Kscott's Campaign AI- V.0.1
Goal:
To create a campaign AI that is more intellegent. The AI should attack when it can win and build up when it can't. That is the core goal of this modification.
Changes:
-True Alliances enabled. If you maintain good relations with a faction and a good global reconition, allies will NOT betray you.
-The Pope will be the Pope. Sit and guard Rome. No silly Pope agression
-AI factions will go after rebels more quickly.
-AI factions will consider TOTAL military strength more than vanilla, therefore minor powers won't make as much war with big powers.
-AI factions will build up their armies more
Remember this is only 0.1 so many of the changes I hope to happen may not be very profound at the moment. This may be to some of your liking. Overall this mod should feel very much akin to vanilla. Please give me feedback on how it runs so this mod can improve.
Instilation:
1)Download mod
2)backup descr_campaign_ai_db
3)Put my descr_campaign_ai_db in your data file
4)Have fun(yes it is a requirement)
5)Give me feedback(also a requirement)
Credits:
Kobal2fr for his discovery
roastghay for his pope idea
Download:
LINK
Other great mods by Kscott:
Realistic African Coastlines
V2 is in progress!






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