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Thread: Rome Total Realism Anábasis III

  1. #121

    Default Re: Rome Total Realism Anábasis III

    The modified city of Babylon is avalaible on campaing, codified as a speciphic city plan. Then it is avalaible for a custom battle as well. In addition, the Tombs of Hegra are coded on the region of Hegra on campaign, and also they are coded to be avaliable as a custom location for custom battle as well.


    Many other landmarks will be added. I have a beautiful port of Carthage and many other little projects that I want to preserve hidden until I can show them...

    =)

    ROME TOTAL REALISM ANABASIS FORUM: HERE

  2. #122

    Default Re: Rome Total Realism Anábasis III


    RTRA III Cinematic Intro Available here
    Last edited by Frunk; May 16, 2020 at 11:31 PM. Reason: YouTube embedding.

  3. #123

    Default Re: Rome Total Realism Anábasis III

    Quote Originally Posted by Cyrus_123 View Post

    RTRA III Cinematic Intro Available here
    Thank so much!! You are in the list of contibutors of RTRA. Great job!
    Last edited by Solon de Atenas; May 18, 2020 at 02:59 PM.

    ROME TOTAL REALISM ANABASIS FORUM: HERE

  4. #124

    Default Re: Rome Total Realism Anábasis III

    The mod is looking amazing! +rep

  5. #125

    Default Re: Rome Total Realism Anábasis III

    The RTRA III units updated until today.


    ROMANI



    PERGAMONOI



    BAKTRIOI (INCOMPLETE)



    MAKEDONIKOI



    PTOLEMAIKOI



    SELEUKIDOI (INOMPLETE)



    PUNICI



    HAEDUI



    ICENI



    NABATAIOI



    SABAIOI



    LAKEDAIMONIOI



    HELLENIKOI



    LUSITANI




    ROME TOTAL REALISM ANABASIS FORUM: HERE

  6. #126
    Nelduin's Avatar a.k.a ALG & echuu
    Join Date
    Sep 2006
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    France
    Posts
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    Default Re: Rome Total Realism Anábasis III

    Great rosters!

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