Updated 1.2.09 February 1
Updated Part 1 Only
All updates save compatible
To update, simply download part 1 again and overwrite it in your Rome 2 data directory
Various changes aimed at helping later game AI build armies and properly manage:
- Increased tax income for both AI and player.
- Increased income for minor town city buildings.
- Small reduction to commodity values, increased AI trade income a bit.
- Turned off attrition from supply for AI for now.
- Increased hidden income bonus to 1500 in GC (was already 1500 in other campaigns), lowered imperium 1/2 income bonuses to compensate
- Improved AI bonus to corruption management and unit upkeep/cost a bit.
- Added new AI bonus that increases building income for them. This should provide a small income bonus that gets better as they expand.
- Reduced upkeep on barracks buildings since AI seems to build/keep them often rather than dismantling after conquest.
- Small reduction to temple upkeep effects.
- Altered some more CAI building values to increase economic building in later game.
- Small increase to AI budget priority for armies.
Balancing/Changes
- Small increase to empire maintenance at higher imperiums to compensate for various income changes.
- Reduced empire maintenance management character skill effects to prevent stacking and removing corruption as a mechanic.
- Increased income on all higher tier buildings a bit to make them more worthwhile.
- Lowered AI consumption of supplies a bit when in allied territory.
- Increased liberation diplomacy bonus again, increased war diplomacy negative.
- Made peace harder to get in certain situations, easier to get when faction is closer to defeat.
- Slight reduction to occupy PO penalty over time (had increased it too much earlier)
- Improved PO bonus on later tier temples for all factions a little. Now PO will go up a bit as you upgrade any temple.
- Made trade agreements easier to get if neutral+
- Slight increase to missile cavalry costs.
- Lowered overall political action occurrences a bit.
- Various unit cards updated.
Smaller Fixes
- Fixed effects on barbarian minor warhorse farm buildings.
- Moved some Atropatkan units around in the population tiers.
- Fixed Atropatkan generals all having the same appearance in battles.
- Fixed missing name for rhodian marine unit.
- Fixed atropatkan heavy archer animation entry (shield disappear bug)
- Fixed Mauryan AI recruitment settings (new campaign only)
- Fixed a wonder having a negative rather than positive effect
- Fixed some incorrect recruitment entries in special capitals.
- Removed an incorrect general recruitment option from Mauryan roster.
- Moved nubian archer AOR unit up to tier 3 buildings.
- Increased AOR syrian archer morale






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