Are these normal?

Thread: Are these normal?

  1. Frtigern's Avatar

    Frtigern said:

    Default Are these normal?

    I'm trying to figure out why my campaign just CTD suddenly without any warning message. Happens after I click on an icon. Maybe I need LAA? Anyways looking at the log I did notice these. Are they supposed to be there? I only posted first and last lines of each type of script execution error.

    Code: [View]
    20:54:20.189 [game.script] [error] Script execution error for <label_unit>, at line 19601, in mods/EBII/data/world/maps/campaign/imperial_campaign/campaign_script.txt: label_unit referenced non-existent unit
    ...
    21:07:18.284 [game.script] [error] Script execution error for <label_unit>, at line 19663, in mods/EBII/data/world/maps/campaign/imperial_campaign/campaign_script.txt: label_unit referenced non-existent unit
    
    
    21:07:18.284 [game.script] [error] Script execution error for <unit_set_experience>, at line 19679, in mods/EBII/data/world/maps/campaign/imperial_campaign/campaign_script.txt: 
    Error in battle script command 'unit_set_experience': invalid unit label 'Eu4'.
    ...
    21:07:18.289 [game.script] [error] Script execution error for <unit_set_experience>, at line 19715, in mods/EBII/data/world/maps/campaign/imperial_campaign/campaign_script.txt: 
    Error in battle script command 'unit_set_experience': invalid unit label 'Eu40'.
    
    
    21:07:18.291 [game.script] [error] Script execution error for <release_unit>, at line 19745, in mods/EBII/data/world/maps/campaign/imperial_campaign/campaign_script.txt: 
    Error in battle script command 'release_unit': invalid unit label 'MAu21'.
    ...
    21:07:18.300 [game.script] [error] Script execution error for <release_unit>, at line 19804, in mods/EBII/data/world/maps/campaign/imperial_campaign/campaign_script.txt: 
    Error in battle script command 'release_unit': invalid unit label 'Eu40'.
    
    
    21:07:18.301 [game.script] [error] Script execution error for <define_unit_group>, at line 19818, in mods/EBII/data/world/maps/campaign/imperial_campaign/campaign_script.txt: 
    Error in battle script command 'define_unit_group': unit 'MAu1' is already in a unit group.
    ...
    21:07:18.306 [game.script] [error] Script execution error for <define_unit_group>, at line 19820, in mods/EBII/data/world/maps/campaign/imperial_campaign/campaign_script.txt: 
    Error in battle script command 'define_unit_group': invalid unit label 'Eu40'.
    Swords don't kill people, people with swords kill people.
     
  2. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: Are these normal?

    Those are just normal battle script processing traces. They're reporting the fact that particular unit types, for which special BAI lines are included, aren't present.

    What's the last error and the one just before that?

    M2TW is an old game, and can only use 2Gb of RAM regardless of how much you have. That can make memory leaks pretty common.
     
  3. Frtigern's Avatar

    Frtigern said:

    Default Re: Are these normal?

    My last two errors are these:

    Code: [View]
    20:50:46.035 [game.script] [error] Trigger processing error in <AkrophylaxToSeleukidStrategosAutokrator> 
    : PercentageUnitCategory needs a living character with an army.
    
    20:50:46.035 [game.script] [error] Trigger processing error in <AkrophylaxToSeleukidStrategosAutokrator> 
    : PercentageUnitCategory needs a living character with an army.
    before these kinds of errors, I get these:

    Code: [View]
    20:04:13.733 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 25218, column 3
    Building DB error - culture db max settlement level differs from building db max settlement level for faction f_casse (bdg city vs clt large_city)
    ...
    20:04:13.745 [script.err] [error] Script Error in mods/EBII/data/export_descr_buildings.txt, at line 25218, column 3
    Building DB error - faction f_bellouakoi has gap in building prior to stock_two
    Swords don't kill people, people with swords kill people.
     
  4. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: Are these normal?

    They're all false positives. The second group in particular are irrelevant, it's just saying there's more than one upgrade path from a building tree.
     
  5. Frtigern's Avatar

    Frtigern said:

    Default Re: Are these normal?

    Well I guess the log doesnt show anything about my CTDs or another weird issue where all buttons and icons change their images. Have been having these issues since EB2 was released but I just live with them now, its just annoying.

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    Swords don't kill people, people with swords kill people.