So would I need to start a whole new campaign for the latest patch or can I keep playing my current one with minimal updates from this new patch?
So would I need to start a whole new campaign for the latest patch or can I keep playing my current one with minimal updates from this new patch?
Last edited by ♔Greek Strategos♔; June 06, 2017 at 11:38 AM.
It's with great pleasure that the Modding Awards Committee informs you that this mod has been awarded in the recent 2016 Modding Awards, as seen here! Please feel free to stop by and check the list of all the winners.
Also, don't forget to check here for more details about how to promote the victory of your mod.
If any question about please feel free to use the Discussion thread.
Flinn,
On behalf of the Modding Awards Committee
Under the patronage of Finlander, patron of Lugotorix & Lifthrasir & joerock22 & Socrates1984 & Kilo11 & Vladyvid & Dick Cheney & phazer & Jake Armitage & webba 84 of the Imperial House of Hader
Again ??? Congrats to all guys !!!
(modders,testers,support)
You have outdone yourselves once more.
ΚΑΜ and Dresden what can I say for you guys ??? You're becoming legends.
Last edited by ♔Greek Strategos♔; June 08, 2017 at 07:41 AM.
Update Notes 1.2.1b June 8
*Only Part 1 updated for this fix update
*Save game compatible
Battle Changes/Fixes
- Spear units have increased mass value, meaning that cavalry will have a harder time tossing them around and breaking their formation
- Cavalry mass revisited, for example a non cataphract shock cavalry unit might have the exact same stats as a full cataphract unit but due to lower mass will have a harder time breaking through infantry formation
- AI scythed chariot should be a bit better
- Small tweaks to morale, units should be able to come back from rout a bit more
- Small tweaks to various weapons
- Small improvements to hoplite phalanx
- Many fixes for wrongly assigned entries of units (animations, equipment, attributes, etc)
- Marian and Imperial Legionnaires have bonus vs charging units now, making them stand out more. It is better to let them eat the charge.
- Roman gladius slightly more effective vs infantry
- Arrow towers now fire with higher arc meaning they will not burn down own walls and will be more likely to hit enemies, rather then kill their buddies (especially since you can't order them to stop)
- Reduced matched combat precentage, improving combat engine a lot in various places (flanking, surrounding, hoplites/pikes)
- AI hoplites should not be able to walk through players units but they will try to push them back instead
- Surrounded and heavily outnumbered units should perform worse now, especially in case of being able to kill enemy
Balancing Changes
- Further increased sea sickness effect for transported land units on water (lowered stats).
- Pontic subcultures can now confederate, thanks to Ygraine for the idea.
- Slight reduction to extreme winter army movement negative.
- Slight reduction to AI bonus income based on difficulty level to help with starting situations.
- Small increase to tier 4 building basic growth bonuses.
Other Fixes
- Fixed a bug where razing a Hellenic major city could remove the primary city building.
- Fixed an issue where sometimes training and military academy buildings would not be an option in some regions.
- Fixed Arabian levy unit having an unused bow model.
- Changed Chalkaspides description indicating they were an elite unit.
- Fixed wrong starting AI bonus units given to Seleucids and Ptolemies at highest difficulties.
- Changed Spartan Helot javelin and spear units to main city building recruitment.
- Fixed Bastarnae faction being wrong culture.
- Fixed emergent faction Sinope name being same as starting faction.
- Moved Roman auxiliary Sarmatian cataphracts to more eastern provinces (Lugii, Sarmatia)
- Changed some Thracian recruitment priorities.
- Fixed some training technology effects not properly working.
- Fixed an ancillary with a vanilla portrait.
- Fixed Mercenary pike unit having old shields.
- Fixed Taksashila female spies missing names.
- Fixed a missing name for a Bithynian starting general (new campaign only)
- Fixed Pontic cavalry unit having wrong population size.
- Raiding now decreases public order a bit more.
- Fixed special tier 5 Athens port missing supply ship recruitment.
Congrats DEI team!
Good timing after the Forums went down...
Some small bonus from just released patch
Spoiler Alert, click show to read:
Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
Official DeI Facebook Page! https://www.facebook.com/divideetimperamod
The faster battle and faster movement speed mods need updating for this update as they are crashing with the Steam version during launch.
They are working now.
Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
Official DeI Facebook Page! https://www.facebook.com/divideetimperamod