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  1. #1
    Gengi87's Avatar Libertus
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    Default More Special Settlement Slot Templates Mod

    Hi guys, I 'm in trouble and need some help! I've tried to create more special settlement for my main mod but BOB give me errors when I try to export the edited startpos. I 've read a old discussion where someone had the same problem, with no solutions.
    Using TWEAK I've only edited the tables below:
    - slot_templates_tables
    - slot_template_to_building_superchain_junction_tables
    - start_pos_region_slot_templates_tables <------------- editing this tables need a startpos editing (BOB not works and fail )

    I've read that I can use esf editor to edit startpos but I don't know anything about startpos editing using esf editor.

    Could anyone help me to find a solution, please?

  2. #2

    Default Re: More Special Settlement Slot Templates Mod

    Make sure you look at both start_pos_region_slot_templates and start_pos_settlements. The settlement building in start_pos_settlements needs to match up with the superchain assigned to the new slot template. If these do not match, then BOB will fail (and this can get even more complicated if you are adding/enabling a new subculture and need to modify start_pos_regions).

    Also, I HIGHLY RECOMMEND making a copy of the original table(s), or at least the original entries that you are modding, for both of these, as a single mismatch with these will cause BOB to fail, and it can be a pain to track down.

  3. #3
    Gengi87's Avatar Libertus
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    Default Re: More Special Settlement Slot Templates Mod

    Quote Originally Posted by Cyclone Jack View Post
    Make sure you look at both start_pos_region_slot_templates and start_pos_settlements. The settlement building in start_pos_settlements needs to match up with the superchain assigned to the new slot template. If these do not match, then BOB will fail (and this can get even more complicated if you are adding/enabling a new subculture and need to modify start_pos_regions).

    Also, I HIGHLY RECOMMEND making a copy of the original table(s), or at least the original entries that you are modding, for both of these, as a single mismatch with these will cause BOB to fail, and it can be a pain to track down.


    Hi Cyclone Jack, thank you for your answer! I've made a trial mod editing only slot template without using any of my new buildings superchain. I've tried after to change slot only for 1 settlement (using always vanilla superchains) but no way to make it works. Anyway I will try it again and let you know

  4. #4

    Default Re: More Special Settlement Slot Templates Mod

    Here is a basic example of what I did for one of my settlements:

    slot_templates:
    wh_main_goblin_orc_major_primary_badlands
    wh_main_goblin_orc_major_secondary_badlands_savage - res_savage
    This covers a Major Settlement that is also a Savage Orc settlement (similar to an Iron or Gems resource).

    slot_template_to_building_superchain_junctions:
    wh_main_goblin_orc_major_primary_badlands - wh_main_sch_goblin_dwarf_settlement_major_badlands
    wh_main_goblin_orc_major_secondary_badlands_savage - wh_main_sch_dwarf_workshops
    wh_main_goblin_orc_major_secondary_badlands_savage - wh_main_sch_goblin_boss
    wh_main_goblin_orc_major_secondary_badlands_savage - wh_main_sch_greenskin_farm
    etc.
    You'll have one entry for the primary, and then all of the remaining buildings for all of the factions available at that settlement will be listed as a secondary. I listed 3 buildings here, but this settlement has 33 buildings attached to it, thus I have 33 secondary entries.

    start_pos_settlements:
    wh_main_southern_badlands_galbaraz - wh_main_goblin_SAVAGEORC_settlement_major_2_badlands
    The only thing you should need to change here is the primary_building, which will point to your entry in building_levels. If you are adding/modifying any other starting buildings to this settlement, such as the barracks, then you'd do that here as well.

    start_pos_region_slot_templates:
    wh_main_southern_badlands_galbaraz - primary - wh_main_goblin_orc_major_primary_badlands
    wh_main_southern_badlands_galbaraz - secondary - wh_main_goblin_orc_major_secondary_badlands_savage
    This links the settlement superchain to the slot template, and the superchain here must match the superchain used for the building used in start_pos_settlements.

    Additionally, for settlements, I also touched these tables:
    building_superchains
    building_chains
    building_chain_availability_sets
    building_instances
    building_levels
    building_culture_variants
    building_downgrade_junctions
    building_effects_junction
    building_level_armed_citizenry_junctions (garrisons)
    building_levels_campaign_bmd_layer_group_junctions
    building_set_to_building_junctions
    building_upgrades_junction
    cai_construction_system_building_values
    campaign_settlement_display_building_ids

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