Tell.how to fix it. There are 20 moves already. It's the same with pergamum in Asia.
https://ibb.co/gZFtk8n
Tell.how to fix it. There are 20 moves already. It's the same with pergamum in Asia.
https://ibb.co/gZFtk8n
sorry delete plz. post ->6042
Last edited by GyJIeBeP; February 02, 2021 at 08:13 AM.
please pay attention !(there is no more food in this region, and the armies are starving) but the bot is worth it! In another game, Rome held 4 stacks in Cosentia in the same way
I forgot to point out that Athens is at war with Rome, as is Pergamum, but it is frozen in Asia.
besides the fact that you are still using the old DeI version and not the last update...
it's almost impossible (to me at least) to understand your english
sorry man but until you don't solve your language issues there isn't much we can do.
1.2.7 not compatible over the network
in the picture, Athens and Pergamum froze a long time ago. 20 turn afk.They have war on rome,but they stay afk .
In the picture, there is no food in the region -8/300.They die! stay afk.
Last edited by GyJIeBeP; February 02, 2021 at 01:38 PM.
1.2.7 not compatible over the network
It's a CA/server issue, DeI can't do anything
froze
if they don't have enemies around they usually stay in friendly territory
is sparta friendly territory for them?
-8/300
yes they die, there is no food, it's normal
They have war on rome
If the AI gets "stuck" you can try changing the View AI moves setting. For example, if you have it set to Limited you can change it to Off for a couple turns then back to Limited. Sometimes that gets them moving again.
on the network, it seems that you can not change it.
crashed after cutscene of historical battle at cannae. Please help, i want to play this historical battle TT
Historical battles dont work with DeI.
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Playing MPC campaign in Grand Campaign, Edetani vs. Lusotannan. Version is the latest official 1.2.6b, not the beta. It seems that units with guerilla/vanguard deployment can move with the siege engines to very close proximity of the enemy walls. This makes hilarious situations. Is this intent to happen since it makes these units and armies with a lot of them really powerful in sieges?
Spoiler Alert, click show to read:
Its hardcoded.
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Hi, I just noticed that the sabotaged enemy army (steal provision) still be able to reinforces the besieged city even though there's an icon on that army that tells it cannot reinforces. Is this intended or am I missing something? Thank you . The aforementioned enemy army is outside the city btw and Im using the current DEI beta patch.
Last edited by lonewolf90; February 10, 2021 at 10:20 PM.
I noticed some issues in my Odryssian Kingdom campaign: The Thracian Thorax (shock) cavalry has 0 melee attack. The Dii Rhomphaiaphoroi, a pretty much god-tier unit stat-wise, can be built with a tier one barracks and is very cheap in both recruitment and upkeep, compared to the somewhat comparable Taxeis Triballoi. Unsure whether that is intended. The Thrakioi Pezoi are recruited from the second tier population, while being nearly identical to Thureophoroi, which are recruited from the third tier population. Is that intended? I noticed that the third tier asklepieion building for the Odrysian Kingdom is missing it's name and, unlike for the Greek factions, it can be built as soon as you've finished the second tier (no tech requirement).
With the "steal provisions" ability, you usually have to save and reload to get its effect to work.
I have noticed the same thing with my Getae campaign. Those Dii Rhomphaiaphoroi complete dominate early-game armies and it makes early expansion very difficult.