So next update will include empty scabbard, holding pilums (even they were spent) for romans?
So next update will include empty scabbard, holding pilums (even they were spent) for romans?
I downloaded new version 3 times after JAN13 update,but the version on topic is still the JAN10 one
Dorkim Lybim Kbedim units are also missing just like the triarii were.
Yeah I am aware, I will update tonight hopefully to fix some more bugs.
Updated 1.2.04 January 14th
Updated Part 1 Only
All updates save compatible
To update, simply download part 1 again and overwrite it in your Rome 2 data directory
Changes/Balancing
- Changed Food Population growth modifier to look at local supply levels rather than overall faction food. This will change growth numbers in current save games.
- Changed better garrison units to override worse units. Will impact some garrisons in save games.
Fixes
- Moved AOR subeshi archer unit to chorasmia region.
- Fixed 2 units missing heat resistance
- Fixed Meroe missing naval units.
- Fixed some invisible carthage units.
- Fixed Colchis wrong voices for some units.
- Changed 2 emergent faction emblems.
- Removed empty scabbards and extra pilum from Roman units.
- Fixed macedon agriculture stables effect.
- Changed Seleucid intro text to read Lydia rather than Sardes.
- Moved some british/caledonian/iweriu units around in barracks levels.
Dresden, not sure if I'm too keen on the growth pop modifier... In my current campaign I have an entire region dedicated to industry with no food production, and another region that is entirely dedicated to food production (farms, fields etc)... does this now mean that the industry-region cities will not grow?
Previouslytaylorj2,Allu X,Grandmaster Ryu,Dauntless Commandant&Sensei Kiisu
Creator of the "Perfectly Polished" sub-mod for Stainless Steel (M2:TW), contributing to LOTR:TW (R:TW) and many other modifications over time, now long-forgotten
Original join date, Feb 2007.
Its region supply level not region food level. I am trying to tie in the supply and population systems a bit more so they interact. The faction-wide food was a blunt instrument compared to our local supply system.
Scutarii Mercennerii unit still has javelin even though it was spent.
http://steamcommunity.com/sharedfile.../?id=842602570
Also, Legionaries still have pilum animation and empty scabbard.
https://www.youtube.com/watch?v=N55s...ature=youtu.be
I hope that the next update will improve these further.
I misunderstood the updates.
So there is no problem!
Last edited by ♔Greek Strategos♔; February 28, 2019 at 03:58 PM. Reason: Merged posts.
BTW Dresden
Scutarii Mercennerii has same ammunition like other swordman.
but after throwing javelin, they still have javelins in their hand.
So can you remove this on next update? (I think they should be removed)
Aren't they in fact spearmen?
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http://steamcommunity.com/sharedfile.../?id=842602570
They look like a swordman.
They should be - I think some units have javelins as sort of a decoration item.
Edit - they are actually a sword unit...apparently...they may just be a messed up unit in general I will investigate
Four bugfixes in less than two weeks.
Your devotion is really remarkable guys.
Thank you all.
Am i going to install part 1 over part 2 or the otherwise ?
Netiher. You need both parts to play the mod and whenever we update it you just need to download the new part 1 and overwrite.
I've played for 65 years now and finally stomped Carthage out of Africa. They are now down to only a handful of cities. It has been very rewarding Campaign so far. Though I have a problem with diplomacy. I liberated some factions from cities owned by carthage. They were all happy with me but one declared war on the other. Which is fine. One has a bad reputation so I sided with the loyal one. When I stomped out the last remaining Carthage city next to them they hated me for it. I don't understand how a faction can hate you for killing or going to war with a faction that destroyed them completely.
Tripolitania is the resurrected faction. Euphrania was the city Carthage took over and crushed them. So when I attacked the capitol in the region under carthage they are now -35 against me for it. They went from friendly to hostile. I think that is not right.