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  1. #1

    Default About Music

    What about music in Ancient Empires ? Could be possible to have RTW1 music added or being enabled ?

  2. #2

    Default Re: About Music

    Possibly, its something that we aren't sure we as a team can achieve, and if we can it may take a fair long while to do.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  3. #3

    Default Re: About Music

    Maybe you could using "RTW1 music mod" for Rome II, or asking the dev team who did it ?

  4. #4

    Default Re: About Music

    Unfortunately the Rome 2 music tools and mods do not work in Attila.
    Vespasian's own: Up the Augusta! For Cato!

    AE: Battle Balancing and BAI.

  5. #5

    Default Re: About Music

    Ok, it would be very nice and more immersive. By the way, have you a solution for playing campaign with more than 2 players ?

  6. #6

    Default Re: About Music

    There is no mod tools released that allow editing of the music in Attila. This is due to CA needing to buy out the contract for version of the audio software they used for the game. They did it for Rome 2 after about 2 years of the game being out so it would be a matter of waiting for Attila. Also 2 player campaign is pretty well hard coded in, doubt there would be much, if any way to change that.

  7. #7

    Default Re: About Music

    im not 100% sure but rise of mordor experienced this its that the rome 2 music files were editable but the attila ones were not.

  8. #8
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: About Music

    Petellius, ABH and the rest of the team know this but this is for you fans I guess.
    Music is editable in Attila, just the team that worked out how won't/can't tell anyone how to do it. They made a thread recruiting people for their mod, but haven't replied to those of us who asked how they did it ='(



  9. #9

    Default Re: About Music

    Please keep trying!

  10. #10

    Default Re: About Music

    It would be soooo nice ... Add 2+ multi and you have the perfect game.

  11. #11

    Default Re: About Music

    Music is editable in Attila, just the team that worked out how won't/can't tell anyone how to do it. They made a thread recruiting people for their mod, but haven't replied to those of us who asked how they did it ='(
    Yes. They haven't really said what they did to get Wwise to work. There is another way to modify music, but you are doing it blind unless you can open up the CA audio files to at least listen to them (which I have not been able to get to work, despite a few attempts). You would also have to be able to convert any audio you wanted into the proper format (another thing I can't get to work) unless you have it already. So, that's not a great method.

    I've tried to bring this to the attention of CA without much luck. There's no indication at this time that they'll be releasing an updated version of their tools for Attila despite, in their own words, the process not costing them any money or being particularly time consuming. They have the license with Wwise to do it. So I have some frustration there. It's possible there's information they haven't released publicly on this or that it's a bit more difficult than previously stated.

    Please keep trying!
    That we will do. Though, it is on the backburner at the moment as we try to get a campaign released.


  12. #12

    Default Re: About Music

    these guys know there stuff people, so if there was something they could do they would definitely add it to their already great mods!

  13. #13

    Default Re: About Music

    Quote Originally Posted by Gamersville101 View Post
    these guys know there stuff people, so if there was something they could do they would definitely add it to their already great mods!
    I wouldn't necessarily agree with that statement.

    There is something that can be done, it's just as-of-yet the solution is unknown.
    modificateurs sans frontières

    Developer for Ancient Empires
    (scripter, developed tools for music modding, tools to import custom battle maps into campaign)

    Lead developer of Attila Citizenship Population Mod
    (joint 1st place for Gameplay Mods in 2016 Modding Awards)

    Assisted with RMV2 Converter
    (2nd place for Warscape Engine Resources in 2016 Modding Awards)

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