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Thread: [Download & Installation] Divide et Impera 1.3.2a - Updated April 16 2023

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  1. #1

    Default Re: [Download & Installation] Divide et Impera 1.2.2f - Updated December 23

    Quote Originally Posted by Greek strategos View Post
    After the ''No matched combat'' submod update, animations will be re-evaluated. So to have better performance-smooth game play and a nice cinematic experience as well.
    This sounds good Greek strategos :-)

  2. #2

    Default Re: [Download & Installation] Divide et Impera 1.2.2f - Updated December 23

    Quote Originally Posted by Greek strategos View Post
    After the ''No matched combat'' submod update, animations will be re-evaluated. So to have better performance-smooth game play and a nice cinematic experience as well.
    This is great news, Greek strategos. A more aesthetic and cinematic experience will go a long way in improving immersion. Hope charge impacts, if possible, will be redone as well.

  3. #3
    KAM 2150's Avatar Artifex
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    Default Re: [Download & Installation] Divide et Impera 1.2.2f - Updated December 23

    Quote Originally Posted by charlieh View Post


    Ok, a bit morbid before Christmas lunch, but, I was wondering what your thoughts were on the decapitation and leg severing animations. I'm no expert, but, could it be proposed, that these animations are unrealistic? For example, I have heard accounts, albeit secondary, that, at public executions (medieval period), it could take several blows to decapitate the condemned person? For example, again from a secondary source, at the execution of Mary Queen of Scots, the axeman had to strike three times, before decapitation. Consequently, could it be argued, a soldier, severing a head, in one blow, using one arm, is a little too clean and, thus, unrealistic? In addition, I was wondering if the same arguement could be applied to the animation, where a soldier gets his leg cut clean off, in similar fashion. I can imagine it could to an arm, but, a leg, seems, again, unrealistic. What do you think (anyone else, for that matter)?

    Most of combat casualties are due to blood loss rather than being stabed in the heart of have your head separated from your body. Overal slash is one of the worst and "safest" strikes compared to thrusts, unless you hit the artery. Cutting off limbs left and right is not the most realistic or it would not happen the way game animations shows it. Cutting off a leg with gladius or xiphos would be nigh impossible in one hit. Strike depends on the force of it, position of attacked object and place where you do the cut. Two handed falxes should have less problems with cutting heads or hands off in single strike but would not always be able to do the same to thicker bones. For example take a tree branch, if it just hangs in the air, you will most likely knock it back rather than cutting through it but if you just hold it in place, you will do that with ease. In the end, it is much, much harder to kill someone than the games or movies show. You would most likely get few cuts or stabs in wrong places that make you weak and unable to defend from the fatal strike (and by final I mean that you are likely to still be alivie after it for few seconds or minutes but unable to save even with modern medicine due to internal damage).
    Last edited by KAM 2150; December 25, 2017 at 01:03 PM.
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  4. #4
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    Default Re: [Download & Installation] Divide et Impera 1.2.2f - Updated December 23

    Quote Originally Posted by charlieh View Post


    Ok, a bit morbid before Christmas lunch, but, I was wondering what your thoughts were on the decapitation and leg severing animations. I'm no expert, but, could it be proposed, that these animations are unrealistic? For example, I have heard accounts, albeit secondary, that, at public executions (medieval period), it could take several blows to decapitate the condemned person? For example, again from a secondary source, at the execution of Mary Queen of Scots, the axeman had to strike three times, before decapitation. Consequently, could it be argued, a soldier, severing a head, in one blow, using one arm, is a little too clean and, thus, unrealistic? In addition, I was wondering if the same arguement could be applied to the animation, where a soldier gets his leg cut clean off, in similar fashion. I can imagine it could to an arm, but, a leg, seems, again, unrealistic. What do you think (anyone else, for that matter)?
    Imprisonment and public executions of your political opponents would be a cool implementation. Don't think there has been anything like this since medieval 1. My guess is it would be something only CA could introduce to the political system? A choice whether to decapitate them one handed or two handed would be even cooler.

    In addition, I was wondering if the same arguement could be applied to the animation, where a soldier gets his leg cut clean off, in similar fashion. I can imagine it could to an arm, but, a leg, seems, again, unrealistic.

    Come on! You must have seen Braveheart or Monty Pythons And The Holy Grail?
    Last edited by largejack; December 31, 2017 at 02:02 PM.

  5. #5

    Default Re: [Download & Installation] Divide et Impera 1.2.2f - Updated December 23

    Just wanted to say thank you guys for the mod and hard work put in to it. I hope in the future this mod will get even better.

  6. #6
    Marvzilla's Avatar Senator
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    Default Re: [Download & Installation] Divide et Impera 1.2.2f - Updated December 23

    Is the steam version as up to date as the TWC one ?

  7. #7

    Default Re: [Download & Installation] Divide et Impera 1.2.2f - Updated December 23

    Quote Originally Posted by Marvzilla View Post
    Is the steam version as up to date as the TWC one ?
    Yes. The TWC version is probably easier to use though, since it's only two files.

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    Default Re: [Download & Installation] Divide et Impera 1.2.2f - Updated December 23

    Quote Originally Posted by Augustusng View Post
    Yes. The TWC version is probably easier to use though, since it's only two files.
    Oh I do have the Steam version already, just asking because some Mods prefer the manual method and Steam is wonky as well in applying updates.

    Also on decapitations and such, they certainly took place. Stuff like the beheading were most probably botched stuff. Personal failures etc.

  9. #9

    Default Re: [Download & Installation] Divide et Impera 1.2.2f - Updated December 23

    Some of the Suebi Berserkers have no weapons

  10. #10

    Default Re: [Download & Installation] Divide et Impera 1.2.2f - Updated December 23

    @Kam: Thank you for the explanation. This is what I had suspected. I understand some people like these animations, but, I hope, at some stage, a submod coud be created that eliminates these particular animations, or, at least, reduces them to a very low percentage chance.

  11. #11
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Download & Installation] Divide et Impera 1.2.2f - Updated December 23

    Quote Originally Posted by charlieh View Post
    @Kam: Thank you for the explanation. This is what I had suspected. I understand some people like these animations, but, I hope, at some stage, a submod coud be created that eliminates these particular animations, or, at least, reduces them to a very low percentage chance.
    Which are quite problematic and bug the game as well.

  12. #12
    Maetharin's Avatar Senator
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    Default Re: [Download & Installation] Divide et Impera 1.2.2f - Updated December 23

    Concerning the dying animations, I also think they need an overhaul, especially all these delimbifications have to go.
    There are some pretty good ones, where the dying slumps to the ground rather than twirling himself to death or getting a sudden heart attack. Maybe we could take some from Attila also
    "Ceterum censeo Carthaginem delendam esse!"

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    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Download & Installation] Divide et Impera 1.2.2f - Updated December 23

    Quote Originally Posted by PurpleScotch View Post
    This is great news, Greek strategos. A more aesthetic and cinematic experience will go a long way in improving immersion. Hope charge impacts, if possible, will be redone as well.
    I'm currently talking with KAM about it. Now about impacts it's up to our battle master.

    Quote Originally Posted by Maetharin View Post
    Concerning the dying animations, I also think they need an overhaul, especially all these delimbifications have to go.
    There are some pretty good ones, where the dying slumps to the ground rather than twirling himself to death or getting a sudden heart attack. Maybe we could take some from Attila also
    I hate heart attacks animations as well. But I haven't seen many in our mod, since we have custom ones. Let's hope we could work something out with ''no matched combat'' which probably gonna be a submod.

  14. #14
    Maetharin's Avatar Senator
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    Default Re: [Download & Installation] Divide et Impera 1.2.2f - Updated December 23

    It‘s been awhile since I‘ve modded animations, but I‘ll also take a look as soon as possible
    "Ceterum censeo Carthaginem delendam esse!"

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  15. #15
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Download & Installation] Divide et Impera 1.2.2f - Updated December 23

    Quote Originally Posted by Maetharin View Post
    It‘s been awhile since I‘ve modded animations, but I‘ll also take a look as soon as possible
    When you'll have something, let KAM or me know, we'll test it ASAP.

  16. #16

    Default Re: [Download & Installation] Divide et Impera 1.2.2f - Updated December 23

    Hey,

    was playing a campaign for hours, then the game crashed as i selected a champion. Now game wont launch anymore (I didnt touch anything, nor was i doing something else while playing). It crashs upon launching everytime

    any idea on what to do?

  17. #17
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Download & Installation] Divide et Impera 1.2.2f - Updated December 23

    Quote Originally Posted by lequintal69 View Post
    Hey,

    was playing a campaign for hours, then the game crashed as i selected a champion. Now game wont launch anymore (I didnt touch anything, nor was i doing something else while playing). It crashs upon launching everytime

    any idea on what to do?
    Quote Originally Posted by Dresden View Post
    Try reverifying your game files in Steam.
    Or the Application Data Fix for here.

  18. #18

    Default Re: [Download & Installation] Divide et Impera 1.2.2f - Updated December 23

    Try reverifying your game files in Steam.

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  19. #19
    Maetharin's Avatar Senator
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    Default Re: [Download & Installation] Divide et Impera 1.2.2f - Updated December 23

    sry for using this thread for this, but where do I disable matched combat and matched combat deaths in the PFM?
    I´m currently in the process of isolating all unmatched death animations, after which I´ll be going into the matched ones.

    Edit: for some reason I can´t fathom, it seems CA has decided that the twirlyness of the sws_cr_death_missile_00x ought to be ordered from 1 to 5.
    With 1 being the most and 5 the least twirly death.

    Edit 2: Ok that was pretty easy. I´ve removed all the twirly deaths, left in those heart attacks which look as if they were caused by external trauma and added IMO the best unmatched dying animations CA has.

    Now does anyone have an idea on how to reduce all this knockback and knockdown nonsense?
    I mean come on you don´t fly 3 metres because someone hit your shield with their sword.

    I´ll now look into matched combat death animations, though I´ll have to start from scratch there, I have no idea about these^^
    Last edited by Maetharin; December 30, 2017 at 09:36 AM.
    "Ceterum censeo Carthaginem delendam esse!"

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    "I concur!"

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  20. #20
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Download & Installation] Divide et Impera 1.2.2f - Updated December 23

    Quote Originally Posted by Maetharin View Post
    sry for using this thread for this, but where do I disable matched combat and matched combat deaths in the PFM?
    I´m currently in the process of isolating all unmatched death animations, after which I´ll be going into the matched ones.

    Edit: for some reason I can´t fathom, it seems CA has decided that the twirlyness of the sws_cr_death_missile_00x ought to be ordered from 1 to 5.
    With 1 being the most and 5 the least twirly death.
    Have you checked KAM's no matched combat submod from here and this one from STEAM ???
    I believe they will guide you to what you need to change. KAM's submod needs more tweaking though, cause it also removes most animations not just the matched ones.
    The things is that it greatly improves performance and by greatly I mean over 20fps.

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