Minor issue, but Seleucid Thessaloi Epeliktoi Hippeis don't have Seleucid officers.
Another bugged cavalry unit:
Thugga Kushim (Aethiopian Cavalry): Unit description says it is equipped with javelins, and icon showing ammo. But they will not throw javelins.
Another I just found:
Dorkum Kushim (no English name): Description says they have javelins, but they don't.
Last edited by ♔Greek Strategos♔; May 04, 2018 at 08:17 PM. Reason: Merged posts.
I'm experiencing a end of turn crash , however, it isn't during the AI's turn, but my own (20th turn).
Soon as all AI factions finish their turn and it turn back to mine, the music stops and the game crashes... in about 2 seconds, no HUD or event side window is displayed
I tried every recommendation (the crashfix.pack above, deleted the appdata, deleted Rome2.exe and verified with Steam, etc.).
I'm currently using the following submods aside DeI: 12T, 4TPYBuildTech, Softcore (only agression), Cultural Tension, AIArbitris for SoftcoreV.
I have also changed the reform dates myself.
The save game file and the mods (including the DeI file with the reform alterations) are in this folder:
https://drive.google.com/open?id=1fu...y7UZ05UNMfaW4N
Can some good soul help me? I've waited the whole week to play this masterpiece!
The Archimedes over here forgot to try to disable all the mods ( me, right?). It seems that the "Secession Immunity" expiring was conflicting with the other mods.
So, I ended my turn successfully after disabling the mods.
When I turn them back on, they will still be working with my save?
... especially the Cultural Tension and Arbitris...
I don't know what CA did to the mod manager, because this morning they added a warning to disable out-of-date mods (which of course I ignored) and immediately got an CTD. It worked just fine yesterday.
Currently playing an Etruria campaign and will be listing any unit bugs I see. First one:
Italian Noble Cavalry (Italian Aristocratic Cavalry):
Another sword melee cavalry unit that has javelins, ammo and the rome_man_sword_shield_javelin_cavalry man animation that will not throw their javelins. I just set the ammo to zero and give them "none" for projectile type to fix them. I love these sword only cavalry units but noticed that most, if not all of them need to be looked at. I think basically any sword melee cavalry unit with the rome_man_sword_shield_javelin_cavalry man animation needs to be fixed to exclude their projectile bugs.
Etruscan Merc Spearmen These spearmen have the phalanx ability and in my opinion should not. They should be normal spears as we already have separate recruitable Etruscan Hoplites.
Last edited by Fluke; May 06, 2018 at 03:58 PM.
Hello, I just installed DeI and can not see any name of the units in-game It doesn't matter campaign or custom battle and it is really annoying (obvious reasons). I deleted all files and uninstalled/reinstalled Rome II and it continues happening. What should I do?
Thanks in advance if anyone can help me.
OH MY, you are my savior!! Many thanks!!!!
Hello! I want to report a couple of issues:
1) In my Roma-Equites game I was besieging the Carthaginian city of Akragas from both land and sea. Besides the garrison, there was an enemy stack in the city. At a certain point the besieged army attacked me so I went to open field action, where I expected that the garrison and the army present in the city would come to my formation from the same point, that is the city itself. Well, the garrison attacked me frontally as expected, but the Carthaginian stack appeared in my rearguard. I know this is not necessarily a bug, but I was surprised that I had been flanked by troops that were supposed to be surrounded by me.
2) In the same Rome/Equites game, all the new male characters that appear in my faction are called simply Marcus, which is pretty confusing.
That was it for now. Thanks in advance!