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Thread: [Download & Installation] Divide et Impera 1.3.2a - Updated April 16 2023

  1. #2101
    KAM 2150's Avatar Artifex
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    Default Re: [Download & Installation] Divide et Impera 1.2.6b - Updated Sept 22

    It breaks some combat related tables as it includes some ranged and buildings values, you will be better without it.

    For example in base Dei, combat camera allows you to go 140 meter away from ground while that mod locks it to only 67 meters. It also does not allow to zoom as good as in DeI too.
    Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
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  2. #2102

    Default Re: [Download & Installation] Divide et Impera 1.2.6b - Updated Sept 23

    Small Hotfix
    - Fixed a bug with loyalty effects that was making unit costs dramatically lower.


    If you got Part 1 yesterday you will want to redownload it!

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  3. #2103

    Default Re: [Download & Installation] Divide et Impera 1.2.6b - Updated Sept 22

    Quote Originally Posted by KAM 2150 View Post
    It breaks some combat related tables as it includes some ranged and buildings values, you will be better without it.

    For example in base Dei, combat camera allows you to go 140 meter away from ground while that mod locks it to only 67 meters. It also does not allow to zoom as good as in DeI too.
    Thanks Kam, I'll remove it. Any other blood mod recommended that doesn't break things? or is this version already tweaked for blood, dismembering etc? do AAA generals also fall in this category? it's the only 2 mods I use on top of DEI...
    Under the Patronage of Hadrian

  4. #2104

    Default Re: [Download & Installation] Divide et Impera 1.2.6b - Updated Sept 23

    Dear Dresden.
    After re-installing the newer version and starting a fresh new campaing, I get very long end turn times. Like %30-40 longer than it was. No other mods are installed.(except unit names and female generals).

  5. #2105

    Default Re: [Download & Installation] Divide et Impera 1.2.6b - Updated Sept 23

    We didn't change anything that would affect load times that I am aware of. You can try without the submods just to see, but I don't think they would affect that either.

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  6. #2106

    Default Re: [Download & Installation] Divide et Impera 1.2.6b - Updated Sept 23

    Hi I just started a new campaign and I see all the UI updates from 1.2.6a, is 1.2.6b updated on Steam? or do I have to download it manually?

  7. #2107

    Default Re: [Download & Installation] Divide et Impera 1.2.6b - Updated Sept 23

    Steam is updated to the new mod version.

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  8. #2108

    Default Re: [Download & Installation] Divide et Impera 1.2.6b - Updated Sept 23

    - Removed throw javelin ability from Seleucid Royal Agema unit.

    Why?

  9. #2109
    KAM 2150's Avatar Artifex
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    Default Re: [Download & Installation] Divide et Impera 1.2.6b - Updated Sept 23

    Because they had no javelins so ability did nothing.
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  10. #2110

    Default Re: [Download & Installation] Divide et Impera 1.2.6b - Updated Sept 23

    Hello, someone can tell me how can i use only units of DEI with her skin in vanilla?

  11. #2111

    Default Re: [Download & Installation] Divide et Impera 1.2.7 - Updated Feb 27

    1.2.7 Patch Notes
    BOTH PARTS 1 & 2 Updated!!
    Battle/Unit Changes & New Units
    - New units or updated appearances added for Egyptian, Macedonian, Syracusean, Athenian, Kartli, Scythian, Pontic, Baktrian, Saka, Roxolani and Spartan rosters.
    - Various older units and officers in multiple rosters and AOR/Merc redone with newer assets.
    - Added new spear cavalry charge animation
    - Cavalry melee damage increased by 5%-10%
    - Overhauled stats of sword thorakitai units to be more offensive based.
    - Slightly lowered missile knockback (not including pilum)
    - Lowered melee stats of wardogs
    - Lowered spacing variation for some units that caused some spacing bugs
    - Slightly increase morale penalty for exposed flanks and rear attacks
    - Reworked campaign cap of AOR units to be more in line with their cost/quality as certain elite units had higher campaign cap than levy units
    - Fixed dismounted stats of cavalry
    - Buffed stats of two handed units and axe infantry
    - Lowered melee/morale stats of artillery crews
    - Buffed stats and appearance of Arverni Veteran Spearmen, Heavy axemen and Pontic garrison spearmen
    - Buffed Numidian archers, nerfed Numidian slingers and lowered elite Numidian peltast melee slightly.
    - Thracian javelin infantry has +1 ammo, skirmishers and peltasts melee slightly increased.

    New Belgic Dual Culture Temples & Other New Buildings
    - Belgic cultures now have new temples that give both Celtic and Germanic culture to go with their new dual culture system. These temples are based on historical research and local cultural gods.
    - Added new unique Getae tier 5 commons (forum) building.
    - Added new unique Massalia tier 5 temple building.
    - Fixed Nuragic cultures in RoR having the wrong temple types.

    New Supply & Population UI Changes
    - The Settlement panel has been restructured so that the original vanilla growth points and bar are shown properly again.
    - The population total number has been moved to the right top of the panel.
    - New and/or updated buttons have been added for the supply and population summaries.
    - Units now show their population class, unit type and manpower size when you hover over them in an army.
    - Fixed a bug where Mercenary unit classes were being reported as the local region owner's classes instead of the player's classes.
    - Capital change button has been updated and improved with changing icons as well.
    - The summary texts for population and supply have been updated and improved.
    - Changed building supply production effect texts to be a bit more clear.
    - Added new link button to DeI website on in game menu.

    Baggage Trains
    - Baggage trains now lower the population requirement for an army to begin replenishment.
    - Armies with a baggage train unit now use less supplies in foreign territories for a longer period of time.
    - Baggage trains now give missile and artillery units 15% more ammunition in an army.
    - Nomad baggage trains now have the same campaign movement as cavalry and provide food to your faction when in foreign lands.
    - Roman Marian and Imperial baggage trains now have the same campaign movement as infantry.
    - Updated Baggage train descriptions to better explain their benefits.

    Disbanding & Population System Bugs
    - Fixed a disbanding bug that would cause population levels to massively decrease on the next turn, especially when disbanding whole armies/generals.
    - You can now disband a whole army or multiple units at once and get back the proper population amount.
    - Population levels should also report correctly the same turn you disband, although you have to click away to a different region and back to see the updated results.

    Faction Flags & Emergent Factions

    - New & Reworked flags for most factions and emergent factions to better fit with the overall aesthetic.
    - Changed many emergent faction names to have more historical and less generic names.
    - Fixed many inconsistencies with emergent faction cultures and subcultures.
    - Fixed various bugs with incorrect or missing entries for emergent factions.
    - Fixed various uniform color errors.

    Major Changes
    - Changed Getae reform requirements to include battles with nomadic factions or Roman factions rather than just Rome.
    - Further lowered autoresolve impact of missile units including skirmish time, ammo used and maximum kills per second.
    - Fixed the crash issue in the Empire Divided campaign associated with the Palmyra faction. May also fix some other campaigns that have Roman female leaders (using the female leader submod)
    - Added subjugation occupation option for Arverni to fit with their faction trait.
    - Fixed various Armenian temples missing cultural conversion bonuses.
    - Added experience bonus for AI generals based on imperium level.
    - Fixed population system not properly identifying enemy vs allied armies in some situations.

    Other Changes & Fixes
    - Increased positive diplomacy from marriages.
    - Updated looks for Parthian, Spartan and Media Atropatene generals.
    - Added new loading screens.
    - Greek factions can now recruit siege building units from the Syracuse capital building.
    - Fixed a lot of issues with Irish unit skins and missing or buggy textures.
    - Improved trade region effect for Petra and added a special regional bonus.
    - Added elephant units to Numidian rosters.
    - Fixed public land buildings sharing a building instance with other building types, sometimes causing them not to be available to build or convert. This mostly affected the public medicus buildings.
    - Fixed Alpine regions missing auxiliary units in IA campaign (new campaign only)
    - Fixed AI Libyan roster missing early recruitment for basic javelin and spear units.
    - Fixed chapter 1 mission unit requirements for Roxolani.
    - Added population effects for Roman/Hellenic brick industry buildings
    - Moved Getae horse archer unit to be recruitable from temples 3 and 4.
    - Moved various AI Celtic and Dacian sword units to higher building recruitment tiers.
    - Moved Lusitani elite shock infantry to tier 3 barracks.
    - Changed Italia province name to Magna Graecia
    - Changed some region names to better match historically.
    - Fixed Getae chapter 7 missions requiring wrong unit types.
    - Fixed Syrian archers disappearing when zoomed out.
    - Increased bonuses and decreased negatives from empire goverment type.
    - Moved Dacian late swordsmen to pop class 2 and Arverni veteran freeman to pop class 3.
    - Fixed new Spartan units not being recruitable from special tier 5 barracks.
    - Fixed barbarian tier 1 sieger army tradition giving wrong type of attrition bonus
    - Fixed Armenia having wrong marine types assigned.
    - Changed Armenian thureos unit to pop class 3.
    - Fixed lots of text errors thanks to Augustus
    - Fixed many elephant units having wrong population size.
    - Fixed triballi emergent faction commander options.
    - Moved Media Sparabara and Elite Sparabara to barracks recruitment and Persian Archers to city recruitment.
    - Moved Arverni late oathsworn to tier 3 barracks to match early version.
    - Fixed tier 4 egyptian temple missing pop texts.
    - Fixed all AI recruitment templates still having melee cavalry options.
    - Fixed slave income effect on special tier 4 Illyrian port.
    - Changed 2 Indian temple icons to be more in line with building icon style.
    - Renamed Mauryan empire to Maurya Samrajya.
    - Fixed Hellenic barracks tier 1 having wrong pop effect
    - Fixed wrong speed entries on some Scordisci units
    - Fixed Massalian veteran hoplite stats
    - Fixed Pergamon thorax sword unit not properly being locked to thorax (new campaign only)
    - Fixed pop class of AOR Corinthian unit.
    - Fixed various Roman ancillaries shared by other cultures not properly being added when assigned.
    - Fixed Getae unit recruitment missing from special capitals.
    - Fixed wrong stats of 2 Massalian units
    - Fixed wrong animation for Dardanian Aux cavalry
    - Fixed ancillaries with attacker siege holdout time effects doing the opposite.
    - Fixed severed head ancillary triggering for non barbarian factions and celtic turncoat being bugged for others
    - Removed Dii Rhomphaiaphoroi infantry from Dacian AI recruitment
    - Fixed Mauryan medicus and trader buildings missing names
    - Switched Galatian Thureos spear and Naked warriors unit cards
    - Moved Numidian javelins to city recruitment and slingers to barracks recruitment
    - Fixed bugged lamellar armor on many media/nomad units.
    - Fixed bugged helmet/hair textures on Iberian Vasci unit and Suebi heavy cavalry.
    - Changed pop classes for some Syracuse units and removed some AOR units from their cultural group so they will be foreign (Italian, Corsican, Sardinian).
    - Changed Mauryan armored elephants to pop class 2.
    - Fixed various Iberian units having oathsworn/Gallic audio.
    - Fixed 2 parthian cataphract units having bugged armor skirts.
    - Added 3c cult/admin buidlings back in, were missing when startpos was redone
    - Removed an incorrect unit from the Scordisci roster
    - Fixed Galatian faction effect text at campaign selection being bugged.
    - Fixed Iolei shield wall unit missing swords in formation.
    - Fixed Medewi having wrong temple requirements for cultural victory (new campaign only)
    - Moved AI Dacian Dii Rhomphaia unit to barracks tier 3.
    - Changed Medewi 2h axemen to 2nd class pop.
    - Fixed Iberian and Eastern AI commander units having wrong unit cards.
    - Removed javelin references in some unit descriptions for units that no longer have them
    - Fixed Mauryan heavy sword unit missing from custom battle and being improperly assigned to tier 4 cities instead of just barracks
    - Fixed warhorse forum and special building missing flavor texts

    Credits
    - Augustusng and Jake for all the great work on the emergent factions and other research.
    - Big thanks to Jake for the crazy hard work on all the flags and the UI!
    - Huge thanks to great research from the folks over at https://senobessusbolgon.wordpress.com/ for the new belgian temples!
    - Thanks to Davicolt for the unit card work!
    - Benjin & Rome 2 HD team – new models and fixes
    - AveMetal from Para Bellum mod for animation editing advice
    - Michal Magnachar Pavlišta of the Kmen Hardrubů for sources on Germanic equipment
    - Vandamsel/Falco – countless unit visual tweaks and fixes
    - Elon Rodney – idea about better AI generals spawn based on AI imperium level and Jake for the implementation
    - KLA for the great new helmet textures!
    - Thanks to Steve_Raptor and Q_Sertorius for helping report the disband pop issue.
    - Thanks to TheCzarsHussar for updated Alan cavalry visuals

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  12. #2112

    Default Re: [Download & Installation] Divide et Impera 1.2.7 - Updated March 1

    1.2.7a Patch Notes
    Only Part 1 Updated for Standalone
    Save compatible


    Fixes

    - Fixed new baggage train ammo effect not being properly applied all the time
    - Fixed Kartli Skirmisher cav having invisible riders
    - Fixed typo in Baktrian longbow description and a mistake in Saka general cav's description.
    - Added missing Suebi cavalry unit to campaign recruitment.
    - Changed new athenian cavalry commander to commander type unit.
    - Fixed Median archer unit missing arms
    - Fixed Tarantine cav unit missing spears
    - Fixed Thracian garrison unit missing weapons
    - Fixed some bugged armor textures for Saka cavalry units
    - Added missing reform cavalry commander unit for celtiberian factions to custom battle
    - Fixed Yuezhi cav unit missing legs
    - Fixed Aorsi noble cav unit having wrong accuracy/ammo
    - Fixed Scythian armored lancers having old appearances

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  13. #2113
    colonel klinck's Avatar Libertus
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    Default Re: [Download & Installation] Divide et Impera 1.2.7 - Updated March 1

    Thanks a lot to all the people contributing to dev and update this amazing mod !

  14. #2114

    Default Re: [Download & Installation] Divide et Impera 1.2.7b - Updated March 25

    1.2.7b Hotfix
    *Only Part 1 Updated
    *Save game compatible

    Major Changes
    - Changed Mauryan reforms to require battles with any Greek factions rather than just Baktria
    - Fixed some general stat effects not working at some higher levels
    - Added some updated unit cards from Jake
    - Changed Saka faction trait to armor bonus instead of accuracy due to accuracy not having much effect in game.
    - Nomadic factions no longer suffer attrition when losing their last settlement.


    Smaller Changes/Fixes
    - Pikes and hoplites are weaker vs rear cavalry charges
    - Lowered knockback from archers and slingers
    - Lowered regional tax bonuses for some Latium regions
    - Changed incorrect starting unit for Parthava (new campaign only)
    - Fixed starting unit size of Ptolemaic archers (new campaign only)
    - Fixed missing name for thracian tier 4 medicus building
    - Changed Yuezhi lighter cav unit to pop class 2 and moved both Yuezhi cavalry units to same building type.
    - Fixed Kartli chapter 1 mission requirement having wrong unit
    - Fixed new Bactrian unit barracks type
    - Fixed various ancillaries not triggering properly for Egypt.
    - Fixed some Pontic unit stats
    - Fixed various unit description errors
    - Added siege weapon equipment bonuses to civilized Syracuse main city line
    - Changed elite Mauryan mace unit to tier 1 pop
    - Added 2 arverni units missing from special capital recruitment
    - Added baggage train recruitment to special capitals for barbarians and african/arabian tribes
    - Fixed baggage train mounts causing floating riders bug
    - Changed grain cities to also modify livestock income
    - Fixed Saka having some wrong starting units (new campaign only)
    - Added stamina ability to Baggage train and supply ship units
    - Fixed name, stats and description of AOR Germanic axe unit.
    - Moved Kartli Highlanders to city settlement recruitment chain
    - Changed pop class for Saka Lancers, Alan Noble Cav and Mercenary Scythian Horse Archers/Armored versions
    - Fixed Dacian and Saka reform advice text.
    - Fixed wrong pop size of Boii sword unit.
    - Fixed egyptian emergent faction emblem bug
    - Fixed commander options for Sparta rebel and emergent factions
    - Fixed amber and spice resource buildings having wrong build time/cost for certain levels
    - Changed Lugii unit's phalanx ability to shield wall instead
    - Fixed Edetani medium cavalry unit having wrong campaign movement value
    - Added some new loading images
    - Updated look of Parthian Men At Arms
    - Fixed Stats and cost of AoR Sogdian Axemen
    - Updated hidden bonus vs infantry damage of Cretan archers
    - Fixed bugged Arabian tunic texture
    - Removed mistaken shield entry for Scytho-Sarmatian and Dacian early bow/lance cav units.
    - Fixed Edetani scutarii cavarly unit having less armor than intended and changed their stats
    - Fixed missing weapons for Armenian garrison cavalry
    - Fixed emergent Armenian factions' commander options
    - Moved basic Numidian jav cavalry to main city recruitment
    - Fixed spacing on mercenary sicilian veterans
    - Improved horse entry of Germanic Medium cavalry to from very light to medium horse
    - Improved stats for tier 5 Gallic and British garrison units

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  15. #2115
    Visarion's Avatar Alexandros
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    Default Re: [Download & Installation] Divide et Impera 1.2.7b - Updated March 25


  16. #2116

    Default Re: [Download & Installation] Divide et Impera 1.2.7b - Updated March 25

    Thanks for all the great great work on continue updating and fixing all kind of bug, love this team

  17. #2117

    Default Re: [Download & Installation] Divide et Impera 1.2.8 - Updated August 27

    1.2.8 Update
    *Both Parts 1 & 2 Updated
    *Save game compatible
    Please see our patch notes here, they are longer than normal!

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  18. #2118

    Default Re: [Download & Installation] Divide et Impera 1.2.8 - Updated August 27

    Hell yeah, brother!

  19. #2119
    Lupo's Avatar Libertus
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    Default Re: [Download & Installation] Divide et Impera 1.2.8 - Updated August 27

    Hi!



    Guys I thank you for the excellent work !!!!

    MfG Lupo!

  20. #2120

    Default Re: [Download & Installation] Divide et Impera 1.2.8 - Updated August 27

    It is not possible to build some buildings in the city of Massalia, playing as the Massalia faction in the companies of Hanibal at the Gates and Caesar in Gaul!!!



    How do report this to the developers? Need fix

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