Thread: [Support] Bug Reports

  1. #2141

    Default Re: [Tech] 1.2 Bug Reports

    Bug report: Subjugating the Helvetii crashes my game (reproducible). Accepting the Tectosages demand to declare war on the Vivisci crashes my game. save

    Edit: Now I get a crash during every end turn as well.
    Last edited by CIaagent11; November 26, 2017 at 06:31 AM.

  2. #2142

    Default Re: [Tech] 1.2 Bug Reports

    Don't know is it a bug or not...
    Began to play as Sparta in Macedon Wars campain (using more factions mod). The problem is Sparta has wrong? barracks (only 4-tier instead of unique 5-tier Leonidas mon.) and so on I can't recruit all types of spartan hoplites(((

  3. #2143

    Default Re: [Tech] 1.2 Bug Reports

    All spartan hoplites should be available from lower tiers, its possible their roster doesnt have all of them because some are reform units.

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  4. #2144

    Default Re: [Tech] 1.2 Bug Reports

    Mmm, strange... The only spartan unit available for me is neohomoioi phalangitai. No hoplites(.

  5. #2145

    Default Re: [Tech] 1.2 Bug Reports

    Probably incorrect roster settings then for them.

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  6. #2146

    Default Re: [Tech] 1.2 Bug Reports

    Started playing as Massalia in 1.2 and i've reached the Thorax reforms and it seems Massalia is unable to recruit neither the AOR Massalia Thorakitai Hoplitai unit in provencia with the level 3 city constructed nor the factional Thorakitai Hoplitai from any of the barracks (1-4). Though you can recruit them as a generals unit.

    Thorakitai Doriphoroi, the Keltohellenic infantry, and Romaiko Summakhiko Peziko are available though from the Thorax reforms. I recalled both being recruitable back when I played 1.0 / 1.1 and it seems weird now that I couldn't recruit them in 1.2 (patch 17 and 18 beta).


  7. #2147

    Default Re: [Tech] 1.2 Bug Reports

    How do I limit globally all spearmen to 1 ammunition? I don't know why you came up with this idea to give all this cheap tribesmen 2-3 ammunition but this turned one big skirmishing engagement rather than normal battles. I mean in previous DEI version they did not have so much ammunition and then you have changed this, I also did not see this in any other great modes like EB or RS. I don't like this advantage both for me and AI.

    Oops, sorry for a wrong topic.
    Last edited by Vardano; November 26, 2017 at 02:20 AM.

  8. #2148

    Default Re: [Tech] 1.2 Bug Reports

    I don't find that they have too much, but that would be ammo in land_units_tables.

  9. #2149

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by CIaagent11 View Post
    Bug report: Subjugating the Helvetii crashes my game (reproducible). Accepting the Tectosages demand to declare war on the Vivisci crashes my game. save

    Edit: Now I get a crash during every end turn as well.
    I'm having a feeling these crashes might have something to do with the reforms trigger with the beta. In the second save game, it crashed several times during the turn load, and trying a third or so time it didn't but I had the Polybian reforms at the start of the next turn. Or maybe having a second civil war is causing problems? I had already won one.

    Edit: No, it's the civil war crash. And it seems to only happen if it's the Plebeans, who don't command an army.

    Edit: I figured it out. The XIII Legions submod puts so many units back into the game that it reenables the civil war crash.
    Last edited by CIaagent11; November 26, 2017 at 06:31 AM.

  10. #2150

    Default Re: [Tech] 1.2 Bug Reports

    Levy spearman carrying his spear or pike, shield and three additional spears to throw which do really good damage. Tough guys. I can't find those tables anyway.

  11. #2151
    KAM 2150's Avatar Artifex
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    Default Re: [Tech] 1.2 Bug Reports

    Which unit? Outside of Iberians and I think Germanic factions, all should have just 1 ammo.
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  12. #2152

    Default Re: [Tech] 1.2 Bug Reports

    Since the civil war army creation script ignores the reforms, I suggest giving imperial units the aux cast type. Since the player starts his campaigns in the beginning, and is less likely to see the leter era, it is far more likely to be bothered by post-marian units in the Hastati age than the other way around.

  13. #2153

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by KAM 2150 View Post
    Which unit? Outside of Iberians and I think Germanic factions, all should have just 1 ammo.
    Hello Kam, besides Iberian and Germanic tribes it also some African cheap tribesmen have more than one ammunition. If those units historically really carried that much ammunition then I stop here The thing is those spearmen can almost destroy half of other unit with couple of valleys. I always wondered if they have same damage as cheap javelinmen. I find them a bit OP because of damage they can cause with their range weapon.

  14. #2154

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by CIaagent11 View Post
    Since the civil war army creation script ignores the reforms, I suggest giving imperial units the aux cast type. Since the player starts his campaigns in the beginning, and is less likely to see the leter era, it is far more likely to be bothered by post-marian units in the Hastati age than the other way around.
    Yeah, the issue is that the _aux unit caste affects more things like effects and unit sets. I will look into everything it impacts, but I agree adding it to Imperial units and maybe thorax units makes sense.

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  15. #2155

    Default Re: [Tech] 1.2 Bug Reports

    I certainly hope CA will fix this. They seemed quite responsive in the bug section of the official totalwar forums. Certainly someone will have reported this.

  16. #2156
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by CIaagent11 View Post
    I certainly hope CA will fix this. They seemed quite responsive in the bug section of the official totalwar forums. Certainly someone will have reported this.
    Strangely enough they're indeed looking more responsive than ever.

  17. #2157

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Tuhaj bej View Post
    That's my problem:
    Missing textures (Heads, arms, legs, weapons...)


    https://ibb.co/cERqf6
    https://ibb.co/hV11nm
    So do I.

  18. #2158

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by IamOdysseus View Post
    So do I.
    It's a CA bug, they need to fix the compatibility of this patch with the texture mods. This is like the 23948 time that I repeat it.

  19. #2159

    Default Re: [Tech] 1.2 Bug Reports

    Quote Originally Posted by Tenerife_Boy View Post
    It's a CA bug, they need to fix the compatibility of this patch with the texture mods. This is like the 23948 time that I repeat it.
    I'm so sorry. Shall I post on Total War forums or are they aware of it?

  20. #2160

    Default Re: [Tech] 1.2 Bug Reports

    They are aware and they even put that on their FAQ. lol

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