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Thread: Risorgimento 1859 - The Franco-Austrian War

  1. #121

    Default Re: Risorgimento 1859 - The Franco-Austrian War

    The reloading times are already very fast compared to my other mods. I'm not a fan of five minute battles. If it were for me, a decent engagement should last at least 1 hour; they take no more than 40 minutes at present. Depending on who you are playing as, you will also notice a great difference in terms of speed. The French move much faster than the Austrians, as well as the Italian light infantry that is expert in mountain warfare and uses tortuous terrain to its advantage.
    The Austrians on the other hand have a much greater accuracy and reloading speed due to their new rifled muskets and specialized Jager units. You must also take into account if the unit is tired or not, for when men are tired, the accuracy is greatly depleted. As an additional note, soldiers in this era still used Napoleonic tactics and were not used to aim at specific targets, they concentrated their fire in the general direction of the enemy. The entire purpose of the mod is to illustrate this transition since the Austrian light infantry already trained with aiming in mind and took a sizeable number of officers' lives.
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  2. #122

    Default Re: Risorgimento 1859 - The Franco-Austrian War

    I don't want mess this topic, I only would like to try latest version of your mod, but I have such a problem, but I do not know if this problem really exist? The point is that some time ago I stopped playing completely Napoleon Total War (and empire) for one reason: I always had the impression that the shooters in Napoleon completely ignore the fact that something is blocking their shot area (hill, building, friendly unit!) and shoots anyway wasting missiles and killing fiendly soldiers who are in front of them. I did not notice this in shogun 2, so I'm just playing it. What's the truth?

  3. #123

    Default Re: Risorgimento 1859 - The Franco-Austrian War

    Just play in first person view so you can follow the bullet's trajectory and see where it lands. You'll discover that the bullets indeed hit the ground. Of course, there's friendly fire, so if you shoot your allies that you positioned in front of the ones that open fire, well, that's kind of your own fault mate...
    My Mods and Projects

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  4. #124
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    Default Re: Risorgimento 1859 - The Franco-Austrian War

    Quote Originally Posted by Sirlion View Post
    The reloading times are already very fast compared to my other mods. I'm not a fan of five minute battles. If it were for me, a decent engagement should last at least 1 hour; they take no more than 40 minutes at present. Depending on who you are playing as, you will also notice a great difference in terms of speed. The French move much faster than the Austrians, as well as the Italian light infantry that is expert in mountain warfare and uses tortuous terrain to its advantage.
    The Austrians on the other hand have a much greater accuracy and reloading speed due to their new rifled muskets and specialized Jager units. You must also take into account if the unit is tired or not, for when men are tired, the accuracy is greatly depleted. As an additional note, soldiers in this era still used Napoleonic tactics and were not used to aim at specific targets, they concentrated their fire in the general direction of the enemy. The entire purpose of the mod is to illustrate this transition since the Austrian light infantry already trained with aiming in mind and took a sizeable number of officers' lives.
    Well, you're right. Sadly, playing a PC game, it's not always easy finding 40 full minutes to play a single battle, but I think historical accuracy is an altar well worth some sacrifice.

    Frequently it happens that this inconclusive musket fire produces on me a form of growing anxiety, concerining my men (Are they doing well? Have I read with the needed care their cratteristics? What are they doing? What's going on there?), concerning the way in which I'm using them (What's wrong? Are they well positioned? Do I need to get them closer to the enemy to maximalize their firepower?), concerning the twisted AI behavior (Is all this musketry just a trick used by AI to maximalize the better quality of its troops, or to distract my attention from the real target of the enmey plan? Do I need to start now a charge, to be first in hitting the enemy?) and all in all the effect is really painful, but now I ask: wasn't this painful feeling exactly the feeling of any commander during the Napoleonic and post-Napoleonic era?

    So, with some perplexity and some regret, I state that, yes I agree with those painfullly long ingame battles! They are historically accurate, actually in them the combat time of real battles is scaled down from a whole day of fights (as at Magenta, Solferino e San Martino with 18 hours, Montebello with its 9 hours, without forgetting the exceptionally short, but also exceptionally bloody carnage of Melegnano with its two hours of intense fights ..), to just 40 minutes of gaming pain, which is also an intellectual visive pleasure, seen the great graphic quality of the units.

  5. #125

    Default Re: Risorgimento 1859 - The Franco-Austrian War

    I have to say, for me personally, the "painful" part of the combat comes from the sheer level of preparation, training, supply gathering, foraging, recruitment, bureaucracy, administrative and service duties those men had to endure, gather, or learn from\to, before meeting an untimely death on the battlefield.
    I believe reading so many documents, personal accounts and detailed descriptions of unit formations, drill manuals and first-hand witness reports made me realize that personal tragedies of the single men, while still terrible, are just a small part of the massive war machine of the 18th and 19th century. Such great behemoth encompassing so many disciplines, and each man representing one of them, made me care more about the numbers dwindling on the result screen not because of the horror of war in itself, but because I found it a pity; trained, prepared, months in drill school, attached to the regiment etc, and then suddenly all of this tremendous effort from countless parties goes into the dust.

    This has always encouraged me to take the most safe approach with the minimal amount of losses, and I found it best suited for prolonged battles where thinking strageically isnt necessarily a rush to the better point in the map or a fight to the last man. One very rewarding aspect of this system of mine I found in Realism Core v5 for LME4 in which I've applied the same criteria: when an ambush battle ensues, even in the most dangerous situation - against a river bank for example - you can still pull something off of it, with a lot of sacrifice and a good eye, much in the guise of the Berezina. But you also have the option to slowly turn around, delay the enemy with some cavalry, and retreat the rest of your army to safety to fight another day, which in vanilla was never truly possible. I believe no matter the consequences, a battle of this magnitude, with this kind of gameplay and gameplan, should always have options. A 5 minutes arcade battle will never be able to satisfy.
    Last edited by Sirlion; August 06, 2017 at 02:56 PM.
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  6. #126
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    Default Re: Risorgimento 1859 - The Franco-Austrian War

    I'm playing a Piedmontese campaign and (as you can see) I find the battles absolutely great and immensely fun!



    But I've a big problem: my Piedmontese army has few units of cavalry but in my cities I can recruit only Carabinieri and Ussari di Piacenza, is this an intended mod's feature? Or is it a problem (maybe of installation) of the mod?

  7. #127
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    Default Re: Risorgimento 1859 - The Franco-Austrian War

    Sirlion, sorry for double posting, but not having received any answer, before uninstalling Napoleon to reinstall the Mod, I ask again:

    In my Piedmontese campaign, even though my armies have few units of Cavalry, like Dragoons and Lancers, in my cities, I can't recruit any kind of horse unit apart Carabinieri and Ussari, is this feaure intended or is it a bug, due to some error I made instelling the Mod files?

    Now in Italian, just to be more clear, seen the low quality of my English:

    "Sirlion, nella mia campagna piemontese, sebbene all'inizio mi siano assegnante alcune (poche) unitÓ di cavalleria, quali Dragoni e Lancieri, in gioco io non posso reclutare nessuna di queste unitÓ nei miei centri urbani, dove posso contare solo su Carabinieri ed Ussari, che erano unitÓ abbastanza particolari e specialistiche e non certo Cavalleria di Linea, quindi la mia domanda Ŕ: tutto ci˛ Ŕ una scelta deliberata, o pi¨ semplicemente Ŕ dovuto a qualche errore da me commesso nell'installazione del Mod?

    Se deciderai di rispondermi, grazie in anticipo; se per qualche motivo invece non risponderai, grazie lo stesso per questa fantastica Mod."


    (transl: "If you'll decide to give me an answer, thanks in advance; if for some reason you will not answer me, thanks in any case for this fantastic Mod!")

  8. #128

    Default Re: Risorgimento 1859 - The Franco-Austrian War

    I've placed some quite heavy restrictions on number of units available for France and Italy. Check the cities that give you problems and report them back to me. Some have an hardcoded limit of some sort which I cannot lift and therefore wont spawn units at all.
    My Mods and Projects

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    - Developer for Victoria Total War (ETW) unit modeller \ texturer
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  9. #129
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    Default Re: Risorgimento 1859 - The Franco-Austrian War

    Torino => Ussari e Carabinieri.

    Cuneo, Aosta, Genova, Alessandria (and Novara) => Ussari

    This is my situation, and I find pretty weird that Hussards can be recruited almost everywhere because Hussards were a minimal part of Piedmontese cavalry, I think you should put Cavalleggeri in place of them.

    I mean that I need more guys like these ..



    .. than Hussrds of Piacenza, or Caramba (even though your Hussards are fantastic! )!

  10. #130

    Default Re: Risorgimento 1859 - The Franco-Austrian War

    The Cavalleggeri can be recruited with Barracks and above. And I've figured out the problem, I forgot to add it in the list of available units for Piedmont... thank you for reporting, I'll fix this by tomorrow. You should be able to recruit Cavalleggeri everywhere by then provided you hvae the correct buildings.
    My Mods and Projects

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    - Developer for Victoria Total War (ETW) unit modeller \ texturer
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  11. #131
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    Default Re: Risorgimento 1859 - The Franco-Austrian War

    Quote Originally Posted by Sirlion View Post
    The Cavalleggeri can be recruited with Barracks and above. And I've figured out the problem, I forgot to add it in the list of available units for Piedmont... thank you for reporting, I'll fix this by tomorrow. You should be able to recruit Cavalleggeri everywhere by then provided you hvae the correct buildings.
    Thanks Sirlion! Will You post the fix as a single file or will you correct the main Mod file?

    (Italian: Posti un piccolo file di correzione oppure correggi il file principale della Mod? In ogni caso GRAZIE!!!)

    Mi dispiace ma attualmente non posso darti +Rep per ragioni indipendenti dalla mia volontÓ, anche se secondo me ti meriti tutta la reputazione e tutto il bene del mondo!

  12. #132

    Default Re: Risorgimento 1859 - The Franco-Austrian War

    Prego. I'll have to update Risorgimento_main in its entirety I'm afraid. But I'll add some more stuff to make the download worth it.
    My Mods and Projects

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  13. #133
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    Default Re: Risorgimento 1859 - The Franco-Austrian War

    Quote Originally Posted by Sirlion View Post
    Prego. I'll have to update Risorgimento_main in its entirety I'm afraid. But I'll add some more stuff to make the download worth it.
    New stuff? Really? Great news!

    Just two more questions: Piedmontese Lancers: where should they be recruited? and what's about Red Skirts and also in this case, where can we recruit them?

    Another question: playing the Piedmonteses, I'm tempted by an evil option, but actually I don't know what it may happen if I decide to follow my instinct, so, I ask: is it possible attacking the Grand Duchies?

    Let me post some music to create the right atmosphere and make lighter the wait: "Marche de Savoye"


    Last edited by Diocle; September 04, 2017 at 01:37 PM.

  14. #134

    Default Re: Risorgimento 1859 - The Franco-Austrian War

    I prefer "Io vorrei che a Metternicche" but it would be best not to post it here as someone might find it... rather offensive, I know for a fact our Austrian friends are very sensitive. Ahem, anyway, Red Shirts are unrecruitable because of their limited number and strategic mobility during this campaign. So you would need to use them very wisely. As for Lancers, I made recruitment very simple due to the nature of the campaign, so you just need army barracks and above.
    You "could" attack the Duches however they are not implemented at all, so you would have battles with 18th century units and they are scripted not to move or interfere with the war itself. This is also because I have not enough info on their uniforms in this period.
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  15. #135
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    Default Re: Risorgimento 1859 - The Franco-Austrian War

    May I ask you Sirlion, if you have already completed the new stuff and the small fix? If so, do I need to download again the main Mod file? Do I need to overwrite my previous installation?

  16. #136

    Default Re: Risorgimento 1859 - The Franco-Austrian War

    At the moment I have my hands full with 2 pronects at once and several self imposed deadlines that I'm likely not able to meet as well as I would have limed to. Therefore please be patient. I always make an announcement when new content is added.
    My Mods and Projects

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    - Developer for 1800 (ETW) battle mechanics, unit stats
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  17. #137
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    Default Re: Risorgimento 1859 - The Franco-Austrian War

    OK! Sorry Sirlion, I'll eagerly await for you to kick out Austrians from Lombardy!

    Good work, take your time and as he used to say my grandad .. "Dagela avanti un passo, delizia del mio cuore!"

    Last edited by Diocle; September 11, 2017 at 07:51 AM.

  18. #138

    Default Re: Risorgimento 1859 - The Franco-Austrian War

    I return to this mod regularly, I really love Sirlion's battle settings. One question - Sirlion, did you consider also Italian war of 1848-1849?

  19. #139

    Default Re: Risorgimento 1859 - The Franco-Austrian War

    I have considered many wars but each one requires a huge amount of dedication for research, uniform planning \ making, and scripting. At the moment I'm way too busy with another project - you can tell by the amount of time it's taking me to fix a simple table for Risorgimento - so if I'll do any other war it'll be probably either Russo-Japanese or Crimean. I've gathered samples, images, and a considerable amount of info on both, so we'll see.
    My Mods and Projects

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    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
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  20. #140

    Default Re: Risorgimento 1859 - The Franco-Austrian War

    I hope Crimean war will be first, it is my favorite. Modern wars like Russo-Japanese and Balkan wars of 1912. and 1913. are precursors to WW1 where the tactic is completely different and based on firepower of artillery which became in WW1 the main killer - inflicting 75% of all losses. Did you think some time to use your settings and make a realism mod in vanilla Empire Total War or for any other mod for ETW, not taking into account your projects like 1800 and Vicotria. Btw I tried almost all modifications for NTW here and I must say of all I cherish the most your settings for LME. When I play with your settings I have a feeling of real battalions deploying. And also because units are slower skirmishers now have purpose since they can run away and really cover the advancement of troops.
    Last edited by Gustav Mahler; October 15, 2017 at 10:58 AM.

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