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Thread: Editing and creating traits and triggers

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  1. #1

    Icon11 Editing and creating traits and triggers

    Hello fellow modders,

    I'm not new to modding but new to WH modding (Most "recent" game I modded for myself is Medieval II...). I already tried out PFM and the Assembly Kit to get used to them, it seems like it takes more time than the simple text editing in Med II
    As the title says, I would like to create new traits and triggers for the generals and heroes in Warhammer: Total War. Could anyone help me ? I'd just like to know which tables I have to look for, what to do and not to do.
    I watched some of Magnar's tutorials because it seems like modding WH is a bit like modding Attila or Rome II, but I'm too lazy to watch all of the 50+ videos he did just to find out what I'm looking for.

    Cheers,
    Leri_weill

  2. #2

    Default Re: Editing and creating traits and triggers

    Most anything with "skills" in it. While I've only messed with the tip of the iceberg, so to say, I've looked into:

    character_skills (skill with description)
    ancillaries_required_skills (Ties an ancillary, like a mount, to a skill. There are a bunch of ancillary tables as well)
    character_skill_level_to_ancillaries_junctions (similar to the above)
    character_skill_node_sets (a set of skills applied to a character)
    character_skill_level_to_effects_junctions (requires entries in effects)
    character_skill_level_details (level (-1) of when the character unlocks the skill)*
    effect_bonus_value_ids_unit_sets (some skills have effects that apply to other troops)
    character_skill_nodes (the nodes that are displayed in the skill tree)
    character_skill_node_links (the links/requirements on the skill tree)

    * Note the -1. Certain mounts are typically unlocked at Level 9, which, since you start at Level 1, is 8 skills points. As such, the unlock level for these mounts are 8.

  3. #3

    Default Re: Editing and creating traits and triggers

    Quote Originally Posted by Cyclone Jack View Post
    Most anything with "skills" in it. While I've only messed with the tip of the iceberg, so to say, I've looked into:

    character_skills (skill with description)
    ancillaries_required_skills (Ties an ancillary, like a mount, to a skill. There are a bunch of ancillary tables as well)
    character_skill_level_to_ancillaries_junctions (similar to the above)
    character_skill_node_sets (a set of skills applied to a character)
    character_skill_level_to_effects_junctions (requires entries in effects)
    character_skill_level_details (level (-1) of when the character unlocks the skill)*
    effect_bonus_value_ids_unit_sets (some skills have effects that apply to other troops)
    character_skill_nodes (the nodes that are displayed in the skill tree)
    character_skill_node_links (the links/requirements on the skill tree)

    * Note the -1. Certain mounts are typically unlocked at Level 9, which, since you start at Level 1, is 8 skills points. As such, the unlock level for these mounts are 8.
    Thanks for your answer CycloneJack, but I'm looking to edit traits and not skills! Or are the traits located in the same folders/files than the skills ?

  4. #4

    Default Re: Editing and creating traits and triggers

    Bump. I found what I was looking for: character_traits_tables and character_trait_levels_tables. Are these the only tables I need ? I can't seem to find what effect each trait has, and how to edit it... I'm sorry to be so clueless :x

    EDIT: I found all the trait tables at the "end" of the db list. I'll come back to you if I need some more help!
    Last edited by Leri_weill; January 14, 2017 at 04:20 PM.

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