Couple things I've noticed.
The quotes on the loading screens are cut off.
Makedonia was destroyed. They've re-emerged twice. Both times it has said Pella has thrown off their oppressors but they have re-emerged in Epidamnos not Pella.
Wanted to throw my 2 cents in: Great job on this whole project EB2 Team!! Thanks for all your hard work!!!!!
Love 2.2d so far. The battles are much more challenging and the AI diplomacy has a great feel. Thanks for all the work being put into this!
A curious thing I've noticed during my Auernoi campaign: after finally deciding to conquer the Aedui and take Bibrakte I was legitimately surprised by the garrison popping up at the end of the turn.
I may have mis-read that part! After a non-siege battle (my faction leader was close, but not besieging) and destroying 90% of the garrison and another army, I had to peal off to rest and reinforce my troops. I went to besiege Bibrakte once again and there was yet another full garrison, within 2 - 4 turns of the prior script firing. I believe it may be have been because I didn't take it in the same turn; is the garrison script limited to the amount of times it can fire? I thought I had read that it was supposed to be infrequent.
Just spotted this elsewhere. Unfortunately, there's not really a compromise position available. The only way we could get a "toggle" is if someone wants to go through the export_units and switch the labels around, for all 300-odd units we have in there. Not a priority activity for anyone in the team, I certainly don't fancy trawling through it again to make that change.
I've updated the animations - the only change is to pikes again. I've removed the strike distances, and the side-to-side shuffling.
I think it should be savegame compatible.
You mentioned 2.2 E update miau
I was playing Pontos the other day, the rebel stacks at beginning really are very dangerous compared what a player can have from it's humble beggining. why to change upkeep? Are you going to test a new CAI script with the E update.
I think everyone are saying that because of 35-40 turn of dept and after few settlement capture a player is completely exposed without any units to defend foreign invasion of any force even a little one, so yeah about time baybye'D
Last edited by bordinis; November 25, 2016 at 10:41 AM.
It's less about the player and more about how the CAI behaves, based on the forces it has at its disposal. All the start-of-game ceasefires are due to the AI perceiving itself to be too weak to war on anyone. This is adapting the start to fit the CAI, rather than a new one.
Change to upkeep is to address some of the problems with AI factions being perpetually in debt as a result of the forces they have.
Playing a makedonian campaign on 2.2d and I'm experiencing an impassable CTD at turn 253. Here is the error log :eb.system.log.zip
Any idea what causes it?
Oh and I forgot to write it, but I love this version! You did an amazing job! I'm really enjoying the direction the mod is taking.
Crap, failsafe for a reform that hasn't been included in 2.2d2. It's looking for a historic_event message that doesn't exist, though it shouldn't be trying to show it to you as the Makedonian player.
2.2e's historic_events.txt has everything, whether it's in the campaign_script or not, so this won't happen.
I had a crash I couldn't get by on my Rome campaign. I can't recall the turn but it was probably around the same point around 250 turns in. I abandoned the campaign.
I have problem with Eb 2.2d on Linux Mint 18 Cinnamon, the splash screen appear on screen, but after crash the log return this error:
Can I fix ?Code:16:52:41.619 [system.io] [info] open: found mods/ebii/data/export_descr_unit.txt (from: C:\Giochi\Medieval 2 Total War Gold) 16:52:41.665 [script.err] [error] Script Error in mods/ebii/data/export_descr_unit.txt, at line 8188, column 1 Could not find soldier battle model for unit type 'aspidiotai_hippeis'. 16:52:41.666 [data.invalid] [error] DATABASE_TABLE error found : error reading record from file mods/ebii/data/export_descr_unit.txt.
I had a similar incident as written, I play for Epiros still somewhere in the 30 turn I destroyed Macedonia, and on106 turn, it has risen, but not at Pella , it happend in Demetrikase(or something like this, forgot the name of this town, it was own macedonian town lower the Pella).