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Thread: [Download & Installation] Divide et Impera 1.3.2a - Updated April 16 2023

  1. #61

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 13

    So next update will include empty scabbard, holding pilums (even they were spent) for romans?

  2. #62

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 13

    Yeah, I undid it for this one since I had made a mistake.

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  3. #63

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 13

    I downloaded new version 3 times after JAN13 update,but the version on topic is still the JAN10 one

  4. #64

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 13

    I am not sure what you mean by on topic? But the part 1 link should send you to the new version. It does for me at least.

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  5. #65

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 13

    Dorkim Lybim Kbedim units are also missing just like the triarii were.

  6. #66

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 13

    Yeah I am aware, I will update tonight hopefully to fix some more bugs.

    Updated 1.2.04 January 14th
    Updated Part 1 Only
    All updates save compatible
    To update, simply download part 1 again and overwrite it in your Rome 2 data directory

    Changes/Balancing
    - Changed Food Population growth modifier to look at local supply levels rather than overall faction food. This will change growth numbers in current save games.
    - Changed better garrison units to override worse units. Will impact some garrisons in save games.

    Fixes
    - Moved AOR subeshi archer unit to chorasmia region.
    - Fixed 2 units missing heat resistance
    - Fixed Meroe missing naval units.
    - Fixed some invisible carthage units.
    - Fixed Colchis wrong voices for some units.
    - Changed 2 emergent faction emblems.
    - Removed empty scabbards and extra pilum from Roman units.
    - Fixed macedon agriculture stables effect.
    - Changed Seleucid intro text to read Lydia rather than Sardes.
    - Moved some british/caledonian/iweriu units around in barracks levels.
    Last edited by ♔Greek Strategos♔; February 28, 2019 at 03:57 PM. Reason: Merged posts.

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  7. #67
    SenseiJT92's Avatar Decanus
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    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 14

    Dresden, not sure if I'm too keen on the growth pop modifier... In my current campaign I have an entire region dedicated to industry with no food production, and another region that is entirely dedicated to food production (farms, fields etc)... does this now mean that the industry-region cities will not grow?
    Previously taylorj2, Allu X, Grandmaster Ryu, Dauntless Commandant & Sensei Kiisu

    Creator of the "Perfectly Polished" sub-mod for Stainless Steel (M2:TW), contributing to LOTR:TW (R:TW) and many other modifications over time, now long-forgotten

    Original join date, Feb 2007.


  8. #68

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 14

    Its region supply level not region food level. I am trying to tie in the supply and population systems a bit more so they interact. The faction-wide food was a blunt instrument compared to our local supply system.

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  9. #69

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 13

    Scutarii Mercennerii unit still has javelin even though it was spent.
    http://steamcommunity.com/sharedfile.../?id=842602570

    Also, Legionaries still have pilum animation and empty scabbard.
    https://www.youtube.com/watch?v=N55s...ature=youtu.be
    I hope that the next update will improve these further.

    I misunderstood the updates.
    So there is no problem!
    Last edited by ♔Greek Strategos♔; February 28, 2019 at 03:58 PM. Reason: Merged posts.

  10. #70

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 14

    Edit - oh ok I thought maybe I was going crazy and somehow did it wrong again

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  11. #71

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 14

    BTW Dresden
    Scutarii Mercennerii has same ammunition like other swordman.
    but after throwing javelin, they still have javelins in their hand.
    So can you remove this on next update? (I think they should be removed)

  12. #72

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 14

    There are probably a lot of units like that now that we have new animations.

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  13. #73
    KAM 2150's Avatar Artifex
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    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 14

    Aren't they in fact spearmen?
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  14. #74

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 14


  15. #75

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 14

    They should be - I think some units have javelins as sort of a decoration item.

    Edit - they are actually a sword unit...apparently...they may just be a messed up unit in general I will investigate
    Last edited by Dresden; January 14, 2017 at 09:16 PM.

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  16. #76
    Jake Armitage's Avatar Artifex
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    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 14

    Four bugfixes in less than two weeks.
    Your devotion is really remarkable guys.
    Thank you all.

  17. #77

    Default Re: [Download & Installation] Divide et Impera - Download link - 1.2 Released!

    Am i going to install part 1 over part 2 or the otherwise ?

  18. #78
    FlashHeart07's Avatar Praepositus
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    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 14

    Netiher. You need both parts to play the mod and whenever we update it you just need to download the new part 1 and overwrite.

  19. #79

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 14

    I've played for 65 years now and finally stomped Carthage out of Africa. They are now down to only a handful of cities. It has been very rewarding Campaign so far. Though I have a problem with diplomacy. I liberated some factions from cities owned by carthage. They were all happy with me but one declared war on the other. Which is fine. One has a bad reputation so I sided with the loyal one. When I stomped out the last remaining Carthage city next to them they hated me for it. I don't understand how a faction can hate you for killing or going to war with a faction that destroyed them completely.

    Tripolitania is the resurrected faction. Euphrania was the city Carthage took over and crushed them. So when I attacked the capitol in the region under carthage they are now -35 against me for it. They went from friendly to hostile. I think that is not right.

  20. #80

    Default Re: [Download & Installation] Divide et Impera 1.2 - UPDATED JAN 14

    The emergent factions are entirely new factions so they don't have "memories" of those actions, if that is what you mean?

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