Having an issue on Steam: all units have drastically reduced stats...except ranged units. Any ideas?
Having an issue on Steam: all units have drastically reduced stats...except ranged units. Any ideas?
I have a problem with the disembarkation of the maritime units when they are controlled by the AI during a siege, they do not disembark and they stay in position near the port, what can I do?
I've had some issues with stances. Sometimes an army will be stuck in patrol stance, with the button greyed out so it is impossible to switch. The army is stuck until the bug fixes itself because it is not possible to recruit units in patrol to cancel the stance.
Other times I will raise a new army, and it will only have two stances available. On the next turn the UI will extend as if to make room for two more stance buttons, but they do not appear and it is just blank space. The army is stuck on two stances unless the bug randomly resolves itself, which it will sometimes do.
Sometimes an army will be stuck in patrol stance and the stance button will not be greyed out, but mousing over it shows no options and the army is stuck in patrol forever. I'm on 1.2.4a with no submods.
1.2.4 baktria playthrough.
Bugs:
the last tooltip for the Night commander skill is empty.
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Mesopotamian cavalry description ends with "True", I don't think that's supposed to be read
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Persian cavalry is a heavy shock cavalry but misses the wedge formation
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Balance:
Units with identical stats, recruitable in the same region. Maybe vary their stats a bit?
Indo-iranian light cavalry <---> Baktrian citizen cavalry - Identical except unit number and population pool
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Subeshi archers <----> Scythian archers - Identical in everything except the cost, scythians are just slightly cheaper. Should the stats be different then?
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Balance of Baktria roster:
There is an issue with doriphoroi/tureophoroi in the Baktria roster:
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The tureophoroi are just like the doriphoroi, but with better morale and javelins, for just 20mnai more. And tureophoroi are recruitable at the first barracks tier, while doriphoroi only at the second. So there is no point at all in recruiting the doriphoroi. Never. I never had the chance to recruit them, which is a pity.
I know the tureophoroi comes after a reform, but that reform is pretty early in the game, and in this playthrough I never had a 2nd tier barrack before hitting them.
As it is now, tureophoroi seem like more an upgrade to the doriphoroi, rather than complementary to them.
My suggestion is to make the doriphoroi maybe more heavy and less mobile, so that they get a different role.
Armenia's reskin looks cool as hell, having fun playing them. I did notice some of their generals are missing their swords in-battle.
The Kestrosphendones (dart slinger) unit's stats don't really agree with its description text. It says in the description that their weapon takes a long time to reload, but a unit of Kestrosphendones has a rate of fire of 10 shots / minute, whereas a Greek slinger in the exact same stack and with the exact same experience level only manages 7 shots / minute.
These doriphoroi should get an upgrade to thureophoroi after reform. I think we forgot about it.
Units you mentioned with identical stats are factional and AOR units, they can have same stats as they are not avaliable verywhere. For example as soon as you conquer other regions, you won't have access to Indo-Iranian cav. Additionally, these AOR units have limited amount of units you can recruit.
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The 'Armenikoi Epilektoi Hippotoxotai' are both described and pictured as Armoured/Cataphract Horse Archers - but are then (stats-wise) down as 'Medium Missile Cavalry'.
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I will change it but it has no impact on anything. It is just text entry.
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Not sure if this is a bug or not, but I just started a new Carthage campaign and the "Ceremonial Rites" civil research ( 1st in the Philosophy line ) is set to 3 turns.
Every other faction I've tried, that option takes 4 turns.
Carthage might have a factional research buff, some techs will have a reduced turn number, others won't.
Hello noticed in the recent version that when you play seleucid empire and in the city of Antioch there is always one unit of argyraspides phalangitai in the garrison pool.But this is not the case if you build tier 4 city structure named Antioch(they exist in the commercial and fortified antioch).Argyraspides phalangitai exists in all other building tiers exept this certain one.