Thread: [Support] Bug Reports

  1. #6021

    Default Re: [Support] 1.2 Bug Reports

    I think they were supposed to be removed but were forgotten in the custom battle roster.

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  2. #6022

    Default Re: [Support] 1.2 Bug Reports

    Myrcharn should be in medium cav range with armor value in 30's, judging from the visual gear;

    Spoiler Alert, click show to read: 
    Last edited by H-Khan; January 12, 2021 at 03:08 AM.

  3. #6023
    KAM 2150's Avatar Artifex
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    Default Re: [Support] 1.2 Bug Reports

    Yes, thanks for spotting it!
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  4. #6024

    Default Re: [Support] 1.2 Bug Reports

    Note: Truly wonderful mod. The best I have I have played.

    Playing 1.2.7.
    Only Non Del mods I am using is:
    Better Porholes.
    Better Looking Generals.
    Gladiator Recruit.
    All Diplomatic options.

    Bug:
    During a battle, noticed the main unit leader is not using a weapon.
    His hand is empty.
    The unit is Markakoi Skamno [Light Irish Calvary].

    Edit: I did several test battles and it seems many of the Celtic cavalry unit leaders have no weapon in their hand.

    Extra: Do most generals have spears as their main weapons or is it swords?
    Ive noticed that my Celtic generals are using spears and one roman general as well.
    Anyway to make them have swords? I love sword units.

    Again than you for all your work.
    Last edited by William1976; January 13, 2021 at 08:02 PM.

  5. #6025

    Default Re: [Support] 1.2 Bug Reports

    Thanks for the report!

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  6. #6026

    Default Re: [Support] 1.2 Bug Reports

    Hi, tell me. Often in the Civil war, a breakaway party. When you kill her, crash game/error/. How to fix it. I play online.


    where to put the mod music, under the 3 parts of the dei or at the very up/up dei 1 2 3?
    Last edited by GyJIeBeP; January 19, 2021 at 11:34 PM.

  7. #6027

    Default Re: [Support] 1.2 Bug Reports

    The civil war mechanic is hardcoded in the game, but I have never had a crash with it before. Is it a specific faction? We will need more details.

    Music mods can be loaded anywhere.

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  8. #6028

    Default Re: [Support] 1.2 Bug Reports

    Hi everyone! In the mod DeI 1.2.7 Beta, in the table __Unit_Names_CORE_Roman meet two units the identical name "Cohors Britannorum Comitatus": "land_units_onscreen_name_Aux_Bri_Ambactoi" and "land_units_onscreen_name_Aux_Cel_Galatian_Legionaires". It is correct or these are different units?

  9. #6029

    Default Re: [Support] 1.2 Bug Reports

    The Aux_Cel unit is probably not used.

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  10. #6030

    Default Re: [Support] 1.2 Bug Reports

    rome. 2 times already. Blue the separatists.

  11. #6031

    Default Re: [Support] 1.2 Bug Reports

    Hi everyone! In versions 1.2.6 and 1.2.7 Beta, in script\_lib\supply_system\supply_ystem_region.lua in lines 2643, 2644 are written: inv_balaria_nurra = "N??goro" and inv_balaria_olbia = "Terran??a" (https://yadi.sk/i/ckrienyOhT4mhw).
    It is "Nùgoro" and "Terranoa" on Sardinia or it settlements with others to names?
    Last edited by gurvinek2005; January 23, 2021 at 03:26 AM.

  12. #6032
    Jake Armitage's Avatar Artifex
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    Default Re: [Support] 1.2 Bug Reports

    ah yeah, true, thx for spotting it
    DeI names for ror should be vanilla ones, so check the local_eng CA pack for finding the loc entry

  13. #6033

    Default Re: [Support] 1.2 Bug Reports

    Hi sorry if im doing this wrong. My brother and I were playing co-op together as Vaishyas and Attropatkan respectively and the last reform never came for us. We both made it to imperium v and its turn 170~.

  14. #6034
    Foederatus
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    Default Re: [Support] 1.2 Bug Reports

    Quote Originally Posted by donyo View Post
    Hi sorry if im doing this wrong. My brother and I were playing co-op together as Vaishyas and Attropatkan respectively and the last reform never came for us. We both made it to imperium v and its turn 170~.
    The last Median reform happens after securing Parsa, Nisa and Seleukeia and after turn 211. Media Atropatkene has special reforms with the latest one representing the early rise of the Sassanid Empire. The details can be found on the mod's website: https://divideetimperamod.com

  15. #6035

    Default Re: [Tech] 1.2 Bug Reports

    when rebel attack my settlements, i have to auto resolve and accept defeat. But then, suddenly the game crashed. I played Rome in Hannibal at the gates. Can someone help? I almost finish the campaign now

  16. #6036

    Default Re: [Support] 1.2 Bug Reports

    Are you using any submods? Which rebel faction is it?

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  17. #6037

    Default Re: [Support] 1.2 Bug Reports

    https://ibb.co/xqYYLn3 at the top, search for forage! But I have a wagon train! In winter, the army barely walks, because there is no food, the wagon train does not work!

  18. #6038

    Default Re: [Support] 1.2 Bug Reports

    I'm not sure if this are intended:

    Atropatkan - Persian Apple Bearers have elite stat but 300 men.

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    Carthage - Liby-Phoenician Thureos Infantry/Spears unlock at Thorax Reforms. If this is intended maybe change the English name for the two units to avoid confusion.

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    Getae - Zarmizegetusa city doesn't have "Province Capital" population growth bonus. Also on this subject the "Faction Capital" pop bonus overrides the province one, which means is better to move your capital to a small settlement and have both bonuses in the province.

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    Last edited by Dakirin; January 31, 2021 at 12:09 PM.

  19. #6039
    KAM 2150's Avatar Artifex
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    Default Re: [Support] 1.2 Bug Reports

    First two are intended. For Carthage they are thureophoroi, thorakitai would not be correct name. At thureos you get Libyan Thureophoroi and at thorax reform you get Liby-Phoenician Thureophoroi.
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  20. #6040

    Default Re: [Support] 1.2 Bug Reports

    Quote Originally Posted by KAM 2150 View Post
    First two are intended. For Carthage they are thureophoroi, thorakitai would not be correct name. At thureos you get Libyan Thureophoroi and at thorax reform you get Liby-Phoenician Thureophoroi.
    Regarding the Carthage units, the names might make you think it is a bug, because you unlock Libyan Thureophoroi Inf/Spear but not Liby-Phoenician Thureophoroi Inf/Spear, so maybe they can be called Liby-Phoenician Infantry/Spear or Liby-Phoenician Late Thureophoroi Infantry/Spear if you want to convey that they fight as Thureophoroi. Anyway it's a minor thing, because you have such good infantry (using class 3 population) from the Mercenary Camps buildings as Carthage, that you can completely ignore the native melee units.

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