Thread: [Support] Bug Reports

  1. #6041

    Default Re: [Support] 1.2 Bug Reports

    Tell.how to fix it. There are 20 moves already. It's the same with pergamum in Asia.

    https://ibb.co/gZFtk8n

  2. #6042

    Default Re: [Support] 1.2 Bug Reports

    sorry delete plz. post ->6042
    Last edited by GyJIeBeP; February 02, 2021 at 08:13 AM.

  3. #6043

    Default Re: [Support] 1.2 Bug Reports

    please pay attention !(there is no more food in this region, and the armies are starving) but the bot is worth it! In another game, Rome held 4 stacks in Cosentia in the same way

    I forgot to point out that Athens is at war with Rome, as is Pergamum, but it is frozen in Asia.

  4. #6044
    Jake Armitage's Avatar Artifex
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    Default Re: [Support] 1.2 Bug Reports

    besides the fact that you are still using the old DeI version and not the last update...
    it's almost impossible (to me at least) to understand your english
    sorry man but until you don't solve your language issues there isn't much we can do.

  5. #6045

    Default Re: [Support] 1.2 Bug Reports

    1.2.7 not compatible over the network

    in the picture, Athens and Pergamum froze a long time ago. 20 turn afk.They have war on rome,but they stay afk .


    In the picture, there is no food in the region -8/300.They die! stay afk.
    Last edited by GyJIeBeP; February 02, 2021 at 01:38 PM.

  6. #6046
    Jake Armitage's Avatar Artifex
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    Default Re: [Support] 1.2 Bug Reports

    1.2.7 not compatible over the network
    It's a CA/server issue, DeI can't do anything

    froze
    if they don't have enemies around they usually stay in friendly territory
    is sparta friendly territory for them?

    -8/300
    yes they die, there is no food, it's normal
    Last edited by Jake Armitage; February 02, 2021 at 04:15 PM.

  7. #6047

    Default Re: [Support] 1.2 Bug Reports

    They have war on rome

  8. #6048

    Default Re: [Support] 1.2 Bug Reports

    If the AI gets "stuck" you can try changing the View AI moves setting. For example, if you have it set to Limited you can change it to Off for a couple turns then back to Limited. Sometimes that gets them moving again.

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  9. #6049

    Default Re: [Support] 1.2 Bug Reports

    on the network, it seems that you can not change it.

  10. #6050

    Default Re: [Support] 1.2 Bug Reports

    crashed after cutscene of historical battle at cannae. Please help, i want to play this historical battle TT

  11. #6051
    KAM 2150's Avatar Artifex
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    Default Re: [Support] 1.2 Bug Reports

    Historical battles dont work with DeI.
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  12. #6052

    Default Re: [Support] 1.2 Bug Reports

    Playing MPC campaign in Grand Campaign, Edetani vs. Lusotannan. Version is the latest official 1.2.6b, not the beta. It seems that units with guerilla/vanguard deployment can move with the siege engines to very close proximity of the enemy walls. This makes hilarious situations. Is this intent to happen since it makes these units and armies with a lot of them really powerful in sieges?
    Spoiler Alert, click show to read: 




  13. #6053
    KAM 2150's Avatar Artifex
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    Default Re: [Support] 1.2 Bug Reports

    Its hardcoded.
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  14. #6054

    Default Re: [Support] 1.2 Bug Reports

    Quote Originally Posted by KAM 2150 View Post
    Its hardcoded.
    Jesus CA...

  15. #6055

    Default Re: [Support] 1.2 Bug Reports

    Hi, I just noticed that the sabotaged enemy army (steal provision) still be able to reinforces the besieged city even though there's an icon on that army that tells it cannot reinforces. Is this intended or am I missing something? Thank you . The aforementioned enemy army is outside the city btw and Im using the current DEI beta patch.
    Last edited by lonewolf90; February 10, 2021 at 10:20 PM.

  16. #6056

    Default Re: [Support] 1.2 Bug Reports

    I think thats a base game bug, unfortunately, since we don't change anything with that ability. I could be wrong, though.

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  17. #6057

    Default Re: [Support] 1.2 Bug Reports

    I noticed some issues in my Odryssian Kingdom campaign: The Thracian Thorax (shock) cavalry has 0 melee attack. The Dii Rhomphaiaphoroi, a pretty much god-tier unit stat-wise, can be built with a tier one barracks and is very cheap in both recruitment and upkeep, compared to the somewhat comparable Taxeis Triballoi. Unsure whether that is intended. The Thrakioi Pezoi are recruited from the second tier population, while being nearly identical to Thureophoroi, which are recruited from the third tier population. Is that intended? I noticed that the third tier asklepieion building for the Odrysian Kingdom is missing it's name and, unlike for the Greek factions, it can be built as soon as you've finished the second tier (no tech requirement).

  18. #6058

    Default Re: [Support] 1.2 Bug Reports

    Quote Originally Posted by Dresden View Post
    I think thats a base game bug, unfortunately, since we don't change anything with that ability. I could be wrong, though.
    I see, that is unfortunate...thank you

  19. #6059

    Default Re: [Support] 1.2 Bug Reports

    With the "steal provisions" ability, you usually have to save and reload to get its effect to work.

  20. #6060

    Default Re: [Support] 1.2 Bug Reports

    I have noticed the same thing with my Getae campaign. Those Dii Rhomphaiaphoroi complete dominate early-game armies and it makes early expansion very difficult.

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