@KAM 2150
I'm testing your new phalanx/pikes submods and they work great as intended, considering the issue they're meant to fix. But they somehow broke phalanx in the process.
- phalanx/pixes (I mean weapon) now seem to have no colision and units charge straight into them and fight toe to toe, so phalanx units lost their point.
- they sometimes decide to push into enemy (like when you used to double click them) without a reason or my intervension
They were even long pikes and I was able to lost that battle izi. What should have been clear slaughter
But what I liked about that battle, it wasn't obvious braindead AI (must've been some numbers on flanking and frontal defence) but they were flanking me like there is no tomorrow later. Great behaviour from AI side