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Thread: Harder Empire and Dwarven campaigns

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    Default Harder Empire and Dwarven campaigns

    I enjoy playing Dwarven or Empire factions the most so I combined some mods to make the campaign much harder when playing as those factions.

    My goals for this combo of mods were:
    -Slower overall expansion for human player owing to need to defend settlements from invading enemies
    -Better AI building decisions
    -Increase strength of horde factions (particularly beast men and orc hordes) and stronger evil faction
    -Old school sandbox experience where random factions may come to power
    -Removal of vanilla greenskin, dwarf, empire confederation spam
    -Possibility to trade with Kislev

    Examples of campaign experience (all same campaign):
    Turn 6: Skullsmashers attack recently conquered Eilhart


    Turn 22: Orc armies on three different fronts


    Turn 23: Extent of enemy orc expansion in the West


    Turn 33: The Zhufbar empire vs everyone


    Turn 33: Skulltakers and Crooked moon circling Grunburg




    So as Empire you will face attacks for the first ~30 turns from Redhorn(not always), regular Beastmen (not always), Crooked moon, Skullsmashers, and Skulltakerz.

    As Clan Angrund you deal with Broken Nose, Crooked moon mutinous gits, Crooked moon, and Skulltakerz.

    I haven't played as other dwarf faction so I don't know what that's like. Clan Angrund is definitely hardest one owing to increased upkeep.
    Neccesary mods Used:
    AI building and recruitment - (http://steamcommunity.com/sharedfile.../?id=761596200)
    Better AI - (http://steamcommunity.com/sharedfile.../?id=693097600)
    Campaigns of the old world - (http://steamcommunity.com/sharedfile.../?id=761660190)
    Conquer Anywhere - Beastmen edition - (http://steamcommunity.com/sharedfile.../?id=733407545)
    Diplomatic Options - Liberate all factions - (http://steamcommunity.com/sharedfile.../?id=763716357)
    Diplomatic Options - No Confederation - (http://steamcommunity.com/sharedfile.../?id=691669566)
    Heroes Only Max Level 60 - (http://steamcommunity.com/sharedfile.../?id=703887650)
    Home Region Bonus: Larger Bonus - (http://steamcommunity.com/sharedfile.../?id=696028870)
    Instant Quest Battles - (http://steamcommunity.com/sharedfile.../?id=808802871)
    Less Replenishment (-40%) - (http://steamcommunity.com/sharedfile.../?id=772350212)
    Loreful Diplomatic Affinity - (http://steamcommunity.com/sharedfile.../?id=763350559)
    Maximum Level 60 for Generals - (http://steamcommunity.com/sharedfile.../?id=692703514)
    More Hordes - (http://steamcommunity.com/sharedfile.../?id=736130212)
    No Public Order Penalty from Difficulty - (http://steamcommunity.com/sharedfile.../?id=690960863)
    Orc Trade - All - (http://steamcommunity.com/sharedfile.../?id=690907487)
    Rise of the Beastment - (http://steamcommunity.com/sharedfile.../?id=819127007)
    True Hordes: Beastment Divided - (http://steamcommunity.com/sharedfile.../?id=733908336)
    Zone of Control - (http://steamcommunity.com/sharedfile.../?id=738390948)

    You can also add additional mods like tier 4 settlements, RoR (vanilla), etc. but these are the main ones needed to have the same campaign experience as example pictures. I play on Very Hard campaign AI/normal battle AI

    TL;DR: Combine above mods for a much harder Dwarven or Empire campaign
    Last edited by tgoodenow; December 27, 2016 at 02:15 AM.

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