Thread: [Support] Bug Reports

  1. #6121

    Default Re: [Support] 1.2 Bug Reports

    Hey there DeI team!
    Tnx for the great mod and the efforts you're still putting in to make Rtw2 even more amazing to be played!
    I'm playing as the Seleucids and I sometimes receive celtic pirates spawning from Mare Phoenicum near south the coast of Side; the problem is that when they attack one of my coastal settlements, not all of their ships are moored, I mean some of them stay idle at the middle of the bay and I have to wait till the whole 1 hour runs out which is annoying, I've tried luring some of them near the coast with my troops but not all of them move.
    Tnx in advance!

  2. #6122
    Jake Armitage's Avatar Artifex
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    Default Re: [Support] 1.2 Bug Reports

    try by pressing esc, going to some option and remove the choice where you follow AI moves
    you can reactivate it later

  3. #6123

    Default Re: [Support] 1.2 Bug Reports

    No, I mean during the battle not the campaign map.

  4. #6124

    Default Re: [Support] 1.2 Bug Reports

    I had the same issue 2 days ago.

    Exact situation : a full (land) stack on transport, their faction had no settlement left, they attacked a settlement of mine, 3 boats managed to land their soldiers, and the 17 others were stuck in the bay.
    Tried to throw some projectiles and to get some units as close as possible to unlock them, but didn't manage to, so had to put speed on x3 and wait.

  5. #6125
    Jake Armitage's Avatar Artifex
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    Default Re: [Support] 1.2 Bug Reports

    ah you can't do anything then
    it's an unsolvable ca bug
    sometimes it happens sometimes not
    only possible workaround is to keep archers slingers so to kill them when it happens (if you don't have ships ofc)

  6. #6126

    Default Re: [Support] 1.2 Bug Reports

    Then I better not disembark my garrison fleet so I can use em to ram their last ships.

  7. #6127

    Default Re: [Support] 1.2 Bug Reports

    Also I noticed that some of my generals have the Ptolemaic eagle emblem on their Hoplons which doesn't make sense for none-Ptolemaic factions, especially for the Seleucids(my faction)!

  8. #6128

    Default Re: [Support] 1.2 Bug Reports

    I just captured Pella and its port was Piraeus. Also the description text has Athens written with lower case.

  9. #6129

    Default Re: [Support] 1.2 Bug Reports

    If Athens owned it then they may have built that unique port there.

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  10. #6130
    NONOPUST's Avatar Primicerius
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    Default Re: [Support] 1.2 Bug Reports

    Found the Egyptian Mercenary Band uses the wrong amount of population in my Pontus campaign.

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  11. #6131

    Default Re: [Support] 1.2 Bug Reports

    I don't know if it is a bug, or there for a reason, but the settlement of Crete (Hierapytna) is a walled settlement on the battle map.

  12. #6132
    Foederatus
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    Default Re: [Support] 1.2 Bug Reports

    Quote Originally Posted by Blackader View Post
    I don't know if it is a bug, or there for a reason, but the settlement of Crete (Hierapytna) is a walled settlement on the battle map.
    That is intentional from the mod-team in order to mimic the historical fortifications of the city in ancient times.

  13. #6133
    KAM 2150's Avatar Artifex
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    Default Re: [Support] 1.2 Bug Reports

    It is because CA forgot to give this city a battle map, which causes game to crash every time you try to assault it. We fixed that crash by focring game to pull map of province capital.
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  14. #6134

    Default Re: [Support] 1.2 Bug Reports

    Thank you for the answer !

  15. #6135

    Default Re: [Support] 1.2 Bug Reports

    Just a couple of things I noticed while playing Massalia:

    + Post thorax reforms, Thorax Hoplite unit becomes available as a general unit. However, it does not appear in the barracks to recruit (and I think they are not supposed to be in the roster)

    + Same for fleets, there is an admiral unit called "Scorpion ...something..." which is not available anywhere

    - This is not a bug, but it's a bit confusing. Massalia has an elite version of marines, but their Unit Card looks exactly the same as the normal version. I realized they were different only much later in the game

  16. #6136

    Default Re: [Support] 1.2 Bug Reports

    During custom battle setup, most of the time I am not able to start the game due to warning "unable to start battle because player has spent too much money for their army setup." however I didn't. This wasn't happening before.

  17. #6137
    RollingWave's Avatar Praepositus
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    Default Re: [Support] 1.2 Bug Reports

    Quote Originally Posted by RollingWave View Post
    Hello, for some reason since like 6 months ago my Rome 2 just completely broke, I can't skip intro, and once past the intro movie at the main screen nothing i click have any reaction, this doesn't even seem to be a DEI thing, I tried total reinstalls and even a new computer and it's still the same with or without the mod.

    Anyone else had this issue? i seem to see a few people bring it up online as well but no answer to fixes.
    Oh finally I found a solution, leaving this here in case some other folks run into it, seem to be some sort of windows update issue that only happens to Asian Language users for some reason.

    Anyway, just use the Rome2.exe in your folder to run and don't use to default launcher.

    Would really suck to abandon a game I played many hundreds of hours to some weird windows update
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  18. #6138

    Default Re: [Support] 1.2 Bug Reports

    Hey there DeI team!
    I'm playing as the Seleucids & have encountered some minor issues which I list as follows:
    1.When I reached the reform I could not update my Hetairoi units to the "Late" ones and had to disband them and retrain new reformed ones.
    2.When I was fighting the Getai, I noticed that one of their Hoplite-like units used their Sica instead of the Dory to stab when in phalanx formation, in the way that only the front ranks who were engaged in fight used Sicas and the spears disappeared when they stabbed and reappeared when in stance mod.
    3.When besieging Capsa, the province capital of Numidia which is located in desert and has no way to open waters, it was depicted as a coastal city and the terrain was not it supposed to be, it was rather more green that one could mistake it with an either Italian or Greek city.

  19. #6139
    KAM 2150's Avatar Artifex
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    Default Re: [Support] 1.2 Bug Reports

    3. That is actually a fix from our end. CA never gave it a battle map so game would crash if you would try to play this siege out. We bypassed that CTD by forcing game to pull provincial capital map, Knossos is similar case tho looks less obvious.
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  20. #6140
    Summary's Avatar Biarchus
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    Default Re: [Support] 1.2 Bug Reports

    Population growth problem. The population isn't growing in any non-Roman factions I play. Please help. =(
    I have turned off all mods except DeI.

    My load order is DeI 1, then DeI 2, then DeI 3, eventhough the mod manager suggests DeI 1, then DeI 3, then DeI 2.

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