Syr_Sicilian_Horsemen num_mounts is 100 and should be 120.
Syr_Sicilian_Horsemen num_mounts is 100 and should be 120.
I think 120 would be more appropriate for this unit as I see them as a Syracusan lesser (stat-wise) equivalent of a Taranatine cav unit.
My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
campaigns
(India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
(Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
"Burma, 1942"
My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.
Marian Legionaries and Marian Veteran Legionaries (Marines) both have older stats, with low melee attack/defence and low health. They need a buff since you buffed other marine units.
I see your point, the stats for the marian units are higher but the regular marines seem to be receiving buffs that are not applied to the marian ones. Both unit health, ship health, attack rating and defensive rating gets buffed for the earlier units appearently.
Last edited by Dardo21; June 19, 2018 at 07:17 AM.
Thats weird because in the tables they have the highest attack of any naval unit in the game. Must be something to do with their ships?
Edit - I figured it out, they were left behind in an old table and it was overriding their stats.
Yeah that's why I didn't understand his comment at first, but ingame the normal marines are superior to all the later versions apart from the armor level.
Ah, yeah, I noticed those once, never really thought about that, thanks boss .
Ah yeah, conflicting with NAVAL which has those four and the updated stats. Cool, thanks. Updated by deleting out of AUX_ROME and keeping the NAVAL entries.
Regular Roman marines are okay, but for example Egyptian marines have attack level 73, defence 37 and health 115, while Marian veteral legionary marines have 61/31/100. I'm not sure about imperial legionary marines stats, since they are absent from the custome battles.
Hi there, im using 1.2.3 beta version of the mod. Few faction emblems and buidling are just white squares - are they missing or I am doing something wrong?
Would just like to expand on this - always playing on H/N latest beta (June 11th update) no submods.
I created a new campaign after the weird passiveness, trying to test if the passiveness was repeatable or not. I started a couple new campaigns as Epeirus to see, and in 2 of them, Greece was extremely passive and everyone sat in peace together until northern aggression from the Odryessions came about. Athens, Macedon, and Sparta became military allies in both of these campaigns.
In the current campaign I'm playing now, where I've destroyed Rome and currently fighting for Northern Italy against Massallia with very little help from the Etruscians; the Macedonians are at war with Greek Egypt and Athens. Macedon went to war with the Aetolian League, liberated them, and now have the Aetolian Nobles as allies, who have just been dragged into the war against Athens.
This makes much more sense, imo. I'm going to chalk it up to the AI being flaky/weird. Another bug I noted was the "Carthage gaining the upperhand in Sicily" event message would occur every 2-3 turns in my original Epeirus campaign. This has not happened in my current one.
One thing I noticed, is that Rome used to have a script that spawned a stack when you captured Consentia (or Beneventum, I forget) as Epeirus. That did not occur in this campaign. Rome ignored the Etruscians and sent legion after legion to me at Taras/Southern Italy. The Etruscians dominated up north, capturing everything except Rome, while I took Beneventum and Consentia. Rome was destroyed within 40 turns.
I do notice that the Etruscians, while dominating the Romans, are unable to beat any Massallian army, even with a numbers advantage. I find it strange considering Rome's units should be of higher quality. Massallia, having only captured Genua, was fielding 3 full stacks of high quality troops and a 15 unit navy (with fire pot ships) having only captured Genua. Now I believe the AI needs to have some type of assistance in order to make it a challenge, but only two settlements and the ability to field 3 full stacks and an expensive navy? Rome wasn't fielding anything even close to that from the start of the campaign. I faced one full stack, a 3/4 stack, and a half stack through ~30 turns I'd say. Dear lord I wonder what will happen if I lose to them and then take Italy.
Because that's what is happening right now. I'm losing, and they are currently besieging Roma.
Last edited by nunz; June 19, 2018 at 07:11 PM.