Thread: [Support] Bug Reports

  1. #4941

    Default Re: [Tech] 1.2 Bug Reports

    Having an issue on Steam: all units have drastically reduced stats...except ranged units. Any ideas?

  2. #4942
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Zorus View Post
    Having an issue on Steam: all units have drastically reduced stats...except ranged units. Any ideas?
    1) Mod conglict
    2) Bad installation
    3) Using old beta and updated DEI etc

    Deleted every other mod pack, unsubscribe,use Forums latest version and let us know.

  3. #4943
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    Default Re: [Tech] 1.2 Bug Reports

    I have a problem with the disembarkation of the maritime units when they are controlled by the AI during a siege, they do not disembark and they stay in position near the port, what can I do?

  4. #4944
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
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    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by GodDied View Post
    I have a problem with the disembarkation of the maritime units when they are controlled by the AI during a siege, they do not disembark and they stay in position near the port, what can I do?
    There is sadly nothing you can do about it, only CA can. That problem was supposed to be fixed in their recent patch, but unfortunately, it still occurs. Though, it is better now than before.

  5. #4945
    Semisalis
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    Default Re: [Tech] 1.2 Bug Reports

    I've had some issues with stances. Sometimes an army will be stuck in patrol stance, with the button greyed out so it is impossible to switch. The army is stuck until the bug fixes itself because it is not possible to recruit units in patrol to cancel the stance.

    Other times I will raise a new army, and it will only have two stances available. On the next turn the UI will extend as if to make room for two more stance buttons, but they do not appear and it is just blank space. The army is stuck on two stances unless the bug randomly resolves itself, which it will sometimes do.

    Sometimes an army will be stuck in patrol stance and the stance button will not be greyed out, but mousing over it shows no options and the army is stuck in patrol forever. I'm on 1.2.4a with no submods.

  6. #4946

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Artannis Wolfrunner View Post
    wo stances available. On the next turn the UI will extend as if to make room for two more stance buttons, but they do not appear and it is just blank space. The army is stuck on two stances unless the bug randomly resolves itself, which it will sometimes do.
    I don't know about the other 2 issues, but when the patrol stance is missing, switching to another stance usually fixes it for me.

  7. #4947
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by ~Seleukos.I.Nikator~ View Post
    There is sadly nothing you can do about it, only CA can. That problem was supposed to be fixed in their recent patch, but unfortunately, it still occurs. Though, it is better now than before.
    There is a good chance they'll get it right in the upcoming one

    Quote Originally Posted by Dardo21 View Post
    I don't know about the other 2 issues, but when the patrol stance is missing, switching to another stance usually fixes it for me.
    Yep, I have seen users reporting the same. Probably just and UI overlap.

  8. #4948
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    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Artannis Wolfrunner View Post
    I've had some issues with stances. Sometimes an army will be stuck in patrol stance, with the button greyed out so it is impossible to switch. The army is stuck until the bug fixes itself because it is not possible to recruit units in patrol to cancel the stance.

    Other times I will raise a new army, and it will only have two stances available. On the next turn the UI will extend as if to make room for two more stance buttons, but they do not appear and it is just blank space. The army is stuck on two stances unless the bug randomly resolves itself, which it will sometimes do.

    Sometimes an army will be stuck in patrol stance and the stance button will not be greyed out, but mousing over it shows no options and the army is stuck in patrol forever. I'm on 1.2.4a with no submods.
    Annoying when it happens, but the work-around solution is to Quick Save and then Load that save. The scripts ( or whatever ) seem to reset with the load and then all stances are available again.

  9. #4949

    Default Re: [Tech] 1.2 Bug Reports

    1.2.4 baktria playthrough.

    Bugs:
    the last tooltip for the Night commander skill is empty.
    Spoiler Alert, click show to read: 
    Click image for larger version. 

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    Mesopotamian cavalry description ends with "True", I don't think that's supposed to be read

    Spoiler Alert, click show to read: 
    Click image for larger version. 

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    Persian cavalry is a heavy shock cavalry but misses the wedge formation
    Spoiler Alert, click show to read: 
    Click image for larger version. 

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    Balance:
    Units with identical stats, recruitable in the same region. Maybe vary their stats a bit?

    Indo-iranian light cavalry <---> Baktrian citizen cavalry - Identical except unit number and population pool
    Spoiler Alert, click show to read: 
    Click image for larger version. 

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    Subeshi archers <----> Scythian archers - Identical in everything except the cost, scythians are just slightly cheaper. Should the stats be different then?
    Spoiler Alert, click show to read: 
    Click image for larger version. 

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    Balance of Baktria roster:

    There is an issue with doriphoroi/tureophoroi in the Baktria roster:

    Spoiler Alert, click show to read: 
    Click image for larger version. 

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    The tureophoroi are just like the doriphoroi, but with better morale and javelins, for just 20mnai more. And tureophoroi are recruitable at the first barracks tier, while doriphoroi only at the second. So there is no point at all in recruiting the doriphoroi. Never. I never had the chance to recruit them, which is a pity.

    I know the tureophoroi comes after a reform, but that reform is pretty early in the game, and in this playthrough I never had a 2nd tier barrack before hitting them.

    As it is now, tureophoroi seem like more an upgrade to the doriphoroi, rather than complementary to them.
    My suggestion is to make the doriphoroi maybe more heavy and less mobile, so that they get a different role.

  10. #4950
    hippacrocafish's Avatar Campidoctor
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    Default Re: [Tech] 1.2 Bug Reports

    Armenia's reskin looks cool as hell, having fun playing them. I did notice some of their generals are missing their swords in-battle.

  11. #4951
    antred's Avatar Senator
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    Default Re: [Tech] 1.2 Bug Reports

    The Kestrosphendones (dart slinger) unit's stats don't really agree with its description text. It says in the description that their weapon takes a long time to reload, but a unit of Kestrosphendones has a rate of fire of 10 shots / minute, whereas a Greek slinger in the exact same stack and with the exact same experience level only manages 7 shots / minute.

  12. #4952

    Default Re: [Tech] 1.2 Bug Reports

    Hi. Female generals dont get commander intelligence or warriot trait as playin rauxsa alanna.


    They tried to tame you
    Looks like they'll try again

  13. #4953
    KAM 2150's Avatar Artifex
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    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Dhamon View Post
    1.2.4 baktria playthrough.

    Bugs:
    the last tooltip for the Night commander skill is empty.
    Spoiler Alert, click show to read: 
    Click image for larger version. 

Name:	night2.PNG 
Views:	10 
Size:	170.2 KB 
ID:	356960Click image for larger version. 

Name:	night3.PNG 
Views:	13 
Size:	85.0 KB 
ID:	356959



    Mesopotamian cavalry description ends with "True", I don't think that's supposed to be read

    Spoiler Alert, click show to read: 
    Click image for larger version. 

Name:	mesopot_cav.PNG 
Views:	14 
Size:	245.6 KB 
ID:	356961



    Persian cavalry is a heavy shock cavalry but misses the wedge formation
    Spoiler Alert, click show to read: 
    Click image for larger version. 

Name:	pers_cav.PNG 
Views:	11 
Size:	240.8 KB 
ID:	356955




    Balance:
    Units with identical stats, recruitable in the same region. Maybe vary their stats a bit?

    Indo-iranian light cavalry <---> Baktrian citizen cavalry - Identical except unit number and population pool
    Spoiler Alert, click show to read: 
    Click image for larger version. 

Name:	indoiran_lightcav.PNG 
Views:	6 
Size:	227.9 KB 
ID:	356962Click image for larger version. 

Name:	politai_hippeis.PNG 
Views:	10 
Size:	143.4 KB 
ID:	356957


    Subeshi archers <----> Scythian archers - Identical in everything except the cost, scythians are just slightly cheaper. Should the stats be different then?
    Spoiler Alert, click show to read: 
    Click image for larger version. 

Name:	scy_tox.PNG 
Views:	7 
Size:	152.7 KB 
ID:	356958Click image for larger version. 

Name:	sub_arc.PNG 
Views:	8 
Size:	231.8 KB 
ID:	356956



    Balance of Baktria roster:

    There is an issue with doriphoroi/tureophoroi in the Baktria roster:

    Spoiler Alert, click show to read: 
    Click image for larger version. 

Name:	baktria_tureoforoi.PNG 
Views:	9 
Size:	163.2 KB 
ID:	356963Click image for larger version. 

Name:	baktria_doriforoi.PNG 
Views:	12 
Size:	163.8 KB 
ID:	356964

    The tureophoroi are just like the doriphoroi, but with better morale and javelins, for just 20mnai more. And tureophoroi are recruitable at the first barracks tier, while doriphoroi only at the second. So there is no point at all in recruiting the doriphoroi. Never. I never had the chance to recruit them, which is a pity.

    I know the tureophoroi comes after a reform, but that reform is pretty early in the game, and in this playthrough I never had a 2nd tier barrack before hitting them.

    As it is now, tureophoroi seem like more an upgrade to the doriphoroi, rather than complementary to them.
    My suggestion is to make the doriphoroi maybe more heavy and less mobile, so that they get a different role.
    These doriphoroi should get an upgrade to thureophoroi after reform. I think we forgot about it.

    Units you mentioned with identical stats are factional and AOR units, they can have same stats as they are not avaliable verywhere. For example as soon as you conquer other regions, you won't have access to Indo-Iranian cav. Additionally, these AOR units have limited amount of units you can recruit.
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  14. #4954

    Default Re: [Tech] 1.2 Bug Reports

    The 'Armenikoi Epilektoi Hippotoxotai' are both described and pictured as Armoured/Cataphract Horse Archers - but are then (stats-wise) down as 'Medium Missile Cavalry'.
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  15. #4955
    KAM 2150's Avatar Artifex
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    Default Re: [Tech] 1.2 Bug Reports

    I will change it but it has no impact on anything. It is just text entry.
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  16. #4956
    Bento's Avatar Tiro
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    Default Re: [Tech] 1.2 Bug Reports

    Not sure if this is a bug or not, but I just started a new Carthage campaign and the "Ceremonial Rites" civil research ( 1st in the Philosophy line ) is set to 3 turns.

    Every other faction I've tried, that option takes 4 turns.

  17. #4957

    Default Re: [Tech] 1.2 Bug Reports

    Carthage might have a factional research buff, some techs will have a reduced turn number, others won't.

  18. #4958
    Bento's Avatar Tiro
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    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Dardo21 View Post
    Carthage might have a factional research buff, some techs will have a reduced turn number, others won't.
    Ah, thanks, that makes sense.

    Another possible bug : Level II Shrine of Baal Zephon and Shrine of Melqart - both appear to lack any positive Punic Culture increase, iirc they all had at least a +2 in the past.

  19. #4959
    Libertus
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    Default Re: [Tech] 1.2 Bug Reports

    Hello noticed in the recent version that when you play seleucid empire and in the city of Antioch there is always one unit of argyraspides phalangitai in the garrison pool.But this is not the case if you build tier 4 city structure named Antioch(they exist in the commercial and fortified antioch).Argyraspides phalangitai exists in all other building tiers exept this certain one.

  20. #4960

    Default Re: [Tech] 1.2 Bug Reports

    Thanks for the reports guys!

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