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Thread: {AoC} 1078 Medieval Wars - can't run properly

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  1. #1

    Icon3 {AoC} 1078 Medieval Wars - can't run properly

    Hi

    I've just downloaded new mod {AoC} 1078 Medieval Wars - http://steamcommunity.com/sharedfile.../?id=793069131 and can't run properly . I did steps below:

    Installation Instructions:
    1) Subscribe to the 1078 AD mod
    2) Download the models from the link and place in your ProgramFiles(x86)\Steam\SteamApps\common\Atilla\data folder
    http://www.moddb.com/mods/medieval-k...tal-war-models
    3) rename the mk_models pack to anything else (ie mkmodels.pack)
    4) Launch the mod with both the models pack and 1078 AD (DO NOT RUN WITH MK_BASE
    5) Enjoy

    The problem is with step 3 - I don't have file like "mk_models.pack" - instead there is file " mkmodels.pack" and mod still won't run :-(

    Any advice will be much appreciated.

  2. #2
    Douchebag's Avatar Vicarius
    Join Date
    Jan 2007
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    A place called White Castle
    Posts
    2,748

    Default Re: {AoC} 1078 Medieval Wars - can't run properly

    I followed this dudes instructions on Steam and it worked perfectly fine.

    Spoiler Alert, click show to read: 
    EXPANDED INSTRUCTIONS FOR PREPARING AND INSTALLING MOD

    1. Unsubscribe from Kingdoms "base" and "models".
    2. Go to you data folder and make sure BOTH files are deleted.

    INSTALLATION

    1. ONLY subscribe to {AoC} 1078 Medieval Wars.
    ***DO NOT SUBSCRIBE TO EITHER “BASE” OR “MODELS”***
    2. Extract the file "mkmodels.pack" and place it in "data folder".
    3. Rename "mkmodels.pack" to "mk2_models.pack"
    4. Start launcher and make sure "mk2_models.pack" and “AoC 1778” are checked.
    5. Press play and choose Age of Charlemagne and NOT the grand campaign.



  3. #3

    Default Re: {AoC} 1078 Medieval Wars - can't run properly

    For me the mod run perfectly
    only one think is annoying : the rebells ( peasant or separatist ) dont gather any units . if the revolt happen , come ONE general unit, and attack ALLONE the settlements sure they died in this suicide action . I am ready a bit modding this, if anybody give me som direction which DB lines must reworking for a proper revolt.
    thx, if any help

  4. #4
    powerblo's Avatar Laetus
    Join Date
    Nov 2016
    Location
    The Goguryeo Empire
    Posts
    9

    Default Re: {AoC} 1078 Medieval Wars - can't run properly

    I have a problem where the 1078 pack file doesn't even appear in my Mod Manager. I do have a post on the technical issues, but to make it simple it has to do with unknown headers.
    With Hunor's problem, I think the mod unit costs and effects the recruiting decisions. Correct me if I'm wrong, but I don't know anything else that would effect it.

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