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Thread: New December Rule Proposal: Age, Death and Succession

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  1. #1

    Default New December Rule Proposal: Age, Death and Succession

    So here's a particularly cheery revision to our current rules on age and death rolls to go some way towards solving the current huge glut of old characters that seem to hang around forever:

    Death and ageing:
    The medieval world is rife with disease and untimely death, with infant mortality and an early grave being common thanks to most serious diseases being nigh untreatable.
    A character ages at a rate of 1 year per in game week, and will, at some point, be subject to various death rolls. These can be divided into two categories: child death rolls (representing the high infant mortality rate) and adult death rolls (representing the low life expectancy of a typical adult)

    Child death rolls:
    Newly born children have a death roll every five years of their life, up until the age of 15. The chance of death begins at 5/20, gradually scaling down by 2 each time (so that the chance of death is 1/20 by the time the child is on her/his third roll). These rolls can be negated by survival traits, but there will always be a minimum 1/20 chance of death regardless of the survival stat.

    Adult death rolls & roll table:

    Adult death rolls take place at the age of 30 onward, once per year. Though the chance of death initially will be very small, this will of course increase with age. As always, the minimum chance of death is 1/20, regardless of any survival traits.

    30 – 35: 1/20 chance
    35 – 40: 3/20 chance
    40 – 45: 5/20 chance
    45 – 50: 7/20 chance
    50 – 55: 9/20 chance
    55 – 60: 11/20 chance
    65 – 70: 13/20 chance
    70 onward: 15/20 chance


    When a character dies, you are expected to kill them off by the end of the in game year. You'll be allowed to clear up any existing situations and resolve them, but following that your character must be declared deceased as soon as possible.


    ---

    Heirs and inheritance:

    A very important tradition within medieval society would be the inheritance and passing on of family titles. Traditionally, the succession laws of Englands were based around agnatic primogeniture - male only succession, with the eldest child inheriting all land and property. However, this depended on the wording of the letters patent bestowed; usually, they detail something called a "remainder" which is basically determining the succession laws for the title. There are three kinds of succession specified within the remainder:


    • "Male heirs of the body" specifies that only males can inherit said title. When the Lord passes away, all his lands and titles shall pass on to his eldest son, and then failing that, his nearest male-line relative. If none exists, the title becomes extinct, and falls into a state of abeyance.
    • "Heirs of the body" specifies that both males and females can inherit, though male succession is preferential with all titles and lands succeeding upon the eldest son. If the lord leaves only daughters, then the inheritance shall be divided as equally as possible amongst the heiresses. Should the lord leave no children, then it passes on to the closest male then female relation, respectively.
    • "For life" simply denotes that the title is a life peerage only, and is therefore unable to be passed on via inheritance. Upon the holder's death, the title reverts to the crown.



    Important notes:
    These succession laws do not necessarily have to be followed, and can be abused, ignored and bypassed as seen fit for a player character's advantage. However, it is worth noting that there may be considerable consequences for your character should you do so, though this is entirely dependent on how other players react to such actions.
    Money can be divided as seen fit upon a character's death, so long as there is proper justification for doing so - attempting to use this as a loophole to transfer money between unconnected characters is strictly forbidden. If you are unsure as to what constitutes this, ask the moderators for more information.
    Last edited by Gandalfus; December 09, 2016 at 08:17 AM.

  2. #2

    Default Re: New December Rule Proposal: Age, Death and Succession

    I'd personally make the death rolls a little less severe, perhaps favouring something more along the lines of:

    30-40: 1/20 chance
    40-50: 2/20 chance
    50-55: 4/20 chance
    55-60: 6/20 chance
    60-65: 8/20 chance
    65-70: 10/20 chance
    70+: 12/20 chance

    These keep more in line with the current rules but add more risk by starting earlier. Perhaps instead we might want to change the survival trait to not count for old age death rolls? Technically if I wanted to I could create a near immortal character with +12 survival.
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  3. #3

    Default Re: New December Rule Proposal: Age, Death and Succession

    Well that wouldn't be possible, as the trait limit in any one trait is +3, if I recall correctly.


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  4. #4
    Dirty Chai's Avatar Dux Limitis
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    Default Re: New December Rule Proposal: Age, Death and Succession

    Well you can't start with more than a +3

  5. #5
    Mary The Quene's Avatar Praeses
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    Default Re: New December Rule Proposal: Age, Death and Succession

    How exactly can survival traits reduce the risk of child death rolls when characters only start to have traits from 10 years old in the rules?
    Veritas Temporis Filia

  6. #6

    Default Re: New December Rule Proposal: Age, Death and Succession

    They'd only really contribute to the final roll.

    Also @Mors:

    Adult rolls are quite high because most characters, by the time they are 40, have +2 survival at least if not +3. This can even be changed to +4 with some provincial bonuses as well as a university building, so really that is a 3/20 chance at the most when 50-60 years of age, which is just too low for me.
    Last edited by Gandalfus; December 08, 2016 at 08:48 AM.

  7. #7
    Mary The Quene's Avatar Praeses
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    Default Re: New December Rule Proposal: Age, Death and Succession

    Alright, so survival traits can only reduce the risks at the final roll when your char is 15.

    Though i'm more of opinion child death rolls should be more like this

    0-5 (5/20 risk)
    5-10 (3/20 risk)
    10-50 (1/20 risk)
    Veritas Temporis Filia

  8. #8

    Default Re: New December Rule Proposal: Age, Death and Succession

    alright, sure thing

  9. #9

    Default Re: New December Rule Proposal: Age, Death and Succession

    So before we roll all the deaths etc, is everyone happy with this?

  10. #10
    Mary The Quene's Avatar Praeses
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    Default Re: New December Rule Proposal: Age, Death and Succession

    yeah
    Veritas Temporis Filia

  11. #11

    Default Re: New December Rule Proposal: Age, Death and Succession

    I think it's fine.

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  12. #12

    Default Re: New December Rule Proposal: Age, Death and Succession

    So instead of focusing on the comment about the survival trait can we instead discuss the harshness of these proposed rolls for adults?
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  13. #13

    Default Re: New December Rule Proposal: Age, Death and Succession

    They aren't overly harsh, the mass of deaths has been due to older characters dying and general unluckiness with rolls. I might tone down some of the chances but I don't see why a wholesale change should take place.


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  14. #14

    Default Re: New December Rule Proposal: Age, Death and Succession

    Quote Originally Posted by Gandalf. View Post
    They aren't overly harsh, the mass of deaths has been due to older characters dying and general unluckiness with rolls.
    As much as I like the whittling down of the larger families, I believe that there’s a line that needs to be drawn between what makes realism and what makes a game that people want to continue investing time and effort into. Could we not compromise and perhaps use these new rules for non-main characters? Thus giving realism to the greater number but reducing the risk to the main interest of the players.
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  15. #15
    Lord William's Avatar Duke of Nottingham
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    Default Re: New December Rule Proposal: Age, Death and Succession

    30 – 35: 1/20 chance
    35 – 40: 1/20 chance
    40 – 45: 1/20 chance
    45 – 50: 1/20 chance
    50 – 55: 5/20 chance
    55 – 60: 8/20 chance
    65 – 70: 12/20 chance
    70 onward: 15/20 chance

    I think is much more reasonable

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  16. #16

    Default New December Rule Proposal: Age, Death and Succession

    And whys that?

    Characters die, at the end of the day. Life expectancy wasn't that high, it was like an average of 35-40 in the Tudor period...


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  17. #17
    Lord William's Avatar Duke of Nottingham
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    Default Re: New December Rule Proposal: Age, Death and Succession

    Quote Originally Posted by Gandalf. View Post
    And whys that?

    Characters die, at the end of the day. Life expectancy wasn't that high, it was like an average of 35-40 in the Tudor period...


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    Sure for disease infested, destitute commoners but nobles were well taken care of, they were well fed, had the ability to pay for medical care, and had an overall better and cleaner life.

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  18. #18

    Default New December Rule Proposal: Age, Death and Succession

    Yeah, which is why most live well into their 40's and 50's with a few going beyond that. But there generally weren't a great deal of aristocrats who made it to a truly remarkable age: Edward IV died at 40, Henry VII at 52, Henry VIII at 55. Both Arthur Tudor and Edward VI died at 16 from natural causes. It's not like they lived to 70.


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    Last edited by Gandalfus; December 09, 2016 at 06:38 PM.

  19. #19
    The Mad Skylord's Avatar Tribunus
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    Default Re: New December Rule Proposal: Age, Death and Succession

    LW. Medical care literally existed of:
    "Oh! This air is bad! We must bleed the malignant humors from your body!"

  20. #20

    Default Re: New December Rule Proposal: Age, Death and Succession

    Though, in my opinion, there's little sense of reward without a risk/hardship. While I can understand the attachment to main characters, ultimately they must die at some point and I think that that is a necessity. People die in battles after all, and (from my personal experience) losing a character in a battle is infinitely more soul crushing than losing one from a old age death roll

    However, I am considering changing the 30-40 bracket to intervals of a few years, rather than every year, maybe making it only truly likely for a character to die when they get into their fifties. That's what the mods have been debating atm, anyway.

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