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Thread: [Support] Bug Reports

  1. #501

    Default Re: [Tech] 1.2 Bug Reports

    Hello all!Well i thing i have encoutered a couple bugs.One:the garrison navy unit of the Geatuli says in the descreption something like ''iranian levy''Two:The Gastraphetes unit of Syracuse had 4 in the shot per minute stat much less compered to the spendonite(slingers or archers,so logically they should fire slow,but in reallity they fire really fast.I dont know if this is on purpose.Cheers

  2. #502

    Default Re: [Tech] 1.2 Bug Reports

    I get crashes even in custom battles, I think it's an issue with pikes because it's always when there are pikes in battle

  3. #503

    Default Re: [Tech] 1.2 Bug Reports

    I have verified game cache if you mean the Steam 'verify integrity of game files' thing.
    Playing standard english version.

  4. #504

    Default Re: [Tech] 1.2 Bug Reports

    I think I may have heard something about this already, but as Pergamon the unique Asclepius Fountain chain has no effects.

  5. #505

    Default Re: [Tech] 1.2 Bug Reports

    Hi DEI team. Keep up on amazing work. I have a small issue and not sure if it was reported already or maybe can be a mod conflict or something was changed in the past. I have find out strange issue during settlements battles. I remember in the past if you loose a victory point there was a timer countdown to be able to recapture it. Now it looks there is none and battle is over only when all of your units run away or killed. This mean if you hide one unit somewhere you can still win the battle even if settlement was captured. Did someone else experienced this behavior?

  6. #506
    FlashHeart07's Avatar Praepositus
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    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by babaikasc View Post
    Hi DEI team. Keep up on amazing work. I have a small issue and not sure if it was reported already or maybe can be a mod conflict or something was changed in the past. I have find out strange issue during settlements battles. I remember in the past if you loose a victory point there was a timer countdown to be able to recapture it. Now it looks there is none and battle is over only when all of your units run away or killed. This mean if you hide one unit somewhere you can still win the battle even if settlement was captured. Did someone else experienced this behavior?
    I can tell that you are new to DeI as this has been a part of the mod since... forever or something. We removed them on purpose. If you choose to hide a unit to win a battle that is your choice, but I have never experienced a battle where this was a problem.

  7. #507

    Default Re: [Tech] 1.2 Bug Reports

    Thanks for the reply. I am not a new to the mode at all..Is just battle mechanics changes in 1.2 are too good that you can actually loose the battle now. Before I never saw this since usually garrison army was enough to defeat full AI stack. And yesterday I have faced this for the first time while my archers where running away from the melee AI troops.

  8. #508
    McCarronXLD's Avatar Senator
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    Default Re: [Tech] 1.2 Bug Reports

    Been playing as Trapezos with the AFP sub-mod. Putting the bug here rather than in the official sub-mod thread as I believe this would be a problem even if Trapezos wasn't playable.

    Their naval traditions are bugged. When a navy levels up there are no naval traditions available to select. I tried other cultures' navies (Athens, Rome) to see if it was a universal bug and it wasn't. Seeing as Trapezos is using the Pontic military grouping I probably should have tested Pontus but I ran out of time!
    "You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."

  9. #509

    Default Re: [Tech] 1.2 Bug Reports

    Ok thanks, I will check it out.

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  10. #510
    Skoran's Avatar Civis
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    Default Re: [Tech] 1.2 Bug Reports

    AI still seems to rush the flags in city battles without walls.
    Once they have it, they don't move to kill the rest if your troops even if you have like 30 guys left.

  11. #511

    Default Re: [Tech] 1.2 Bug Reports

    The AI will always go for the flags, not really sure much we can do about that.

    Edit - unless somehow we can use that battle script system posted awhile back, never even tested that.

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  12. #512
    KAM 2150's Avatar Artifex
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    Default Re: [Tech] 1.2 Bug Reports

    Those scripts were for custom scripted battle on the campaign map, not really for random campaign battles. At least that is how I remember it.
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  13. #513

    Default Re: [Tech] 1.2 Bug Reports

    Small one - the region effect on the province overview in the bottom left of the screen...

    Either Cosentia or Benevium or whatever it's called, the region name is 'Mount Vesuvius' on the icon when it's actually Italia?

  14. #514

    Default Re: [Tech] 1.2 Bug Reports

    It uses the special "Mount Vesuvius" Wonder effect bundle. It should get some special factionwide bonuses from that.

  15. #515
    Skoran's Avatar Civis
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    Default Re: [Tech] 1.2 Bug Reports

    I noticed upgrading armor doesn't give any bonus, I upgraded one Hastati with the same experience as another group and they both had the same armour value.

    http://steamcommunity.com/sharedfile.../?id=850454973
    http://steamcommunity.com/sharedfile.../?id=850454954

  16. #516

    Default Re: [Tech] 1.2 Bug Reports

    I think the issue there is that the new armor scale is so low that +10% or whatever the building gives isn't actually enough to improve the unit's armor, unless the unit already has a high armor stat to begin with.

  17. #517
    KAM 2150's Avatar Artifex
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    Default Re: [Tech] 1.2 Bug Reports

    If unit has value of something above 0 than it will be always be increased by at least one. So if a unit has 1 armour and upgrade gives +5%, it will still increase to 2. At least in ammo case it works like this.
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  18. #518
    Skoran's Avatar Civis
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    Default Re: [Tech] 1.2 Bug Reports

    As you can see it didn't increase it in my case.

  19. #519
    KAM 2150's Avatar Artifex
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    Default Re: [Tech] 1.2 Bug Reports

    I would prefer to have armour and weapon bonuses work per static values like +1, +2 etc, instead of % bonuses as they benefit mostly units that already have the best equipment anyway but that is not an option sadly.
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  20. #520

    Default Re: [Tech] 1.2 Bug Reports

    First of all thank you for your work

    I have tis bug: Every turn appear in the Event message these messages "dy_event_message_name" but the window is blank
    I have no other mods , just DEI1.2 , and I have already check the local file and that no other mods were working.
    Help please.

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