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December 15, 2016, 10:10 AM
#1
Decanus
Shrinking mods, not working. Bloated mod works.
I made two mods today, and when i tried to shrink them the game stops responding.
When i just import the tables and use post processing it works just fine. But when i remove lines i havent edited the mod goes bonkers.
buildings effect junction tables
Building levels table
These are the two i work with, and i only edit about 5 lines in each. How do i shrink the mod to contain only those edited lines without making the game crash? =)
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December 15, 2016, 10:24 AM
#2
Re: Shrinking mods, not working. Bloated mod works.
Have you tried renaming the table from data_core? If you have not renamed the tables, then the table will attempt to over-ride the data_core table in data.pack, which, if you have deleted everything, will cause the game to crash. Renaming the table will allow the mod to be read in addition to data_core instead of "replacing" it.
Example: I import building effects data from data.pack to mod (or I import my exported Assembly Kit files from my work in Assembly Kit). It shows up in my pfm as building_effects_junctions_tables --> data_core.
I delete all entries except for my modifications in the data_core table under building_effects_junctions_tables.
Then, I rename that data_core table to (anything besides data_core).
Everything should work fine.
Last edited by ThatWhichThinks; December 15, 2016 at 10:28 AM.
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December 15, 2016, 10:32 AM
#3
Re: Shrinking mods, not working. Bloated mod works.
Always rename your tables unless you have the very intent of removing stuff.
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December 15, 2016, 10:38 AM
#4
Decanus
Re: Shrinking mods, not working. Bloated mod works.
Ooooh so i did a basic newbie mistake! Thanks for the quick answers guys
(shame on me!)
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