So what do I do?
All the files I used are from this site.
Windows 10, disc.
Early on more peaceful. The AI is concentrating on rebel cities. Turn 50, Pergamon has Nikai and Galatia, Hayastan has Tarsos, haven't looked around everywhere yet. I played as Rome and took Messana. After that Carthage asked for peace.
Well it seems that this newest version is better for factions that starts off large. Seleukids carthage and Ptolemies are dominating with more troops and income. However, in the c patch liked more that smaller factions had more chances and a lot more troops. Now Nabatu Numidia Pergamon and Pontos are being crushed. It is only turn 150 as Saba and i have 6 cities and don't wanna fight those "giants". Since that is absurd.
That's good to know, thank you. Also will the cavalry for Saba see the future someday?;D
Great job on the new version!
I don't remember ever losing so many battles in a TW game (in customs as well)!
Love the changes in unit performance, both the new animations for melee units and the more letal/less accurate missiles!
Btw: Nabatu's coastal trade settlements (at least for Rekem) offer trade bonus but no trading fleet. Is it supposed to be that way? In turn 46 income for Rekem is farm 420 (poor harvest), taxes 502 and trade 209 (TR with Ptolomies and Saba).
Last edited by LusitanianWolf; November 15, 2016 at 03:37 PM.
I'm having an experience with Rome office traits that seems a little different than usual.
I apologize ahead of time for spelling of latin words.
I'm 60 turns in and I thought there was usually more activity regarding roman offices.
I have had no FM's die at all and currently have around 10 FM's.
I have eligible for quaester but I don't have any quaestors. Not sure why.
I have eligible for aedelis and ex aedelis but no Aedelis.
I got 2 praetors in the first several turns but after losing imperium they have not gone eligible for praetor or consul as seemed typical in the past. They are both in their 40's.
I have had 0 consuls to date and have no one eligible for consul which is odd since I have at least 3 that I believe should be eligible. Based on past playing experience.
60 turns, 3 FM's (2 former Praetors)over 40 and nobody eligible for consul?....
When I first started the campaign, my heir had Imperium. He lost it eventually and turned into the FL but again, in the 50 turns since he lost Imperium he has not been eligible for Consul or Praetor so hasn't got it again. He's roughly 50 years old now.
Am I crazy?
Has the team made deliberate changes to the offices?
Or is something wrong?
I haven't touched the offices, personally. The only thing I could think causing an issue here is that I disabled anti-traits(they don't work in M2TW)--though I'm unsure how that could have caused this. I have not altered any of the Roman triggers though.
Hummer, have you put your eligible FM in Rome during winter?
"Rules without exceptions last eternally; Roman Law is the only law"
"The mighty sword in mighty Roman hands"
Has anyone had success running 2.2d2 on Feral Interactive's MacOS port? 2.2b runs fine (I even reinstalled to make sure). When trying to run 2.2d2 it gets as far as the main menu (an improvement over 2.2c!) but crashes when I select Grand Campaign. I would attach an error log but have not figured out how to create one on the MacOS. Any help with this would also be appreciated.
Thanks, Caymus
MOS? Heresy. What you are looking for is PCP
On-topic, somehow my install dir was screwed:
Among MANY more changes, there's a missing texture, for one. I installed 2.2b fresh into a separate directory, patched it to 2.2d2, then compared it to my live tree and I had somehow lost or changed a number of files. Copied over the pristine one and now I have a perfectly working 2.2d2.Code:rewrite data/ui/units/f_all/#iberian_cavalry_client.tga (83%) rewrite data/ui/units/f_all/#iberian_infantry_caetratii.tga (98%) create mode 100644 data/unit_models/_units/eb_aspidiotai_hippeis/textures/eb_aspidiotai.texture create mode 100644 data/unit_models/_units/eb_aspidiotai_hippeis/textures/eb_aspidiotai_normal.texture rewrite data/unit_models/_units/eb_indian_lancer/textures/eb_indian_lancer.texture (75%) create mode 100644 data/unit_models/_units/eb_officer_arabian/officer_nabatu_cav_lod0.mesh create mode 100644 data/unit_models/_units/eb_officer_arabian/officer_nabatu_cav_lod1.mesh
So if anyone else has this 'can't start' wonkiness, just erase your EB2 folder entirely (if you're ready to give up on your saves) and do a fresh install from 2.2b. The EDU update isn't needed because it's contained within 2.2d2 with further edits anyway.
All FM's are in Rome. I know how the system works. I've spent hundreds of hours as Rome. I just had another FM turn 37 and he got the eligible for preator trait. So that is good.
However, as I mentioned before I still have 2 FM's in Rome over 40 and another outside of Rome over 40. 2 have had Praetor previously. Usually as soon as they lose praetor, they get the "eligible for praetor or consul" trait even if they aren't in Rome. I'm still not seeing that for these 3 FM's. Something strange.
Aren't they propraetors? After their praetor year, they will become propraetors for 5 years. Until that expires, they cannot become consuls.
That's been long expired for these FM's. They should have Imperium for 20 turns I believe with Praetor and propraetor. Their Imperium has been relinquished. I know how the system works. Strangely enough my current FL doesn't have the Imperium or Imperium relinquished trait. That makes no sense to me as every Roman FM has one or the other. Perhaps myarta is correct and my install has somehow become corrupt. I was wondering if someone else would report something similar to this.
Hello,
Why is the strait of Gibraltar passable without the need of boats now?
Also playing in H/H and after 2 years all factions made a ceasefire amongst others and there is no war!