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Thread: Dawn of Conquest Total War v1.3 (28 Dec 2017)

  1. #101

    Default Re: Dawn of Conquest Total War v1.24 - Released!

    Gustav Mahler,

    Done. French hand gunners included in the next patch.

    Sandy

  2. #102
    LaMuerte's Avatar Senator
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    Default Re: Dawn of Conquest Total War v1.24 - Released!

    Congrats on the release, Sandy. Looking forward to playing it.

  3. #103

    Default Re: Dawn of Conquest Total War v1.25 - Released!

    Patch 1.25 is out.

    - Fixed UI related ctd
    - Fixed some inconsistencies/bugs with the recruitment system. Like handgunner mercs from turn 0.
    - Brought back ancillaries (vanilla ones, they were cut out entirely up to this point)

    Sandy

  4. #104
    Marku's Avatar Domesticus
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    Default Re: Dawn of Conquest Total War v1.25 - Released!

    Downloading now, i will get you feedback ASAP



    Quote Originally Posted by G|I|Sandy View Post
    Patch 1.25 is out.

    - Fixed UI related ctd
    - Fixed some inconsistencies/bugs with the recruitment system. Like handgunner mercs from turn 0.
    - Brought back ancillaries (vanilla ones, they were cut out entirely up to this point)

    Sandy

    "It's not always possible to do what we want to do, but it's important to believe in something before you actually do it"

  5. #105

    Default Re: Dawn of Conquest Total War v1.25 - Released!

    Great mod, I will continue ''catching'' your updates.
    Last edited by Gustav Mahler; February 20, 2017 at 06:19 PM.

  6. #106
    LaMuerte's Avatar Senator
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    Default Re: Dawn of Conquest Total War v1.25 - Released!

    I've played about 50 turns with Flanders. Here's my feedback(v1.25) :

    -Let me begin by saying I like the looks. UI/loading screens set the tone very well for this type of mod. Liked it from the moment the first loading screen came up. Conjured up the thought this mod is not for pansies. Not sure if the engine allows this kind of thing, but it would be great to see even more loading screens.

    -Campaign started out bad for me, but I mean that in a good way. Turtled up, build up my income and slowly built a decent army to take on Ghent , only to have it turn rebel on its approach. Gasp! Only then did I check my faction leader and learn his authority is one. For a moment I felt like the historical count of Flanders in those days : abandonned, unloved , dirt poor and shut out of Ghent.

    It took me quite by surprise. But good to see the potential for rebellion is there. Keeps you on your toes as a player. Too bad only armies can rebel, and not provinces like in the first Medieval Total War.

    - Pretty fast paced campaign. Unfortunately I only have played around 50 turns so it's still too early to comment on the general pace. Things just got started with me finally conquering Ghent and the French declaring war. But it's nice to start with some decent troops, instead of once again having to start out with town militia. Will let you know more in the future.

    - French did really well on the campaign map. Took me quite a few times by surprise by appearing somewhere, but not to attack the nearest well defended town, but to push on through into less well-defended territory. Need more 50+ turns gameplay to really comment further, but a little voice keeps telling me 'This will be a pretty nasty campaign'.

    -Is there a breeding bonus in the game, and if so , have you been fiddling with it? So many babies get born!

    -I have a crash loading one of the battles: save

  7. #107

    Default Re: Dawn of Conquest Total War v1.25 - Released!

    LaMuerte,

    Glad to hear from one of the original DLVelopers! I didn't touch anything baby birth related. It could be due to the fact that there are too few generals at the start of campaign, which gives bonuses to birth and adoption rates (i think).

    I found the source of the crash. Its the Italian Crossbowmen mercenaries in the French army. Fixed in the upcoming patch.

    Sandy

  8. #108

    Default Re: Dawn of Conquest Total War v1.25 - Released!

    Hai Sandy,

    I wanted to try out your mod and had this ctd pretty much at the beginning with playing navarra. The ctd occurred after some graphical glitches at the UI.

    Spoiler Alert, click show to read: 
    00:13:39.482 [system.rpt] [always] CPU: SSE2
    ne 446 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
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    00:16:10.930 [game.script.exec] [trace] exec <if> at line 794 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.930 [game.script.exec] [trace] exec <if> at line 800 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.930 [game.script.exec] [trace] exec <if> at line 806 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.930 [game.script.exec] [trace] exec <if> at line 812 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.930 [game.script.exec] [trace] exec <if> at line 818 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.930 [game.script.exec] [trace] exec <if> at line 824 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.930 [game.script.exec] [trace] exec <if> at line 830 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.930 [game.script.exec] [trace] exec <if> at line 836 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.930 [game.script.exec] [trace] exec <if> at line 842 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.930 [game.script.exec] [trace] exec <if> at line 848 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.930 [game.script.exec] [trace] exec <if> at line 854 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.930 [game.script.exec] [trace] exec <if> at line 860 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.930 [game.script.exec] [trace] exec <if> at line 866 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.930 [game.script.exec] [trace] exec <if> at line 872 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.930 [game.script.exec] [trace] exec <if> at line 878 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.931 [game.script.exec] [trace] exec <if> at line 884 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.931 [game.script.exec] [trace] exec <if> at line 890 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.931 [game.script.exec] [trace] exec <if> at line 897 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.931 [game.script.exec] [trace] exec <if> at line 933 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.931 [game.script.exec] [trace] exec <if> at line 983 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.931 [game.script.exec] [trace] exec <if> at line 1001 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.931 [game.script.exec] [trace] exec <if> at line 1026 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.931 [game.script.exec] [trace] exec <if> at line 1061 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.931 [game.script.exec] [trace] exec <if> at line 1111 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.931 [game.script.exec] [trace] exec <if> at line 1130 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.931 [game.script.exec] [trace] exec <if> at line 1157 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.931 [game.script.exec] [trace] exec <if> at line 1176 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.931 [game.script.exec] [trace] exec <if> at line 1203 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.931 [game.script.exec] [trace] exec <if> at line 1236 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.931 [game.script.exec] [trace] exec <if> at line 1282 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.932 [game.script.exec] [trace] exec <if> at line 1315 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.932 [game.script.exec] [trace] exec <if> at line 1363 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.932 [game.script.exec] [trace] exec <spawn_army> at line 1374 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.932 [game.script.trigger] [trace] Trigger <0112_Update_Leader_Dies> fired
    00:16:10.932 [game.script.trigger] [trace] Trigger <factionleader> fired
    00:16:10.933 [game.script.exec] [trace] exec <if> at line 1379 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.933 [game.script.exec] [trace] exec <if> at line 1404 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.933 [game.script.exec] [trace] exec <if> at line 1424 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.933 [game.script.exec] [trace] exec <if> at line 1451 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.933 [game.script.exec] [trace] exec <if> at line 1488 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.933 [game.script.exec] [trace] exec <terminate_monitor> at line 1536 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.934 [game.script.exec] [trace] exec <if> at line 1775 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.934 [game.script.exec] [trace] exec <if> at line 1988 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.934 [game.script.exec] [trace] exec <if> at line 2201 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.934 [game.script.exec] [trace] exec <if> at line 2414 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.934 [game.script.exec] [trace] exec <if> at line 2627 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.934 [game.script.exec] [trace] exec <if> at line 2840 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.934 [game.script.exec] [trace] exec <if> at line 3053 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.934 [game.script.exec] [trace] exec <if> at line 3266 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.934 [game.script.exec] [trace] exec <if> at line 3479 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.934 [game.script.exec] [trace] exec <if> at line 3692 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.934 [game.script.exec] [trace] exec <if> at line 3906 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.934 [game.script.exec] [trace] exec <if> at line 3936 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.934 [game.script.exec] [trace] exec <if> at line 3966 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.934 [game.script.exec] [trace] exec <if> at line 3996 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.934 [game.script.exec] [trace] exec <if> at line 4026 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.934 [game.script.exec] [trace] exec <if> at line 4056 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.935 [game.script.exec] [trace] exec <if> at line 4086 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.935 [game.script.exec] [trace] exec <if> at line 4116 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.935 [game.script.exec] [trace] exec <if> at line 4146 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.935 [game.script.exec] [trace] exec <if> at line 4176 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.935 [game.script.exec] [trace] exec <if> at line 4206 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.935 [game.script.exec] [trace] exec <if> at line 4236 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.935 [game.script.exec] [trace] exec <if> at line 4266 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.935 [game.script.exec] [trace] exec <if> at line 4296 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.935 [game.script.exec] [trace] exec <if> at line 4326 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.935 [game.script.exec] [trace] exec <if> at line 4356 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.935 [game.script.exec] [trace] exec <if> at line 4386 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.935 [game.script.exec] [trace] exec <if> at line 4416 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.935 [game.script.exec] [trace] exec <if> at line 4446 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.935 [game.script.exec] [trace] exec <if> at line 4476 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.935 [game.script.exec] [trace] exec <if> at line 4506 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.935 [game.script.exec] [trace] exec <if> at line 4536 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.935 [game.script.exec] [trace] exec <if> at line 4566 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.936 [game.script.exec] [trace] exec <if> at line 4596 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.936 [game.script.exec] [trace] exec <if> at line 4626 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.936 [game.script.exec] [trace] exec <if> at line 4656 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.936 [game.script.exec] [trace] exec <if> at line 4686 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.936 [game.script.exec] [trace] exec <if> at line 4716 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.936 [game.script.exec] [trace] exec <if> at line 4746 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.936 [game.script.exec] [trace] exec <if> at line 4776 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.936 [game.script.exec] [trace] exec <if> at line 4806 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.936 [game.script.exec] [trace] exec <if> at line 4836 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.936 [game.script.exec] [trace] exec <if> at line 4866 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.936 [game.script.exec] [trace] exec <if> at line 4896 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.936 [game.script.exec] [trace] exec <if> at line 4926 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.936 [game.script.exec] [trace] exec <if> at line 4956 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.936 [game.script.exec] [trace] exec <if> at line 4986 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.936 [game.script.exec] [trace] exec <if> at line 5016 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.936 [game.script.exec] [trace] exec <if> at line 5046 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.936 [game.script.exec] [trace] exec <if> at line 5076 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.937 [game.script.exec] [trace] exec <if> at line 5106 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.937 [game.script.exec] [trace] exec <if> at line 5136 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.937 [game.script.exec] [trace] exec <if> at line 5166 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.937 [game.script.exec] [trace] exec <if> at line 5196 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.937 [game.script.exec] [trace] exec <if> at line 5226 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.937 [game.script.exec] [trace] exec <if> at line 5256 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.937 [game.script.exec] [trace] exec <if> at line 5286 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.937 [game.script.exec] [trace] exec <if> at line 5316 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.937 [game.script.exec] [trace] exec <if> at line 5346 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.937 [game.script.exec] [trace] exec <if> at line 5376 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.937 [game.script.exec] [trace] exec <if> at line 5406 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.937 [game.script.exec] [trace] exec <if> at line 5436 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.937 [game.script.exec] [trace] exec <if> at line 5466 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.937 [game.script.exec] [trace] exec <if> at line 5496 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.937 [game.script.exec] [trace] exec <if> at line 5526 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.937 [game.script.exec] [trace] exec <if> at line 5556 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.937 [game.script.exec] [trace] exec <if> at line 5586 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.937 [game.script.exec] [trace] exec <if> at line 5616 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.938 [game.script.exec] [trace] exec <if> at line 5646 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.938 [game.script.exec] [trace] exec <if> at line 5676 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.938 [game.script.exec] [trace] exec <if> at line 5706 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.938 [game.script.exec] [trace] exec <if> at line 5736 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.938 [game.script.exec] [trace] exec <if> at line 5766 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.938 [game.script.exec] [trace] exec <if> at line 5796 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.938 [game.script.exec] [trace] exec <if> at line 5826 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.938 [game.script.exec] [trace] exec <if> at line 5856 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.938 [game.script.exec] [trace] exec <if> at line 5886 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.938 [game.script.exec] [trace] exec <if> at line 5916 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.938 [game.script.exec] [trace] exec <if> at line 5946 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.938 [game.script.exec] [trace] exec <if> at line 5976 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.938 [game.script.exec] [trace] exec <console_command> at line 6464 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.939 [game.script.exec] [trace] exec <console_command> at line 6465 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.939 [game.script.exec] [trace] exec <console_command> at line 6466 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.940 [game.script.exec] [trace] exec <console_command> at line 6467 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.940 [game.script.exec] [trace] exec <console_command> at line 6468 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.940 [game.script.exec] [trace] exec <console_command> at line 6469 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.941 [game.script.exec] [trace] exec <console_command> at line 6470 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.941 [game.script.exec] [trace] exec <console_command> at line 6471 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.941 [game.script.exec] [trace] exec <console_command> at line 6472 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.942 [game.script.exec] [trace] exec <console_command> at line 6473 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.942 [game.script.exec] [trace] exec <console_command> at line 6474 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.943 [game.script.exec] [trace] exec <console_command> at line 6475 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.943 [game.script.exec] [trace] exec <console_command> at line 6476 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.943 [game.script.exec] [trace] exec <console_command> at line 6477 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.944 [game.script.exec] [trace] exec <console_command> at line 6479 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.944 [game.script.exec] [trace] exec <console_command> at line 6480 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.945 [game.script.exec] [trace] exec <console_command> at line 6481 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.945 [game.script.exec] [trace] exec <console_command> at line 6482 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.945 [game.script.exec] [trace] exec <console_command> at line 6483 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.946 [game.script.exec] [trace] exec <console_command> at line 6484 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.946 [game.script.exec] [trace] exec <console_command> at line 6485 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.947 [game.script.exec] [trace] exec <console_command> at line 6486 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.947 [game.script.exec] [trace] exec <console_command> at line 6487 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.948 [game.script.exec] [trace] exec <console_command> at line 6488 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.948 [game.script.exec] [trace] exec <console_command> at line 6489 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.948 [game.script.exec] [trace] exec <console_command> at line 6490 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.949 [game.script.exec] [trace] exec <console_command> at line 6491 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.949 [game.script.exec] [trace] exec <console_command> at line 6492 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.949 [game.script.exec] [trace] exec <console_command> at line 6493 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.950 [game.script.exec] [trace] exec <console_command> at line 6494 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.950 [game.script.exec] [trace] exec <console_command> at line 6495 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.951 [game.script.exec] [trace] exec <console_command> at line 6496 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.951 [game.script.exec] [trace] exec <console_command> at line 6498 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.951 [game.script.exec] [trace] exec <console_command> at line 6499 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.952 [game.script.exec] [trace] exec <console_command> at line 6500 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.952 [game.script.exec] [trace] exec <console_command> at line 6501 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.953 [game.script.exec] [trace] exec <console_command> at line 6502 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.953 [game.script.exec] [trace] exec <console_command> at line 6503 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.953 [game.script.exec] [trace] exec <console_command> at line 6504 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.954 [game.script.exec] [trace] exec <console_command> at line 6505 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.954 [game.script.exec] [trace] exec <console_command> at line 6506 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.955 [game.script.exec] [trace] exec <console_command> at line 6507 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.955 [game.script.exec] [trace] exec <console_command> at line 6508 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.955 [game.script.exec] [trace] exec <console_command> at line 6509 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.956 [game.script.exec] [trace] exec <console_command> at line 6510 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.956 [game.script.exec] [trace] exec <console_command> at line 6511 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.957 [game.script.exec] [trace] exec <console_command> at line 6512 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.957 [game.script.exec] [trace] exec <console_command> at line 6513 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.957 [game.script.exec] [trace] exec <console_command> at line 6514 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.958 [game.script.exec] [trace] exec <console_command> at line 6515 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.958 [game.script.exec] [trace] exec <console_command> at line 6516 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.959 [game.script.exec] [trace] exec <console_command> at line 6517 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.959 [game.script.exec] [trace] exec <console_command> at line 6518 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.959 [game.script.exec] [trace] exec <console_command> at line 6519 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.960 [game.script.exec] [trace] exec <console_command> at line 6520 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.960 [game.script.exec] [trace] exec <console_command> at line 6521 in mods/DoC/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:16:10.961 [game.script.trigger] [trace] Trigger <0083b_Update_Allies> fired
    00:16:10.961 [game.script.trigger] [trace] Trigger <0084b_Update_Enemies> fired
    00:16:10.961 [game.script.trigger] [trace] Trigger <0093_Update_Normal_Difficulty> fired
    00:16:10.961 [game.script.trigger] [trace] Trigger <0096_Increase_Global_Standing_New_Turn> fired
    00:16:10.961 [game.script.trigger] [trace] Trigger <0108_Update_Untrustworthy_Factions_Minor> fired
    00:16:35.674 [game.script.trigger] [trace] Trigger <agents29> fired
    00:16:38.623 [game.script.trigger] [trace] Trigger <0083_Demeanour> fired
    00:16:38.623 [game.script.trigger] [trace] Trigger <0082b_F_Alliance_Declared> fired
    00:16:38.623 [game.script.trigger] [trace] Trigger <0082b_F_Alliance_Declared> fired
    00:16:38.651 [game.script.trigger] [trace] Trigger <0079_F_Trade_Agreement> fired
    00:16:38.651 [game.script.trigger] [trace] Trigger <0041_Make_Trade_Agreement> fired
    00:16:38.651 [game.script.trigger] [trace] Trigger <agents27> fired
    00:16:38.665 [game.script.trigger] [trace] Trigger <king12> fired
    00:16:38.665 [game.script.trigger] [trace] Trigger <obsessed_suitor_vnv_trigger> fired
    00:16:38.665 [game.script.anc] [trace] Ancillary <obsessed_suitor> not added - chance 4, random 29
    00:16:39.450 [system.io] [warning] open: mods/DoC/data/world/maps/campaign/imperial_campaign/radar_map_background.tga is missing
    00:16:52.754 [data.missing] [warning] Missing unit image data/ui/unit_info/NAV/Spearmen_info.tga
    00:16:57.211 [data.missing] [warning] Missing unit image data/ui/unit_info/NAV/Spearmen_info.tga
    00:17:15.480 [data.missing] [warning] Missing unit image data/ui/unit_info/NAV/Spearmen_info.tga
    00:17:39.105 [data.missing] [warning] Missing unit image data/ui/unit_info/NAV/Spearmen_info.tga
    00:18:00.236 [system.rpt] [error] Uh oh. This isn't good. No idea why, but exiting now. Sorry pal.


  9. #109

    Default Re: Dawn of Conquest Total War v1.25 - Released!

    Salva_,

    Have you patched it to 1.25? I resolved the UI glitch related crash at the start of campaign. I fixed a few other things and will release a new patch soon.

    Sandy

  10. #110

    Default Re: Dawn of Conquest Total War v1.25 - Released!

    Yeah I patched it to 1.25. Hmm, might be me, because I was messing arround if some native files.
    I will reinstall it and report back if the problem still occurs. By the way, I like very much the DLV
    influences in your mod.

    Salva

  11. #111
    LaMuerte's Avatar Senator
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    Default Re: Dawn of Conquest Total War v1.25 - Released!

    Quote Originally Posted by G|I|Sandy View Post
    LaMuerte,

    Glad to hear from one of the original DLVelopers!
    Thanks Sandy. But I'm afraid I'm not one of the original DLVelopers. I just playtested a whole lot of Battlefield Balance versions and did a manual. Just setting the record straight because I've been contacted by a few mod teams for permissions, which are not mine to give. Anyways , keep up the good work. Looking forward to the next update.

  12. #112

    Default Re: Dawn of Conquest Total War v1.25 - Released!

    Hey Sandy,

    I tried out Burgundy for ~50 turns. First of all, the battles are great!

    But I am kinda confused with the Generals loyalties. Is it intended
    that every General gets only 3 points in "loyal"?

  13. #113
    LaMuerte's Avatar Senator
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    Default Re: Dawn of Conquest Total War v1.25 - Released!

    Quote Originally Posted by Salva_ View Post
    Hey Sandy,

    I tried out Burgundy for ~50 turns. First of all, the battles are great!

    But I am kinda confused with the Generals loyalties. Is it intended
    that every General gets only 3 points in "loyal"?
    Raise your faction leader's authority. This helps a lot with keeping these ungrateful family members from rebelling.

  14. #114

    Default Re: Dawn of Conquest Total War v1.25 - Released!

    Quote Originally Posted by Salva_ View Post
    Hey Sandy,

    I tried out Burgundy for ~50 turns. First of all, the battles are great!

    But I am kinda confused with the Generals loyalties. Is it intended
    that every General gets only 3 points in "loyal"?
    Glad you like it! Yes, its intentionally set to 3. In other mods generals would get 5 starting loyalty. If nobody ever rebels, it defeats the purpose of loyalty in the game. In fact, I am thinking to reduce it to 2, but offset it with Lord titles such as Earl, Count, Duke of this and that etc, which each give loyalty bonus. Thus, you decide who to give these precious titles to. Anybody with a Disloyal trait would likely rebel.

    What about the economy? Is the balance ok? Do you find that late game your settlements generate too much income? I had 10k per turn in London before. I suppose the investments paid off.

    Sandy
    Last edited by G|I|Sandy; March 23, 2017 at 03:08 AM.

  15. #115
    isa0005's Avatar Campidoctor
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    Default Re: Dawn of Conquest Total War v1.25 - Released!

    any news on development for us?

  16. #116

    Default Re: Dawn of Conquest Total War v1.25 - Released!

    Quote Originally Posted by G|I|Sandy View Post
    Glad you like it! Yes, its intentionally set to 3. In other mods generals would get 5 starting loyalty. If nobody ever rebels, it defeats the purpose of loyalty in the game. In fact, I am thinking to reduce it to 2, but offset it with Lord titles such as Earl, Count, Duke of this and that etc, which each give loyalty bonus. Thus, you decide who to give these precious titles to. Anybody with a Disloyal trait would likely rebel.

    What about the economy? Is the balance ok? Do you find that late game your settlements generate too much income? I had 10k per turn in London before. I suppose the investments paid off.

    Sandy
    Personally, I like a lot of income and the income in this mod seems to me to be nicely balanced.

    I've always argued that these types of games should take away income altogether and allow the player to build automatically in cities and castles, and the recruitment of soldiers to be dependent on population. Realistic building and recruiting times should be used; certain building projects would take many, many, years to complete. (My humble opinion).

  17. #117

    Default Re: Dawn of Conquest Total War v1.25 - Released!

    Quote Originally Posted by isa0005 View Post
    any news on development for us?
    Honestly, I lost momentum since the last patch. Rest assured, I will continue the development soon.

    Quote Originally Posted by Rick View Post
    Personally, I like a lot of income and the income in this mod seems to me to be nicely balanced.

    I've always argued that these types of games should take away income altogether and allow the player to build automatically in cities and castles, and the recruitment of soldiers to be dependent on population. Realistic building and recruiting times should be used; certain building projects would take many, many, years to complete. (My humble opinion).
    I appreciate your feedback. Good to know the current balance is working out for you. Income is an important game mechanic that adds an extra dimension to gameplay. I would not remove it in this game genre. I love history, but too much history can ruin gameplay - just my opinion. I tried to get a nice balance here, mostly focusing on gameplay without any debilitating and frustrating "historical" restrictions on the player. Although, I have to admit, this mod could use more historical features. But that's not the priority. I will try to expand the map first and let someone else perfect the historical bits later, if anyone is up to that task.

    Sandy
    Last edited by G|I|Sandy; March 27, 2017 at 06:15 AM.

  18. #118
    isa0005's Avatar Campidoctor
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    Default Re: Dawn of Conquest Total War v1.25 - Released!

    Fair enough, glad to hear it keep up you're beautiful work!

  19. #119

    Default Re: Dawn of Conquest Total War v1.25 - Released!

    Great Mod Sandy.
    Why would you recommend Medium/medium difficulty? Is it unbalanced on vh/vh?

  20. #120

    Default Re: Dawn of Conquest Total War v1.25 - Released!

    This is really cool, awesome!

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