Thread: [Support] Bug Reports

  1. #3741
    Centenarius
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    Default Re: [Tech] 1.2 Bug Reports

    Syr_Sicilian_Horsemen num_mounts is 100 and should be 120.

  2. #3742

    Default Re: [Tech] 1.2 Bug Reports

    Thanks, guess that means they are running around without horses

    Although I wonder if they should actually be 100 men.

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  3. #3743
    Centenarius
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    Default Re: [Tech] 1.2 Bug Reports

    I think 120 would be more appropriate for this unit as I see them as a Syracusan lesser (stat-wise) equivalent of a Taranatine cav unit.

  4. #3744
    gary's Avatar Domesticus
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    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by ♔Greek Strategos♔ View Post
    @gary You're too experienced to not use the edit button in your posts buddy.
    Quite right... sorry mate.
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  5. #3745

    Default Re: [Tech] 1.2 Bug Reports

    Marian Legionaries and Marian Veteran Legionaries (Marines) both have older stats, with low melee attack/defence and low health. They need a buff since you buffed other marine units.

  6. #3746

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Roma Invicta753 View Post
    Marian Legionaries and Marian Veteran Legionaries (Marines) both have older stats, with low melee attack/defence and low health. They need a buff since you buffed other marine units.
    They have the highest attack rating of all naval units and have nearly the highest defense rating as well, so not sure how they are as weak as you describe them to be. They also have the highest healthbonus.

  7. #3747

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Dardo21 View Post
    They have the highest attack rating of all naval units and have nearly the highest defense rating as well, so not sure how they are as weak as you describe them to be. They also have the highest healthbonus.
    You are talking about regular Roman marines. Check Marian Legionary marines and veteran legionary marines. They have low stats and health.

  8. #3748

    Default Re: [Tech] 1.2 Bug Reports

    I see your point, the stats for the marian units are higher but the regular marines seem to be receiving buffs that are not applied to the marian ones. Both unit health, ship health, attack rating and defensive rating gets buffed for the earlier units appearently.
    Last edited by Dardo21; June 19, 2018 at 07:17 AM.

  9. #3749
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by gary View Post
    Quite right... sorry mate.
    No problem.

    Quote Originally Posted by Dardo21 View Post
    I see your point, the stats for the marian units are higher but the regular marines seem to be receiving buffs that are not applied to the marian ones. Both unit health, ship health, attack rating and defensive rating gets buffed for the earlier units appearently.
    Why they're not applied though. ?

  10. #3750

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by ♔Greek Strategos♔ View Post
    No problem.



    Why they're not applied though. ?
    No idea, all I can see is that the difference between shiphealth is 13-points I think, difference between attack and defense is around 10.

  11. #3751
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Dardo21 View Post
    No idea, all I can see is that the difference between shiphealth is 13-points I think, difference between attack and defense is around 10.
    Ok let's wait for Dresden's answer then.

  12. #3752

    Default Re: [Tech] 1.2 Bug Reports

    Thats weird because in the tables they have the highest attack of any naval unit in the game. Must be something to do with their ships?

    Edit - I figured it out, they were left behind in an old table and it was overriding their stats.
    Last edited by Dresden; June 19, 2018 at 02:00 PM.

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  13. #3753

    Default Re: [Tech] 1.2 Bug Reports

    Yeah that's why I didn't understand his comment at first, but ingame the normal marines are superior to all the later versions apart from the armor level.

  14. #3754

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Dresden View Post
    Thats weird because in the tables they have the highest attack of any naval unit in the game. Must be something to do with their ships?

    Edit - I figured it out, they were left behind in an old table and it was overriding their stats.
    Ah cool. Which table was it, if you don't mind? I'll be hitting the Marian era soon so I figure I'll just delete the line(s) necessary to get the proper stats sooner than 1.2.3c

  15. #3755

    Default Re: [Tech] 1.2 Bug Reports

    Sure, its AUX_Rome land units, these entries:
    Spoiler Alert, click show to read: 














    Jay_Marine_Antesignani
    Jay_Marine_Legionaries
    Jay_Marine_Legionaries_Scouts
    Jay_Marine_Vet_Legionaries

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  16. #3756

    Default Re: [Tech] 1.2 Bug Reports

    Ah, yeah, I noticed those once, never really thought about that, thanks boss .

  17. #3757

    Default Re: [Tech] 1.2 Bug Reports

    Ah yeah, conflicting with NAVAL which has those four and the updated stats. Cool, thanks. Updated by deleting out of AUX_ROME and keeping the NAVAL entries.

  18. #3758

    Default Re: [Tech] 1.2 Bug Reports

    Regular Roman marines are okay, but for example Egyptian marines have attack level 73, defence 37 and health 115, while Marian veteral legionary marines have 61/31/100. I'm not sure about imperial legionary marines stats, since they are absent from the custome battles.

  19. #3759

    Default Re: [Tech] 1.2 Bug Reports

    Hi there, im using 1.2.3 beta version of the mod. Few faction emblems and buidling are just white squares - are they missing or I am doing something wrong?

  20. #3760

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by nunz View Post
    I'm seeing some serious passiveness in Greece. Macedon, Sparta, Aetolian League, and Athens have all non-aggro pact'd and traded with each other. Athens and Macedon have actually become defensive allies. Never seen this before. No one has even touched the Aetolian League.

    I'm playing as Epeirus. Everyone was just passive sitting with two stacks while I gave up Taras and have held them off from my lone port, until I dragged the Aeirdia (sp is def wrong lol the Illyrian peeps) into a war with the Dalmatae. Even now, Greece is still completely at peace. Not sure what's going on here! Playing H/N

    I've also seen the same issue that Beedougie has seen.
    Would just like to expand on this - always playing on H/N latest beta (June 11th update) no submods.

    I created a new campaign after the weird passiveness, trying to test if the passiveness was repeatable or not. I started a couple new campaigns as Epeirus to see, and in 2 of them, Greece was extremely passive and everyone sat in peace together until northern aggression from the Odryessions came about. Athens, Macedon, and Sparta became military allies in both of these campaigns.

    In the current campaign I'm playing now, where I've destroyed Rome and currently fighting for Northern Italy against Massallia with very little help from the Etruscians; the Macedonians are at war with Greek Egypt and Athens. Macedon went to war with the Aetolian League, liberated them, and now have the Aetolian Nobles as allies, who have just been dragged into the war against Athens.

    This makes much more sense, imo. I'm going to chalk it up to the AI being flaky/weird. Another bug I noted was the "Carthage gaining the upperhand in Sicily" event message would occur every 2-3 turns in my original Epeirus campaign. This has not happened in my current one.

    One thing I noticed, is that Rome used to have a script that spawned a stack when you captured Consentia (or Beneventum, I forget) as Epeirus. That did not occur in this campaign. Rome ignored the Etruscians and sent legion after legion to me at Taras/Southern Italy. The Etruscians dominated up north, capturing everything except Rome, while I took Beneventum and Consentia. Rome was destroyed within 40 turns.

    I do notice that the Etruscians, while dominating the Romans, are unable to beat any Massallian army, even with a numbers advantage. I find it strange considering Rome's units should be of higher quality. Massallia, having only captured Genua, was fielding 3 full stacks of high quality troops and a 15 unit navy (with fire pot ships) having only captured Genua. Now I believe the AI needs to have some type of assistance in order to make it a challenge, but only two settlements and the ability to field 3 full stacks and an expensive navy? Rome wasn't fielding anything even close to that from the start of the campaign. I faced one full stack, a 3/4 stack, and a half stack through ~30 turns I'd say. Dear lord I wonder what will happen if I lose to them and then take Italy.

    Because that's what is happening right now. I'm losing, and they are currently besieging Roma.
    Last edited by nunz; June 19, 2018 at 07:11 PM.

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