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Thread: Shrinking mods, not working. Bloated mod works.

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  1. #1

    Default Shrinking mods, not working. Bloated mod works.

    I made two mods today, and when i tried to shrink them the game stops responding.

    When i just import the tables and use post processing it works just fine. But when i remove lines i havent edited the mod goes bonkers.



    buildings effect junction tables
    Building levels table

    These are the two i work with, and i only edit about 5 lines in each. How do i shrink the mod to contain only those edited lines without making the game crash? =)

  2. #2

    Default Re: Shrinking mods, not working. Bloated mod works.

    Have you tried renaming the table from data_core? If you have not renamed the tables, then the table will attempt to over-ride the data_core table in data.pack, which, if you have deleted everything, will cause the game to crash. Renaming the table will allow the mod to be read in addition to data_core instead of "replacing" it.

    Example: I import building effects data from data.pack to mod (or I import my exported Assembly Kit files from my work in Assembly Kit). It shows up in my pfm as building_effects_junctions_tables --> data_core.

    I delete all entries except for my modifications in the data_core table under building_effects_junctions_tables.

    Then, I rename that data_core table to (anything besides data_core).

    Everything should work fine.
    Last edited by ThatWhichThinks; December 15, 2016 at 10:28 AM.

  3. #3

    Default Re: Shrinking mods, not working. Bloated mod works.

    Always rename your tables unless you have the very intent of removing stuff.

  4. #4

    Default Re: Shrinking mods, not working. Bloated mod works.

    Ooooh so i did a basic newbie mistake! Thanks for the quick answers guys (shame on me!)

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