Wanted to throw my 2 cents in: Great job on this whole project EB2 Team!! Thanks for all your hard work!!!!!
Love 2.2d so far. The battles are much more challenging and the AI diplomacy has a great feel. Thanks for all the work being put into this!
A curious thing I've noticed during my Auernoi campaign: after finally deciding to conquer the Aedui and take Bibrakte I was legitimately surprised by the garrison popping up at the end of the turn.
I may have mis-read that part! After a non-siege battle (my faction leader was close, but not besieging) and destroying 90% of the garrison and another army, I had to peal off to rest and reinforce my troops. I went to besiege Bibrakte once again and there was yet another full garrison, within 2 - 4 turns of the prior script firing. I believe it may be have been because I didn't take it in the same turn; is the garrison script limited to the amount of times it can fire? I thought I had read that it was supposed to be infrequent.
Just spotted this elsewhere. Unfortunately, there's not really a compromise position available. The only way we could get a "toggle" is if someone wants to go through the export_units and switch the labels around, for all 300-odd units we have in there. Not a priority activity for anyone in the team, I certainly don't fancy trawling through it again to make that change.
I've updated the animations - the only change is to pikes again. I've removed the strike distances, and the side-to-side shuffling.
I think it should be savegame compatible.
You mentioned 2.2 E update miau
I was playing Pontos the other day, the rebel stacks at beginning really are very dangerous compared what a player can have from it's humble beggining. why to change upkeep? Are you going to test a new CAI script with the E update.
I think everyone are saying that because of 35-40 turn of dept and after few settlement capture a player is completely exposed without any units to defend foreign invasion of any force even a little one, so yeah about time baybye'D
Last edited by bordinis; November 25, 2016 at 10:41 AM.
It's less about the player and more about how the CAI behaves, based on the forces it has at its disposal. All the start-of-game ceasefires are due to the AI perceiving itself to be too weak to war on anyone. This is adapting the start to fit the CAI, rather than a new one.
Change to upkeep is to address some of the problems with AI factions being perpetually in debt as a result of the forces they have.
Playing a makedonian campaign on 2.2d and I'm experiencing an impassable CTD at turn 253. Here is the error log :eb.system.log.zip
Any idea what causes it?
Crap, failsafe for a reform that hasn't been included in 2.2d2. It's looking for a historic_event message that doesn't exist, though it shouldn't be trying to show it to you as the Makedonian player.
2.2e's historic_events.txt has everything, whether it's in the campaign_script or not, so this won't happen.
Oh and I forgot to write it, but I love this version! You did an amazing job! I'm really enjoying the direction the mod is taking.
I had a crash I couldn't get by on my Rome campaign. I can't recall the turn but it was probably around the same point around 250 turns in. I abandoned the campaign.
I have problem with Eb 2.2d on Linux Mint 18 Cinnamon, the splash screen appear on screen, but after crash the log return this error:
Can I fix ?Code:16:52:41.619 [system.io] [info] open: found mods/ebii/data/export_descr_unit.txt (from: C:\Giochi\Medieval 2 Total War Gold) 16:52:41.665 [script.err] [error] Script Error in mods/ebii/data/export_descr_unit.txt, at line 8188, column 1 Could not find soldier battle model for unit type 'aspidiotai_hippeis'. 16:52:41.666 [data.invalid] [error] DATABASE_TABLE error found : error reading record from file mods/ebii/data/export_descr_unit.txt.
I had a similar incident as written, I play for Epiros still somewhere in the 30 turn I destroyed Macedonia, and on106 turn, it has risen, but not at Pella , it happend in Demetrikase(or something like this, forgot the name of this town, it was own macedonian town lower the Pella).
Does the CTD at turn 253 apply to all 2.2d games? I am wondering whether I should continue the campaign I started or wait for 2.2e.