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  1. #1

    Default Can't Get Screen to Fit T.V.

    Hi guys I got a new T.V. and have been using it as a monitor and would like to continue, but unlike every other game I play (WHTW, SHO2TW, NBA, FIFA, Battlefield 1, ect.) I Cannot figure out how to get M2TW to accept the settings and display properly. I'm not the most techsavvy millennial you'll meet but I even tried editing the notepad file for resolution and windowed and wide-screen values. As is I can only just barely see the first (accept settings, I believe) button under video settings in the main menu in game.

    Modded M2 is my favorite TW bar-none so this hurts.

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Can't Get Screen to Fit T.V.

    Do not use the windowed=1 setting in the [video] options of your CFG file. If the line is present then make the value is 0 (zero) .The screen should then adapt (stretch) to the resolution of the TV. Another video setting that should be zero is borderless_window (if present).

    It will probably help to set the in game display resolution (video option) to the proportions of your TV, eg 1920*1080 for wide screen.










  3. #3

    Default Re: Can't Get Screen to Fit T.V.

    Thanks for the reply, in mine these are both in the T/F format. I assume I should just set them both as false then?

  4. #4
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    Default Re: Can't Get Screen to Fit T.V.

    Yup, false or zero is the same.










  5. #5

    Default Re: Can't Get Screen to Fit T.V.

    I'm still not having any luck, anyone had persistent problems like this? I can't find any way to adjust the zoom manually in my T.V.'s settings either.

  6. #6

    Default Re: Can't Get Screen to Fit T.V.

    I don't understand why it would refuse to accept any settings I give it, and further why it would render too large to be viewed on a 40-inch screen to begin with. So exasperating. M2 is about my only ideal game for youtube backgrounding. My life is noticibly less good lately.

  7. #7
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Can't Get Screen to Fit T.V.

    Please copy the content of a cfg file from a mod here - I will see if anything can be adjusted\added.










  8. #8

    Default Re: Can't Get Screen to Fit T.V.

    Edit: This first pasting came from the regular M2TW folder as I couldn't find any other "preference" file in any of my mod folders, the second from a file labled "default" in my SS mod folder.

    @Gigantus:

    [audio]
    enable = 0
    master_vol = 100
    music_vol = 100
    provider = Miles Fast 2D Positional Audio
    sfx_vol = 100
    speech_enable = 1
    speech_vol = 0
    sub_faction_accents = 1


    [camera]
    default_in_battle = rts
    move = 73
    restrict = 0
    rotate = 50


    [controls]
    campaign_scroll_max_zoom = 30
    campaign_scroll_min_zoom = 30
    keyset = 1


    [game]
    advanced_stats_always = 0
    advisor_verbosity = 0
    ai_factions = follow
    allusers = 1
    auto_save = 1
    blind_advisor = 0
    campaign_map_game_speed = 99
    campaign_map_speed_up = 0
    campaign_num_time_play = 1537
    chat_msg_duration = 10000
    disable_arrow_markers = 0
    disable_events = 0
    english = 0
    event_cutscenes = 0
    fatigue = 1
    first_time_play = 0
    gamespy_save_passwrd = 1
    label_characters = 0
    label_settlements = 1
    micromanage_all_settlements = 1
    morale = 1
    mute_advisor = 1
    no_campaign_battle_time_limit = 0
    pref_factions_played = 268435455
    tutorial_battle_played = 0
    tutorial_path = norman_prologue/battle_of_hastings
    unit_size = huge
    unlimited_men_on_battlefield = 1
    use_quickchat = 0


    [hotseat]
    autoresolve_battles = 1
    disable_console = 1
    disable_papal_elections = 1
    passwords = 1
    save_prefs = 1
    update_ai_camera = 0
    validate_diplomacy = 1


    [launcher]
    autoBorderlessMode=true


    [network]
    use_ip =
    use_port = 27750


    [ui]
    SA_cards = show
    buttons = show
    full_battle_HUD = 1
    radar = show
    show_tooltips = 1
    unit_cards = show


    [video]
    anisotropic_level = 16
    anti_alias_mode = off
    antialiasing = 8
    assassination_movies = 0
    autodetect = 0
    battle_resolution = 1920 1080
    bloom = 1
    building_detail = high
    campaign_resolution = 1920 1080
    depth_shadows = 2
    depth_shadows_resolution = 1
    effect_quality = highest
    event_movies = 1
    gamma = 128
    grass_distance = 500
    ground_buffers_per_node = 4
    ground_cover_buffers_per_node = 4
    infiltration_movies = 0
    model_buffers_per_node = 4
    no_background_fmv = 1
    reflection = 1
    sabotage_movies = 0
    shader = 2
    show_banners = 0
    show_package_litter = 1
    skip_mip_levels = 0
    splashes = 1
    sprite_buffers_per_node = 4
    stencil_shadows = 1
    subtitles = 0
    terrain_quality = custom
    texture_filtering = 2
    unit_detail = high
    vegetation = 1
    vegetation_quality = normal
    vsync = 1
    water_buffers_per_node = 4
    widescreen = true
    windowed=false
    borderless_window=false



    Unfortuneately I haven't been able to find a cfg file in Any of my mods preference's files. They all only seem to include "advice" and "keys". Upon further review (just now) I found another CFG file just called "default" in my SS mod folder:

    [launcher]
    kingdomsDir=..\..
    swapMenuBackground=true
    swapMenuMusic=true
    swapBAI=true
    autoLocateLogFile=true
    autoBorderlessMode=true
    steamCheck=true
    firstRun=false
    steam=true
    [features]
    mod=mods/SS6.3
    [log]
    to=mods/SS6.3/system.log.txt
    level=* error
    ;level=* trace
    [io]
    file_first=true
    [video]
    no_background_fmv=true
    grass_distance=9000
    unit_detail=high
    movies=false
    #windowed=false
    #borderless_window=false
    [game]
    unlimited_men_on_battlefield=1
    label_settlements=1
    event_cutscenes=0
    allusers=1
    micromanage_all_settlements=1
    advisor_verbosity=0
    [misc]
    show_hud_date=true
    #remove the # in the next line if you want launcher to bypass straight to the last save when you start mtw2
    #bypass_to_strategy_save=true

  9. #9
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Can't Get Screen to Fit T.V.

    CFG referred to the extension of the file, eg configuration.cfg - the default campaigns (crusades etc) do not have a CFG file. The Stainless Steel file however is the CFG file.

    The settings in both files disable the windowed display which then should automatically 'stretch' the display to the monitor's\TV's resolution. The Stainless Steel file contains configuration for the launcher - are you using the launcher to start Stainless Steel?

    Anyhow - may I ask you to install my Bare Geomod set up (essentially the Grand Campaign with the additional kingdoms features) and start it with the provided desktop short cut? It will be easier to going into more details as I am very familiar with it
    It doesn't matter if you use Steam or not - it's compatible with both versions and doesn't need any further adjustments..










  10. #10

    Default Re: Can't Get Screen to Fit T.V.

    I've downloaded and installed Geomod, I tried opening it with from the desktop icon with the same results.

    I really do appreciate the help man.

  11. #11
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Can't Get Screen to Fit T.V.

    Let's check on the theory of mine, TV screens do have a weird resolution:
    Numbers like 1080p and 720p refer to a TV's screen resolution — the more pixels a screen has the more picture detail it can show. A 720p TV screen is 1280 pixels across by 720 pixels down, and when you multiply those numbers you get the total number of pixels, which is 921,600.
    Which means the size doesn't matter, a 20 inch screen has the same resolution as a 40 inch screen: either 1080p or 720p

    I would like you to open Geomod's CFG file and change the following lines:

    Before:
    #windowed = 1
    #borderless_window = 1
    #campaign_resolution = 1920 1080


    After:
    windowed = 1
    borderless_window = 1
    campaign_resolution = 1280 720

    Save and start Geomod. If possible make a screenshot, else describe to what extent the game's surface is displayed on your screen. If there is an error about the resolution figures then use 1024 768 instead.
    Basic thought: this is the approximate TV resolution. Using windowed mode should display in a window that size, giving us an idea what resolution the TV is actually using, regular mode is supposed to stretch the designated resolution to the monitor's size which does not seem to work. The thought occurred to me keeping the age of the game in mind: in 1996 in nearly all cases you needed a special adapter to use a TV as a display for a computer.










  12. #12

    Default Re: Can't Get Screen to Fit T.V.

    Hmm.. same results. Would the TGA values help?

  13. #13
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Can't Get Screen to Fit T.V.

    The TGA values only affect screenshots.

    Can you provide a screenshot using the values I suggested?










  14. #14

    Default Re: Can't Get Screen to Fit T.V.

    http://steamcommunity.com/profiles/7...s/#scrollTop=0

    It doesn't seem to be accepting any of the settings from CFG files =/ and it also displays fine in screenshots and in the mousover on the bottom tray... This is so bizarre. In reality it was cutting everything off just below the very top of the "apply changes" button.
    b

  15. #15
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Can't Get Screen to Fit T.V.

    When you started Bare Geomod did you get the first menu screen with a header 'Bare Geomod by Gigantus'? If so then the CFG file got read by the game. Anf if that screenshot was made after you made the changes to the resolution setting and window settings then I have to assume the graphic settings are getting ignored. I hope you removed the hash sign (#) in front of those lines? Because they stop the game from reading what's after them...










  16. #16

    Default Re: Can't Get Screen to Fit T.V.

    Ahh I didn't pickup on the hashtags being removed in the after section, progress has been made! I now have Geomod loaded and campaign started. The screen is now in the upperleft corner, and I assume I can change it to fit my screen.. Now I'm not sure what this means for getting SS or Third Age ect. working. However if your mod is made with the intention of being played rather than as a tool I may also have to give it a look, I enjoyed the new flavor text for settlement conquests as I was sending the English King north for a test turn.

    Edit: It still does not seem to want to go to full 1920x1080, and instead just becomes oversized for even the entire screen again. May just have to give up on this dream.
    Last edited by rollinnse; December 04, 2016 at 11:33 AM.

  17. #17
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Can't Get Screen to Fit T.V.

    Setting the graphic options to windowed will prevent the game UI to automatically expand (full screen mode). Apparently it's only in this mode that you will find out what the actual resolution of your TV is.
    You will have to play with the numbers - as I mentioned earlier the TV resolution does not work on the same principle of computer monitors. Start off with 1024 768 and then take an educated guess by how much you will have to increase them for the window to extend over most the screen. Then set the same number for the battle resolution.

    As a last step you can try and put the hash tags back in front the two 'windowed' lines, it just might work.

    You can copy that setting into any mod's cfg file provided it is under the [video] header. If the header doesn't exist simply add it at the bottom of the cfg file.










  18. #18

    Default Re: Can't Get Screen to Fit T.V.

    Thank you very much sir, wish I could rep more.

  19. #19
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    Default Re: Can't Get Screen to Fit T.V.











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