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Thread: AI behaviour

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  1. #1

    Default AI behaviour

    Hey,

    which db-files and entries are defining AI behaviour of certain factions?

    I'd like to create the following AI behaviour/strategy type to assign it to some factions:

    - passive-defensive: Focusses completely on defence, rarely sending out troops to enemies

    - raider: never conquers regions, always raids and plunders them

    - agressive: Always builds as many soldiers as possible (uses as many armies as possible filling them completely) and attacks even friendly nations

    Can sbd tell me what I have to modify in order to achieve this?

  2. #2

    Default Re: AI behaviour

    cai_personality tables will have all of this, including their budget, aggression, etc.

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