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Thread: [Support] Bug Reports

  1. #61

    Default Re: [Tech] 1.2 Bug Reports

    First off, you guys have really outdone yourselves. The 1.2 beta is fantastic. My bug report has to do with the population system, and I apologize if this has been addressed elsewhere. Is it normal for manpower to not be refunded if you cancel recruitment of a unit? I noticed when I cancelled recruitment of a white shield pike unit as macedon that I was then no longer able to recruit another because I didn't have enough nobles.

  2. #62
    FlashHeart07's Avatar Praepositus
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    Default Re: [Tech] 1.2 Bug Reports

    It is normal. It will be returned to you.

  3. #63

    Default Re: [Tech] 1.2 Bug Reports

    Consecrated ground has no bonuses other than population growth. Is it supposed to be like that? The same building of other factions has more bonuses.
    Attached Thumbnails Attached Thumbnails 20170107153529_1.jpg  

  4. #64
    FlashHeart07's Avatar Praepositus
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    Default Re: [Tech] 1.2 Bug Reports

    No. But we are already aware and it will be fixed

  5. #65

    Default Re: [Tech] 1.2 Bug Reports

    Hello I am at 61 turn with Pontus and still no reform I dont know if its a bug or an issue.I have the most teck done

  6. #66

    Default Re: [Tech] 1.2 Bug Reports

    And i dont have the new units

  7. #67
    KAM 2150's Avatar Artifex
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    Default Re: [Tech] 1.2 Bug Reports

    You need to have proper imperium level and turn level. Tech has nothing to do with it.
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  8. #68
    FlashHeart07's Avatar Praepositus
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    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by xfdamian View Post
    And i dont have the new units
    Read this and make sure that you fulfil all the requirements.
    http://www.twcenter.net/forums/showt...and-Guides#R04

  9. #69

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Dresden View Post
    @d35966n Mac currently doesn't work with the grand campaign, can't figure out why because we used AE's files and they worked
    Okay thanks. Any chance you guys could repost the Mac grand campaign submod so I could still play 1.1?

  10. #70

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by KAM 2150 View Post
    I am not sure what is even going on in the screen. They form like in phalanx formation but I see you have it turned off.
    Pretty sure he's talking about the fact that in a phalanx you get a melee attack negative (when the icon says a melee attack & defense positive from the front)

  11. #71

    Default Re: [Tech] 1.2 Bug Reports

    Okay, I just used the 1.1 version Mac compatibility submod and 1.2 works well in grand campaign. Not sure how much content I'm missing out on though. No "This year in history"...

  12. #72

    Default Re: [Tech] 1.2 Bug Reports

    Worked for:
    Rome

    Crashed For:
    Atropatene
    Seleucids
    Last edited by d35966n; January 07, 2017 at 08:11 AM.

  13. #73

    Default Re: [Tech] 1.2 Bug Reports

    Small finding, playing as Antigonidai, I captured the settlement north of Apollonia. When I wanted to upgrade it I think it was to lvl 3, there was a trade option and a fortified option. The trade option had the improved garrison instead of the fortified town (so the trade one had better money and defense).

  14. #74

    Default Re: [Tech] 1.2 Bug Reports

    Also noticed this. Another thing, with hoplites, they seem to have skirmisher under highlightings (when you press space or right click and drag to set a formation). Makes it really hard to see where they go.

  15. #75

    Default Re: [Tech] 1.2 Bug Reports

    I didn't talk in detail. Sorry, this time I prepared video.
    You can see the bug at the beginning of the video.
    https://www.youtube.com/watch?v=MXo-EAvNWVI

  16. #76
    KAM 2150's Avatar Artifex
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    Default Re: [Tech] 1.2 Bug Reports

    That is their virtual size. It is a must for their balance or they push eachother to the side and not hold their formation.
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  17. #77
    KAM 2150's Avatar Artifex
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    Default Re: [Tech] 1.2 Bug Reports

    That is just animation transition, not really a gamebreaking bug.
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  18. #78

    Default Re: [Tech] 1.2 Bug Reports

    Sardeis and Lydia have same faction symbols.

  19. #79

    Default Re: [Tech] 1.2 Bug Reports

    Ikonion (the emergent faction in Galatia and Cappadocia) has the same faction symbol as Pergamon.

  20. #80

    Default Re: [Tech] 1.2 Bug Reports

    Yep, a lot of the emergent factions have the same symbols as existing ones. It might take some time to give every new faction their own symbols.

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