug Reports

    There is currently a bug where those icons will move off the screen, we are working on a fix.

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