Divide et Impera 1.2.7 Public Beta
Information
After many months of work we are happy to announce our latest public beta is ready for play. If you are interested in trying it out, please feel free to download it from the link below. Many new features and changes are in this update that are detailed in the notes. Although this update is stable and ready for play, we felt a wider test audience would benefit the mod due to the various types of changes included. There are also more changes and some future work to be added as we go through the beta. We appreciate the support!
Download - Beta Fix Pack (Mirror)
Installation
1. Download the Beta fix pack and place it in your Rome 2/data folder. This is usually found in \steamapps\common\Total War Rome II\data
2. Run the game, select Mod Manager. Put the fix pack above the other parts of the mod in the load order (load it first). Play the game.
Save Game & Submods Warning
- Due to some building and subculture changes, there may be blank (unusable) building spots in some save games. This will be especially noticeable with Nervii temples and some emergent factions. For the most part this won't affect most saves.
- Some submods may not be compatible and may cause issues with this update. Please be aware that many will have to be updated before they are fully compatible with these changes.
Battle/Unit Changes & New Units
- New/Updated Units added for Egyptian, Macedonian, Scythian, Pontic, Baktrian and Spartan rosters.
- Various older units in multiple rosters and AOR/Merc redone with newer assets.
- Added new spear cavalry charge animation
- Cavalry melee damage increased by 5%-10%
- Overhauled stats of sword thorakitai units to be more offensive based.
- Slightly lowered missile knockback (not including pilum)
- Lowered melee stats of wardogs
- Lowered spacing variation for some units that caused some spacing bugs
- Slightly increase morale penalty for exposed flanks and rear attacks
- Reworked campaign cap of AOR units to be more in line with their cost/quality as certain elite units had higher campaign cap than levy units
- Fixed dismounted stats of cavalry
- Buffed stats of two handed units and axe infantry
- Lowered melee/morale stats of artillery crews
- Buffed stats and appearance of Arverni Veteran Spearmen and Pontic garrison spearmen
New Belgic Dual Culture Temples & Other New Buildings
- Belgic cultures now have new temples that give both Celtic and Germanic culture to go with their new dual culture system. These temples are based on historical research and local cultural gods.
- Added new unique Getae tier 5 commons (forum) building.
- Added new unique Massalia tier 5 temple building.
- Fixed Nuragic cultures in RoR having the wrong temple types.
New UI Supply & Population UI Changes
- The Settlement panel has been restructured so that the original vanilla growth points and bar are shown properly again.
- The population total number has been moved to the right top of the panel.
- New and/or updated buttons have been added for the supply and population summaries.
- Capital change button has been updated and improved with changing icons as well.
- The summary texts for population and supply have been updated and improved.
- Changed building supply production effect texts to be a bit more clear.
- Added new link button to DeI website on in game menu.
Faction Flags & Emergent Factions
- New & Reworked flags for most factions and emergent factions to better fit with the overall aesthetic.
- Changed many emergent faction names to have more historical and less generic names.
- Fixed many inconsistencies with emergent faction cultures and subcultures.
- Fixed various bugs with incorrect or missing entries for emergent factions.
- Fixed various uniform color errors.
Major Changes
- Changed Getae reform requirements to include battles with nomadic factions or Roman factions rather than just Rome.
- Further lowered autoresolve impact of missile units including skirmish time, ammo used and maximum kills per second.
- Fixed the crash issue in the Empire Divided campaign associated with the Palmyra faction. May also fix some other campaigns that have Roman female leaders (using the female leader submod)
- Added subjugation occupation option for Arverni to fit with their faction trait.
- Fixed various Armenian temples missing cultural conversion bonuses.
- Added experience bonus for AI generals based on imperium level.
- Fixed population system not properly identifying enemy vs allied armies in some situations.
Other Changes & Fixes
- Increased positive diplomacy from marriages.
- Fixed public land buildings sharing a building instance with other building types, sometimes causing them not to be available to build or convert. This mostly affected the public medicus buildings.
- Fixed Alpine regions missing auxiliary units in IA campaign (new campaign only)
- Fixed AI Libyan roster missing early recruitment for basic javelin and spear units.
- Fixed chapter 1 mission unit requirements for Roxolani.
- Added population effects for Roman/Hellenic brick industry buildings
- Moved Getae horse archer unit to be recruitable from temples 3 and 4.
- Moved various AI Celtic and Dacian sword units to higher building recruitment tiers.
- Moved Lusitani elite shock infantry to tier 3 barracks.
- Changed Italia province name to Magna Graecia
- Changed some region names to better match historically.
- Fixed Getae chapter 7 missions requiring wrong unit types.
- Fixed Syrian archers disappearing when zoomed out.
- Increased bonuses and decreased negatives from empire goverment type.
- Moved Dacian late swordsmen to pop class 2 and Arverni veteran freeman to pop class 3.
- Fixed new Spartan units not being recruitable from special tier 5 barracks.
- Fixed barbarian tier 1 sieger army tradition giving wrong type of attrition bonus
- Fixed Armenia having wrong marine types assigned.
- Changed Armenian thureos unit to pop class 3.
- Fixed lots of text errors thanks to Augustus
- Fixed many elephant units having wrong population size.
- Fixed triballi emergent faction commander options.
- Moved Media Sparabara and Elite Sparabara to barracks recruitment and Persian Archers to city recruitment.
- Moved Arverni late oathsworn to tier 3 barracks to match early version.
- Fixed tier 4 egyptian temple missing pop texts.
- Fixed all AI recruitment templates still having melee cavalry options.
- Fixed slave income effect on special tier 4 Illyrian port.
- Changed 2 Indian temple icons to be more in line with building icon style.
- Renamed Mauryan empire to Maurya Samrajya.
- Fixed Hellenic barracks tier 1 having wrong pop effect
- Fixed wrong speed entries on some Scordisci units
- Fixed Massalian veteran hoplite stats
- Fixed Pergamon thorax sword unit not properly being locked to thorax (new campaign only)
- Fixed pop class of AOR Corinthian unit.
- Fixed various Roman ancillaries shared by other cultures not properly being added when assigned.
- Fixed Getae unit recruitment missing from special capitals.
- Fixed wrong stats of 2 Massalian units
- Fixed wrong animation for Dardanian Aux cavalry
Credits
- Augustusng and Jake for all the great work on the emergent factions and other research.
- Big thanks to Jake for the crazy hard work on all the flags and the UI!
- Huge thanks to great research from the folks over at https://senobessusbolgon.wordpress.com/ for the new belgian temples!
- Thanks to Davicolt for the unit card work!
- Benjin & Rome 2 HD team – new models and fixes
- AveMetal from Para Bellum mod for animation editing advice
- Michal Magnachar Pavlišta of the Kmen Hardrubů for sources on Germanic equipment
- Vandamsel/Falco – countless unit visual tweaks and fixes
- Elon Rodney – idea about better AI generals spawn based on AI imperium level and Jake for the implementation
- KLA for the great new helmet textures!