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Thread: [Farewell]True Legions for True Romans / Obsolete

  1. #41

    Default Re: [Submod]Legionaire' Early Republic /Released phase-1

    Quote Originally Posted by Solitudo View Post
    Good news: it seems the angle variation is doing the trick, so no more clipping in the next update.
    Great to hear!

  2. #42

    Default Re: [Submod]Legionaire' Early Republic /Released phase-1

    Quote Originally Posted by Solitudo View Post
    Good news: it seems the angle variation is doing the trick, so no more clipping in the next update.
    Thank you!

  3. #43
    Maetharin's Avatar Senator
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    Default Re: [Submod]Legionaire' Early Republic /Released phase-1

    Canīt wait for these puppies to be finished
    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

    ​Me

  4. #44

    Default Re: [Submod]Legionaire' Early Republic /Released phase-1

    Small teaser for upcoming Marian expansion,

    From early testing phase
    Spoiler Alert, click show to read: 


  5. #45

    Default Re: [Submod]Legionaire' Early Republic /Released phase-1

    looking good, the white ones seem a bit thin though. Could be the angle.

  6. #46

    Default Re: [Submod]Legionaire' Early Republic /Released phase-1

    Looking nice!

  7. #47

    Icon12 Re: [Submod]Legionaire' Early Republic /Released phase-1

    Quote Originally Posted by Little Legionaire View Post
    Small teaser for upcoming Marian expansion,

    From early testing phase
    Spoiler Alert, click show to read: 

    THANK YOU!

  8. #48
    Maetharin's Avatar Senator
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    Default Re: [Submod]Legionaire' Early Republic /Released phase-1

    love the way they look, but will the boss of the bigger one be modeled out?
    You can see that itīs flat when looking at it from the side, looks perfect from the front though

    The other shield looks awesome as well, maybe the spina could be a bit more pronounced as with the Republican one.
    Now the nonplusultra would be if Solitudo found the time to mix up the bosses of this and the republican shields
    But that would be early Christmas this year

    But all of this is nitpicking, they look awesome!
    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

    ​Me

  9. #49

    Default Re: [Submod]Legionaire' Early Republic /Released phase-1

    Quote Originally Posted by Maetharin View Post
    love the way they look, but will the boss of the bigger one be modeled out?
    You can see that itīs flat when looking at it from the side, looks perfect from the front though

    The other shield looks awesome as well, maybe the spina could be a bit more pronounced as with the Republican one.
    Now the nonplusultra would be if Solitudo found the time to mix up the bosses of this and the republican shields
    But that would be early Christmas this year

    But all of this is nitpicking, they look awesome!
    Nitpicking at its best But as i said its just an "early" testing.

    This phase will include regular Legionary Cohort update (Capita Censi, Legionarii, Veteranii, Primas and such). I hope within a week we'll be able to release this phase and,

    Solitudo fixed the early scutum clippings and the early scutums also will be updated accordingly. Plus, if i can spare much more time. I plan to update couple more AOR units of Italian Peninsula as a bonus.

    Stay tuned fellow friends,

  10. #50

    Default Re: [Submod]Legionaire' Early Republic /Released phase-1

    There are actually no bosses or spines in the picture. Drawing them directly on the shield is very useful for the last level of detail, but when the models will be completed you won't notice anything strange.

  11. #51
    Maetharin's Avatar Senator
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    Default Re: [Submod]Legionaire' Early Republic /Released phase-1



    Ähum, I mean, very good, continue

    BTW LL, what would you think of giving Polybian Legions the smaller of the Maran shields too?
    It would add a little diversity besides "just" the colours and decals.
    Iīd actually go as far as giving all Scuta a time period of parallel existance with another model,
    to simulate new models being introduced and old ones going out of fashion.

    F.e. Vanilla -> Phase 1 -> small Phase 2 -> big Phase 2 -> Imperial

    So Camillan Legionaries would have a combination of the Vanilla and the Phase 1 shields.
    Polybian Phase 1 and the smaller Phase 2 shields.
    Marian have both of the Phase 2 shields.
    Imperial have a mix of the bigger Phase 2 and Imperial shields.

    Furthermore, could you guys add in that some of the bosses are made of iron?
    IMO it would add another layer of diversity
    Last edited by Maetharin; January 22, 2017 at 09:05 AM.
    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

    ​Me

  12. #52

    Default Re: [Submod]Legionaire' Early Republic /Released phase-1

    Great job, oval shield is perfect in my opinion. A small note to the second version here you can leave the shape of an oval shield with cut off top and bottom and leave the bulge running through the center of the target as the oval. It would be the temporary version. This is just my suggestion.
    Thank you for taking the time to these models.



    [IMG][/IMG]

  13. #53
    Maetharin's Avatar Senator
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    Default Re: [Submod]Legionaire' Early Republic /Released phase-1

    I think Iīve read something about Marius getting rid of the edges so his troops were able to carry the shield on the forked stick with all of the other stuff he made them carry.
    I wouldnīt really know where I read it though, so take it with a grain of salt.

    Maybe you could make another Phase 2 shield a bit less broad and more in line with the smaller one to simulate that the Scuta evolved in sequence.
    I wouldnīt really know where CA did get their Marian shield design anyway

    But then here I go nitpicking again

    BTW since you guys seem to know a lot more than I concerning 3D modeling and so forth, would it be possible to have really long spears with invisible back ends?
    Because then we could bypass the stupidity of CAīs models being always held in their middle.
    In more detail, would it be possible to model out a long spear, with the actual mesh going beyond the intended back?
    I mean as long as the intended back has a point, it should be possible to have one part of the spearīs mesh invisible without any obvious holes in it.

    To further illustrate my point, here a crude longitudinal section:

    <==============><=====|

    |---------------------------|------------|

    Head----------------intended back------actual end of mesh

    the part of the mesh which is supposed to be invisible just needs to have nothing as itīs designated texture
    Or did I fundamentally misunderstand how 3D modelling and texturing works in TW?

    Because if this worked, wouldnīt we be have actually accurate representations of spears in TW?
    Last edited by Maetharin; January 22, 2017 at 04:49 PM.
    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

    ​Me

  14. #54

    Default Re: [Submod]Legionaire' Early Republic /Released phase-1

    Quote Originally Posted by Maetharin View Post


    Ähum, I mean, very good, continue

    BTW LL, what would you think of giving Polybian Legions the smaller of the Maran shields too?
    It would add a little diversity besides "just" the colours and decals.
    Iīd actually go as far as giving all Scuta a time period of parallel existance with another model,
    to simulate new models being introduced and old ones going out of fashion.

    F.e. Vanilla -> Phase 1 -> small Phase 2 -> big Phase 2 -> Imperial

    So Camillan Legionaries would have a combination of the Vanilla and the Phase 1 shields.
    Polybian Phase 1 and the smaller Phase 2 shields.
    Marian have both of the Phase 2 shields.
    Imperial have a mix of the bigger Phase 2 and Imperial shields.

    Furthermore, could you guys add in that some of the bosses are made of iron?
    IMO it would add another layer of diversity
    I too would love if you did this LL!!

  15. #55

    Default Re: [Submod]Legionaire' Early Republic /Released phase-1

    Quote Originally Posted by Falco View Post
    I too would love if you did this LL!!
    That was a good suggestion i'll consider this to enrich polybian legion scutums. I was thinking something like this,


  16. #56

    Default Re: [Submod]Legionaire' Early Republic /Released phase-1

    Quote Originally Posted by Maetharin View Post
    In more detail, would it be possible to model out a long spear, with the actual mesh going beyond the intended back?
    I mean as long as the intended back has a point, it should be possible to have one part of the spearīs mesh invisible without any obvious holes in it.

    To further illustrate my point, here a crude longitudinal section:

    <==============><=====|

    |---------------------------|------------|

    Head----------------intended back------actual end of mesh

    the part of the mesh which is supposed to be invisible just needs to have nothing as itīs designated texture
    Or did I fundamentally misunderstand how 3D modelling and texturing works in TW?

    Because if this worked, wouldnīt we be have actually accurate representations of spears in TW?
    No. Spears were used like ancient Greeks showed very well in their depictions: overarm.
    Anyway, the idea you have is very easy to apply. There is no need to modify anything aside from the position of the spear.

  17. #57

    Default Re: [Submod]Legionaire' Early Republic /Released phase-1

    Quote Originally Posted by Solitudo View Post
    No. Spears were used like ancient Greeks showed very well in their depictions: overarm.
    Anyway, the idea you have is very easy to apply. There is no need to modify anything aside from the position of the spear.
    One of the many reasons I love EB2. It sucks CA dumbed Rome 2 down too much so mods like that couldn't be ported over. Imagine EB2 with Rome 2 graphics!

  18. #58

    Default Re: [Submod]Legionaire' Early Republic /Released phase-1

    It might be a bug with this combined with DEI but the early legions all have both the scabbard and sword at their waste which is not aligned when marching. Might have to remove the scabbard like they did for the mod itself.

  19. #59

    Default Re: [Submod]Legionaire' Early Republic /Released phase-1

    That was a good suggestion i'll consider this to enrich polybian legion scutums. I was thinking something like this,

    Good idea.

  20. #60
    Maetharin's Avatar Senator
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    Default Re: [Submod]Legionaire' Early Republic /Released phase-1

    Quote Originally Posted by opock View Post
    It might be a bug with this combined with DEI but the early legions all have both the scabbard and sword at their waste which is not aligned when marching. Might have to remove the scabbard like they did for the mod itself.
    I think LL will redo the variantmeshdefinitions anyway,
    and I image heīll take the current DeI definitions as base to make it faster

    Anyway thx for listening to my suggestions, and take your time, I prefer quality
    (Just a joke, work faster )

    BTW what kind of GEM preset are you using LL?
    Last edited by Maetharin; January 23, 2017 at 09:17 PM.
    "Ceterum censeo Carthaginem delendam esse!"

    Marcus Porcius Cato Censorius

    "I concur!"

    ​Me

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