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Thread: Rome Total Realism Anábasis III

  1. #121

    Default Re: Rome Total Realism Anábasis III

    The modified city of Babylon is avalaible on campaing, codified as a speciphic city plan. Then it is avalaible for a custom battle as well. In addition, the Tombs of Hegra are coded on the region of Hegra on campaign, and also they are coded to be avaliable as a custom location for custom battle as well.


    Many other landmarks will be added. I have a beautiful port of Carthage and many other little projects that I want to preserve hidden until I can show them...

    =)

    ROME TOTAL REALISM ANABASIS FORUM: HERE

  2. #122

    Default Re: Rome Total Realism Anábasis III


    RTRA III Cinematic Intro Available here
    Last edited by Frunk; May 16, 2020 at 11:31 PM. Reason: YouTube embedding.

  3. #123

    Default Re: Rome Total Realism Anábasis III

    Quote Originally Posted by Cyrus_123 View Post

    RTRA III Cinematic Intro Available here
    Thank so much!! You are in the list of contibutors of RTRA. Great job!
    Last edited by Solon de Atenas; May 18, 2020 at 02:59 PM.

    ROME TOTAL REALISM ANABASIS FORUM: HERE

  4. #124

    Default Re: Rome Total Realism Anábasis III

    The mod is looking amazing! +rep

  5. #125

    Default Re: Rome Total Realism Anábasis III

    The RTRA III units updated until today.


    ROMANI



    PERGAMONOI



    BAKTRIOI (INCOMPLETE)



    MAKEDONIKOI



    PTOLEMAIKOI



    SELEUKIDAI (INOMPLETE)



    POENI



    HAEDUI



    ICENI



    NABATAIOI



    SABAIOI



    LAKEDAIMONIOI



    HELLENIKOI



    LUSITANI



    Last edited by Solon de Atenas; July 16, 2020 at 03:16 PM.

    ROME TOTAL REALISM ANABASIS FORUM: HERE

  6. #126
    Nelduin's Avatar a.k.a ALG & echuu
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    Default Re: Rome Total Realism Anábasis III

    Great rosters!

  7. #127
    isa0005's Avatar Campidoctor
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    Default Re: Rome Total Realism Anábasis III

    Wonderful work!

  8. #128

    Default Re: Rome Total Realism Anábasis III

    Germanic warriors of RTRA III

    First line: Suebi faction units.
    Second and third line: AOR Germania, seven units (from left to right). Next are Unique & Mercs, nine units:



    - Balti/Aesti axemen
    - Batavi warriors
    - Chatti warriors
    - Cherusci warriors
    - Cimbri/Teutoni warriors
    - Bastarni warriors
    - Suebi mercenaries
    - Chauci pirates
    - Sicambri horsemen





    Some germanic heads...




    =)

    ROME TOTAL REALISM ANABASIS FORUM: HERE

  9. #129
    isa0005's Avatar Campidoctor
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    Default Re: Rome Total Realism Anábasis III

    Is there/ will there be an English release for this?

  10. #130

    Default Re: Rome Total Realism Anábasis III

    Not the first realase, but I´m planning that.

    ROME TOTAL REALISM ANABASIS FORUM: HERE

  11. #131
    isa0005's Avatar Campidoctor
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    Default Re: Rome Total Realism Anábasis III

    Quote Originally Posted by Solon de Atenas View Post
    Not the first realase, but I´m planning that.
    Cool looking forward to the English release!

  12. #132

    Default Re: Rome Total Realism Anábasis III

    It looks amazing. What about my favourite faction - rome? Will they have cursus honorum? And if yes it will be similar like in RTRVII or you have your own way for this?

  13. #133

    Default Re: Rome Total Realism Anábasis III

    Thanks!

    I finished the map, but I´m still working on eastern factions. Until this point I didn´t renew the traits and ancillares, so by now, I didn´t make anything new about this topic. I have planning to create a new system of traits, but still I have no develop how to implement Cursus Hnorum or similar politics traits.

    I will publish new things very soon.

    =)

    ROME TOTAL REALISM ANABASIS FORUM: HERE

  14. #134

    Default Re: Rome Total Realism Anábasis III

    Incredible work that you are doing. My sincere congratulations. It seems spectacular to me. I am looking forward to trying it.


    However, I have tried to download Rome Total Realism Anábasis Gold Edition 2.0, but in the forum rtranabasis.foroactivo the administrator has not yet authorized me to activate the account after registration.

  15. #135

    Default Re: Rome Total Realism Anábasis III

    I´m going to activate all the new members on the forum, in case that you want to enter.

    Recently, I have improved arabian units, I have finished anatolian AOR and preparing to produce eastern units after compilate many resoources.

    Here a leave some screens. By the way I´m much more active in Discord on Rome Total War Community.

    Phrygian axemen


    Galatian warrior


    Syrian archer


    Anatolian pantodapoi



    ROME TOTAL REALISM ANABASIS FORUM: HERE

  16. #136

    Default Re: Rome Total Realism Anábasis III

    Some units added to AOR Media & AOR Persia









    Last edited by Solon de Atenas; January 06, 2021 at 10:13 AM.

    ROME TOTAL REALISM ANABASIS FORUM: HERE

  17. #137

    Default Re: Rome Total Realism Anábasis III

    Nostalgic unit: MELOPHOROI (Persian Inmortals)









    AOR Persia: DORYPHOROI (Hellenized Persian Spearmen)




    ROME TOTAL REALISM ANABASIS FORUM: HERE

  18. #138
    leoni's Avatar Campidoctor
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    Default Re: Rome Total Realism Anábasis III

    happy new year to you and all modders-players....its just wonderful to follow this progress

  19. #139

    Default Re: Rome Total Realism Anábasis III

    Thanks so much leoni, happy new year to you.

    RTW Mods are alive!!

    ROME TOTAL REALISM ANABASIS FORUM: HERE

  20. #140
    BagaturSasha's Avatar Invictus
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    Default Re: Rome Total Realism Anábasis III

    Great progress, sir!


    Author of the book "Legends of Moon Landscape"

    also author of the book "Volcanorium" and other works too.

    https://wiki.twcenter.net/index.php?...r:BagaturSasha
    My Wiki page
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