Most of combat casualties are due to blood loss rather than being stabed in the heart of have your head separated from your body. Overal slash is one of the worst and "safest" strikes compared to thrusts, unless you hit the artery. Cutting off limbs left and right is not the most realistic or it would not happen the way game animations shows it. Cutting off a leg with gladius or xiphos would be nigh impossible in one hit. Strike depends on the force of it, position of attacked object and place where you do the cut. Two handed falxes should have less problems with cutting heads or hands off in single strike but would not always be able to do the same to thicker bones. For example take a tree branch, if it just hangs in the air, you will most likely knock it back rather than cutting through it but if you just hold it in place, you will do that with ease. In the end, it is much, much harder to kill someone than the games or movies show. You would most likely get few cuts or stabs in wrong places that make you weak and unable to defend from the fatal strike (and by final I mean that you are likely to still be alivie after it for few seconds or minutes but unable to save even with modern medicine due to internal damage).
Last edited by KAM 2150; December 25, 2017 at 01:03 PM.
Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
Official DeI Facebook Page! https://www.facebook.com/divideetimperamod
Imprisonment and public executions of your political opponents would be a cool implementation. Don't think there has been anything like this since medieval 1. My guess is it would be something only CA could introduce to the political system? A choice whether to decapitate them one handed or two handed would be even cooler.
In addition, I was wondering if the same arguement could be applied to the animation, where a soldier gets his leg cut clean off, in similar fashion. I can imagine it could to an arm, but, a leg, seems, again, unrealistic.
Come on! You must have seen Braveheart or Monty Pythons And The Holy Grail?
Just wanted to say thank you guys for the mod and hard work put in to it. I hope in the future this mod will get even better.
Oh I do have the Steam version already, just asking because some Mods prefer the manual method and Steam is wonky as well in applying updates.
Also on decapitations and such, they certainly took place. Stuff like the beheading were most probably botched stuff. Personal failures etc.
Some of the Suebi Berserkers have no weapons
@Kam: Thank you for the explanation. This is what I had suspected. I understand some people like these animations, but, I hope, at some stage, a submod coud be created that eliminates these particular animations, or, at least, reduces them to a very low percentage chance.
Concerning the dying animations, I also think they need an overhaul, especially all these delimbifications have to go.
There are some pretty good ones, where the dying slumps to the ground rather than twirling himself to death or getting a sudden heart attack. Maybe we could take some from Attila also
"Ceterum censeo Carthaginem delendam esse!"
Marcus Porcius Cato Censorius
"I concur!"
Me
I'm currently talking with KAM about it. Now about impacts it's up to our battle master.
I hate heart attacks animations as well. But I haven't seen many in our mod, since we have custom ones. Let's hope we could work something out with ''no matched combat'' which probably gonna be a submod.
It‘s been awhile since I‘ve modded animations, but I‘ll also take a look as soon as possible
"Ceterum censeo Carthaginem delendam esse!"
Marcus Porcius Cato Censorius
"I concur!"
Me
Hey,
was playing a campaign for hours, then the game crashed as i selected a champion. Now game wont launch anymore (I didnt touch anything, nor was i doing something else while playing). It crashs upon launching everytime
any idea on what to do?
Or the Application Data Fix for here.![]()
sry for using this thread for this, but where do I disable matched combat and matched combat deaths in the PFM?
I´m currently in the process of isolating all unmatched death animations, after which I´ll be going into the matched ones.
Edit: for some reason I can´t fathom, it seems CA has decided that the twirlyness of the sws_cr_death_missile_00x ought to be ordered from 1 to 5.
With 1 being the most and 5 the least twirly death.
Edit 2: Ok that was pretty easy. I´ve removed all the twirly deaths, left in those heart attacks which look as if they were caused by external trauma and added IMO the best unmatched dying animations CA has.
Now does anyone have an idea on how to reduce all this knockback and knockdown nonsense?
I mean come on you don´t fly 3 metres because someone hit your shield with their sword.
I´ll now look into matched combat death animations, though I´ll have to start from scratch there, I have no idea about these^^
Last edited by Maetharin; December 30, 2017 at 09:36 AM.
"Ceterum censeo Carthaginem delendam esse!"
Marcus Porcius Cato Censorius
"I concur!"
Me
Have you checked KAM's no matched combat submod from here and this one from STEAM ???
I believe they will guide you to what you need to change. KAM's submod needs more tweaking though, cause it also removes most animations not just the matched ones.
The things is that it greatly improves performance and by greatly I mean over 20fps.