What Artstudio at Medieval Kingdoms is doing with the campaign map, AE can already do (and are already doing so, I believe, to transform Attila's cities into Rome 2 styled ones). That's model replacement. Honestly, it makes little difference in the end of things. With the manual fix to Terry you can already change the campaign map, and even so, again, it's an editing tool, it doesn't give us any real capabilities that we couldn't do before. We can actually just modify the raw png images and process them with Bob.
I don't know what asking CA for will allow us to do that we cannot already. Terry can be fixed trivially, and any longer-term fixes or changes CA are unlikely to even consider.
Really, as far as I'm concerned, waiting for CA to fix these tools is a lost cause. We've already asked many times and nothing has happened. Hell, I talked directly to a producer at CA and explained the fix to him, and after being told that a patch was in development it's still broken. CA don't have the time to spend on modding tools, it's just not profitable in the end.
If we want to make big changes, it's on us. It is now, and it always has been. Even back with the original Rome 1 and Medieval 2, there was never any modding tools.
So, we're left to do it ourselves. In the regard of reverse engineering we're all making more progress than ever there. I've largely decoded UI files and the tilemap to assign battle maps, and now after joining Medieval Kingdoms I'm looking into creating tools for allow us to do more such as creating the files for new ship models.
Mr. Jox approached me and we've worked together, too, which is great! There's not many people modding TW with the technical ability to reverse-engineer files so having somebody I can discuss and collaborate with is truly fantastic.
Real progress is being made here: he
recently released a free tool to export models from the game. Previously this was only possible via buying a relatively expensive third-party program which was slightly flawed. We've also made huge progress on exporting animations from the game to be able to modify them, which is something nobody has been able to do before.
Mr. Jox and I will likely work together on decoding campaign map files in the future, which will definitely be interesting regardless of what successes (or lack thereof) we have.
Modding isn't CA's problem, it's ours. CA aren't going to expend anything more than the minimal effort here, and especially not for Attila which they've already dropped support for. However, this is a chance to push boundaries.
My point is: waiting for CA to fix our problems is a lost cause. We've got to do it ourselves. Frankly, waiting around for CA does more harm than good. People constantly claim something is impossible but after it's looked into, it can nearly always be changed...