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Thread: Medieval Kingdoms Total War: The Golden Horde

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  1. #1

    Default Re: Medieval Kingdoms Total War: The Golden Horde

    Quote Originally Posted by Dontfearme22 View Post
    Could you be specific on what is incorrect, and then a more accurate alternative?
    The orange and grey pointy hats are Cuman, but the robes look fine to me.

  2. #2
    Dontfearme22's Avatar Campidoctor
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    Default Re: Medieval Kingdoms Total War: The Golden Horde

    Quote Originally Posted by Lucem Mundum View Post
    The orange and grey pointy hats are Cuman, but the robes look fine to me.
    The Shapka's? I was under the impression that Rus wore them too, but if not then i'll take them out.

    --EDIT-- took them out from the Rus Archers just as a precaution
    Last edited by Dontfearme22; December 30, 2016 at 01:13 PM.

  3. #3
    Beregond's Avatar TWC boomer
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    Default Re: Medieval Kingdoms Total War: The Golden Horde

    Quote Originally Posted by Dontfearme22 View Post
    The Shapka's? I was under the impression that Rus wore them too, but if not then i'll take them out.

    --EDIT-- took them out from the Rus Archers just as a precaution
    I was not entirely correct about the faces, after zooming in on them the "dangling" mustaches that bothered me a bit look totally ok, apologies for that. Similar to the old Rus mustaches style that transferred to Cossacks later.
    Spoiler Alert, click show to read: 


    The hat with a front 'cut' on the crown though look a lot like distinctive cuman/turkic hat
    Spoiler Alert, click show to read: 
    - perhaps this is what later evolved to modern mongol hilen malgai?
    Spoiler Alert, click show to read: 
    Last edited by Beregond; January 01, 2017 at 01:53 PM.

  4. #4
    Ltd.'s Avatar Senator
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    Default Re: Medieval Kingdoms Total War: The Golden Horde

    Looking very good ! Will be great to try to outsmart them with western armies. Which leads me to balancing them: I'm honestly more in favour of making their unit count, with regards to cavalry for example , higher, instead of making their stats OP. It is not like they were able to defeat western armies because their arrows could penetrate any available armour or that they were warriors with skills never seen before (well, maybe, to some extent) . They mainly used tricks , surprise attacks, their numbers which they split up to attack from several directions and also were not bound by knightly code of conduct.
    On the other hand their heavily armoured cavalry was also in terms of armour more than a match for western heavy knights. Lamellar armour tends to be grossly underestimated.

  5. #5

    Default Re: Medieval Kingdoms Total War: The Golden Horde

    Aren't the name "Cuman Auxiliary" better than "Mercenary" for a recruitable unit? The mercenary unit would be needed too, but as local merc instead of factional unit.

  6. #6

    Default Re: Medieval Kingdoms Total War: The Golden Horde

    Wow, something's gone wrong I guess. I couldn't post at first when it did I tried to edit it but it just copied itself with the dates I tried to post it at first. . That is the first time something like this happend to me.
    Last edited by OutsiderKK; January 01, 2017 at 05:36 AM.

  7. #7
    Dontfearme22's Avatar Campidoctor
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    Default Re: Medieval Kingdoms Total War: The Golden Horde

    Quote Originally Posted by You_Guess_Who View Post
    Aren't the name "Cuman Auxiliary" better than "Mercenary" for a recruitable unit? The mercenary unit would be needed too, but as local merc instead of factional unit.
    For me, the term 'Auxiliary' is just very Roman and I don't know if its any more accurate than mercenary. One the other hand, I do see the practical gameplay related reasons for changing it. Would something like "Cuman Subject Cavalry" work for you?

  8. #8

    Default Re: Medieval Kingdoms Total War: The Golden Horde

    Quote Originally Posted by Dontfearme22 View Post
    For me, the term 'Auxiliary' is just very Roman and I don't know if its any more accurate than mercenary. One the other hand, I do see the practical gameplay related reasons for changing it. Would something like "Cuman Subject Cavalry" work for you?
    It depends what they're supposed to be. Generally, tribal structures were left as they were, so tribal soldiers would need to be raised directly by the Khan (or someone who was assigned to rule that area in his name, I'm not sure what the actual Golden horde administrative structure looked like), as there was no real authority over these groups. So you can just call them Cuman tribesmen or something general like that. If they're legitimately hired groups of soldiers, then mercenaries is just fine.

  9. #9

    Default Re: Medieval Kingdoms Total War: The Golden Horde

    Well the way I read Genghis Khan's biography it seems that he just makes you become part of his big Mongol family. For tier 1, I think it's alright to have different ethnicities, but for tier 2 and 3 I would like to see those ethnic units mixed into one to fit a class of troop and become a people.

  10. #10
    Visarion's Avatar Alexandros
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    Default Re: Medieval Kingdoms Total War: The Golden Horde

    Quote Originally Posted by Slytacular View Post
    Well the way I read Genghis Khan's biography it seems that he just makes you become part of his big Mongol family. For tier 1, I think it's alright to have different ethnicities, but for tier 2 and 3 I would like to see those ethnic units mixed into one to fit a class of troop and become a people.
    Tartars...

  11. #11
    Dontfearme22's Avatar Campidoctor
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    Default Re: Medieval Kingdoms Total War: The Golden Horde

    Quote Originally Posted by Visarion View Post
    Tartars...
    Good point.

    The issue is past tier 1, the factions are functionally independent khanates, and within them wildly distinct ethnicity existed. In the Golden Horde, the mess of Turkic peoples across it were very much blended together into new ethnic identities, but the Rus and the Genoese in the Crimea were not really included in that, because these were new Turkic, muslim cultures that were being constructed. So, even within a khanate as ethnicity blended and merged the new identities that resulted were not a new homogenous group but largely similar divisions, just along slightly different lines with slightly different names. Really, same case as pretty much every empire with very different ethnicities within.

  12. #12

    Default Re: Medieval Kingdoms Total War: The Golden Horde

    I feel like these guys and the Ilkhanate would also have medium horse archers and medium lancers. Units that would be less well armored than the heavier cavalry but still better armored than the light cav, and at the same time faster than the heavy units but not as fast as the unarmored light ones.

  13. #13

    Default Re: Medieval Kingdoms Total War: The Golden Horde

    Maybe more variety with Turkic cavalry would be nice. You could check some other Turkic cavalries and horse archers from other factions maybe? Tribal units especially...
    Last edited by OutsiderKK; January 01, 2017 at 05:26 AM.

  14. #14

    Default Re: Medieval Kingdoms Total War: The Golden Horde

    Maybe more variety with Turkic cavalry would be nice. You could check some other Turkic cavalries and horse archers from other factions maybe? Tribal units especially...

  15. #15

    Default Re: Medieval Kingdoms Total War: The Golden Horde

    Maybe more variety with Turkic cavalry would be nice. You could check some other Turkic cavalries and horse archers from other factions maybe? Tribal units especially....

  16. #16

    Default Re: Medieval Kingdoms Total War: The Golden Horde

    Maybe more variety with Turkic cavalry would be nice. You could check some other Turkic cavalries and horse archers from other factions maybe? Tribal units especially.....

  17. #17

    Default Re: Medieval Kingdoms Total War: The Golden Horde

    Maybe more variety with Turkic cavalry would be nice. You could check some other Turkic cavalries and horse archers from other factions maybe? Tribal units especially.....

  18. #18
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    Default Re: Medieval Kingdoms Total War: The Golden Horde

    It's related to this.

    1. Don't try to repost if something doesn't appear right away.
    2. Mods will just have to go about janitor duty while the servers are getting fixed.

    ~Wille
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
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  19. #19

    Default Re: Medieval Kingdoms Total War: The Golden Horde

    The loading sign didn't go away so I thought it didn't send it. Sorry

  20. #20
    Dontfearme22's Avatar Campidoctor
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    Default Re: Medieval Kingdoms Total War: The Golden Horde

    To be fair, I had the same problem yesterday, just it was on the dev forum not here. Its just TWC is still having issues after the whole water-damage hullabaloo, just gotta tough it out.

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