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Thread: Announcement: Europa Barbarorum II 2.2r released!

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  1. #1

    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Was there something done with the morale of units? or charge impact morale to units? Rompaioi just charged in and 3 squads of marian roman legio were routed..

  2. #2

    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Quote Originally Posted by bordinis View Post
    Saka campaign start. There is a general with 50 cavalry men of saka nobles with upkeep of 722 mnai at the start of the campaign, a unit wich a player cannot disband is it should be so? Other generals have halve the saka noble retinue with upkeep of 20-30 mnai...
    They've got the wrong unit; it'll be corrected next time around. They've all been fixed in the dev build, but I had to take an earlier version of the descr_strat for this patch.

    Quote Originally Posted by bordinis View Post
    Was there something done with the morale of units? or charge impact morale to units? Rompaioi just charged in and 3 squads of marian roman legio were routed..
    Morale was changed ages ago, when did you last play? More to the point, I'm guessing you're playing Custom Battle, in which case both sides are missing the bonuses from generals. Besides which, Rompianai are a scary unit.

  3. #3

    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Hello Everybody!

    Playing my 2.2H version, I am now at turn 1140 ( 13-14 AD) but I can't see any Augustea reform, is this correct? Furthemore, why the game seems like "die" after the Marian's reform ? I mean, no more news, no more triggers...is that a problem of mine or is normal?

    Thanks

    DarioILGrande

  4. #4

    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Quote Originally Posted by d'Asseaux View Post
    Thank you for the greatest mod I ever played (as I'm a history lover). Here are some bugs found and some feedback.
    Bugs:
    1) Faction icons on loading screens are still messed up. Not that it's troublesome, but looks somehow weird.
    2) In the description of Saka Rauka winning conditions there are non-existent provinces. They were probably present in former releases, but then were cut out or renamed. Please, check it.
    UPD Fixed in 2.2q.
    3) Taksashila's field of games is said not meant for that culture ("Should not be visible, please report this error"). If it's really so, please, remove it from Taksashila's building roaster. If it's a mere placeholder, please, change the inscription for a standard "to be written".
    1. Not sure what you mean.
    2. To be honest, if it were up to me victory conditions would be removed altogether.
    3. We'll have to get the Faction Co-ordinator to write something, they don't have anything at present. We're not removing it from Taksashila's roster.

    Quote Originally Posted by d'Asseaux View Post
    Feedback:
    I've started Taksashila and Parthia campaigns on VH/VH level. The first was aborted as a new patch came out. The second was started twice (because of a new patch) and is currently going on.

    General impression: most interesting mod I ever played on MIITW. Some extensive guides on key mod-specific mechanics are needed however.

    Stability: occasional CTD happen, but not so often and not persistent. Can be cured by restarting the mod from the last save.

    Diplomacy: In the first Parthia campaign Baktria attacked as soon as I left a nearby settlement with a little garrison, but was beaten and proposed truce. Baktria and Saka Rauka paid tribute. Seleucids and Sauromatians are peaceful toward me having trade rights. From time to time Seleukids and Ptolemeys made peace, but then resumed hostilities. So did Rome and Carthago, as well as Sauromatians with Hayastan.
    In the second Parthia campaign wars are more stable: no regular truces with subsequent resumption. My neighbours are as peaceful as before. As well as Baktria, maybe because I haven't left Chach seductively unprotected yet. But for this time Baktria is in a war with Saka Rauka, though in fact there are no hostilities between them.

    Campaign swing: in the fist Parthia campaign (2.2o) I expended quickly, having seized Khwarazm, Bukharak, Chach and northern lands of Alans and Sakas. As a result my small garrison in Chach was attacked by Baktria, but after my decisive victory they proposed peace and agreed to pay tribute. Seleucid nearest settlement (Asaak) revolted and taken by my forces - no reaction from its former owners followed. They spy and assassin simply continued to wander about my capital (Nisaya). Saka Rauka with its only starting region was paying to me as well, but I decided to exterminate possible troublemakers and sent a full-stack army there. After two large battles Sakan camp was captured, but their two hordes appeared next turn were beyond my abilities to destroy. So as a patch had come I restarted campaign.
    In the second Parthia campaign (2.2q) I made up my mind to expand more cautiously. I left Chach until later, taking northern camps first, but encountered counteraction of Saka Rauka, who lost Saka camp (on the north) by my troops, but seized Alexandreia Eschate (now bears somekind of Sakan name - great idea of you ) and rejected my peace initiative. My other three neighbours are calm now, so I'm gathering troops near my Chach to deliver a blow to Saka Rauka near Alexandreia Eschate. Though I have to turn off some forces to protect Saka camp that Saka Rauka try to retake.
    Sounds like the updated CAI has made things more organic and less predictable.

    Quote Originally Posted by d'Asseaux View Post
    Questions:
    1) Are you interested in such a kind of feedbacks and is it a correct thread for them?
    2) Is there any certainty concerning v. 2.3 (except it'll come out sooner or later)? Is it ready for 70-80-90%? Are you planning to release it in a month? In two months? Until the end of the year? Any information about the main changes?
    3) Are you going to release a minor patch soon (2.2x) or I can proceed with my campaign?
    4) Are there any reasons to wait for a guide on governance types besides current illustrations (great thanks for them of course)? It's not so clear where it's worth to establish a client rulers governance, for instance.
    5) Are you interested for any help in translation, notably in Russian? If so I could help you, though you may have better to finish in-game text descriptions first.
    1. This is the thread for feedback, that's it's main purpose, so yes. Preferably from a relatively recent version.
    2. We'll release it when it's ready. That's all the assurance I can offer.
    3. Yes, I've got a 2.2r in the works with some projectile/missile kill rate adjustments that need wider testing.
    4. Mantaprey is doing some more on these, but there's no timetable he's working to. Documentation generally is going to come a lot later, though, unless we get more team members dedicated to doing that.
    5. Yes, we could make use of translators, we've got a Spanish translation in the works.

    Quote Originally Posted by Raiuga View Post
    My curiosity was more about the fact that it was Shafat (Shopet) commanding the army, also being a rejected general. No big deal

    Another question, the Molossan Agema (the recruited one) doesn't have the command and knight attribute. Is this intentional?
    Also, the general unit has 13 primary attack value against the 10 of the normal version and hetairoi counterpart (general and recruited unit). Intentional?



    I know, I always start by relocating carthage forces around the place
    I'll have to check the status of the recruitable versions of FM bodyguards more generally. Not all of them are leading nobility (Roman Equites have had theirs removed in 2.2r for this reason) outside of the bodyguard itself.

    Yes, Molossan Agema bodyguard primary is intentional.

    Quote Originally Posted by DarioIl Grande View Post
    Hello Everybody!

    Playing my 2.2H version, I am now at turn 1140 ( 13-14 AD) but I can't see any Augustea reform, is this correct? Furthemore, why the game seems like "die" after the Marian's reform ? I mean, no more news, no more triggers...is that a problem of mine or is normal?

    Thanks

    DarioILGrande
    There aren't any yet. There's one unit the Augustan Reform will bring in, which hasn't been made yet (and probably won't for a while, it's low priority). Nor have we concepted the trait-related changes that it might bring. Again, because it's much lower priority than a host of other things that need doing for other factions.

    Our focus is on the early- to mid-game that will get a lot more play right now. We'll get to the late-game when that's done.

  5. #5
    Biarchus
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    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Thanks everyone for digging into that bug and fixing it. I didn't check back until now.

  6. #6

    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Could someone tell me how big the map.rwm is?

  7. #7
    Biarchus
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    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    I thought you couldn't do map changes because they cause major problems. It appears that I have found some settlements moved unless I'm crazy... In Iberia and norhtern Italy. Can you move settlements within a province without causing major problems?

  8. #8

    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Quote Originally Posted by Hummer View Post
    I thought you couldn't do map changes because they cause major problems. It appears that I have found some settlements moved unless I'm crazy... In Iberia and norhtern Italy. Can you move settlements within a province without causing major problems?
    We can't change province borders. Moving settlements and ports around within fixed borders, though, is fine.

  9. #9
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Wait a minute, this update has the improved Celtic/Germanic settlements by xHolyCrusader, right? The new model without the lag? That was a huge selling point for me.

  10. #10

    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Hmm, sounds like you guys are playing fine. I get this issue:

    Code:
    23:20:16.986 [script.err] [error] Script Error in mods/ebii-released/data/export_descr_unit.txt, at line 8188, column 1
    Could not find soldier battle model for unit type 'aspidiotai_hippeis'.
    
    
    23:20:16.987 [data.invalid] [error] DATABASE_TABLE error found : error reading record from file mods/ebii-released/data/export_descr_unit.txt.
    and returned to desktop before the game menu even loads.

    Maybe I missed some intermediary patch? I have the 2.2b base plus the offical EDB update. None of the 2.2c precursor patches including the AI stuff or the other things that were tested. On top of that I dropped in 2.2d2.

    EDIT: I see that file is missing from data/modeldbxml/Soldiers/ so perhaps that is the issue. Not sure if this is another not-ready unit to be deleted or if it's supposed to be in and you guys got somehow from an earlier patch. I don't see a 'modeldbxml' folder in the 2.2d2 download at all.
    Last edited by myarta; November 14, 2016 at 10:32 PM.

  11. #11

    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    I get a CTD when I try to launch after updating to this from 2.2b for some reason.M2TW.system.log.txt

  12. #12

    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Quote Originally Posted by Roma_Victrix View Post
    Wait a minute, this update has the improved Celtic/Germanic settlements by xHolyCrusader, right? The new model without the lag? That was a huge selling point for me.
    No, that would require a lot of additional large files, you'll have to wait for 2.3 for those. The primary purpose of this patch is to see how the AI progresses, not make sieges smoother.

    Quote Originally Posted by Rilder View Post
    Can't say I like this whole loose-tight formation thing, just makes army deployment annoying to deal with. I'm sure I'd understand the logic, but oof its gonna get on my nerves fast.
    It's one click of a button when you've highlighted all the units concerned before you start deploying.

    Quote Originally Posted by myarta View Post
    Hmm, sounds like you guys are playing fine. I get this issue:

    Code:
    23:20:16.986 [script.err] [error] Script Error in mods/ebii-released/data/export_descr_unit.txt, at line 8188, column 1
    Could not find soldier battle model for unit type 'aspidiotai_hippeis'.
    
    
    23:20:16.987 [data.invalid] [error] DATABASE_TABLE error found : error reading record from file mods/ebii-released/data/export_descr_unit.txt.
    and returned to desktop before the game menu even loads.

    Maybe I missed some intermediary patch? I have the 2.2b base plus the offical EDB update. None of the 2.2c precursor patches including the AI stuff or the other things that were tested. On top of that I dropped in 2.2d2.

    EDIT: I see that file is missing from data/modeldbxml/Soldiers/ so perhaps that is the issue. Not sure if this is another not-ready unit to be deleted or if it's supposed to be in and you guys got somehow from an earlier patch. I don't see a 'modeldbxml' folder in the 2.2d2 download at all.
    Where did you get your 2.2b from? Because I'm looking at the NoInstaller version's compilation, and the Aspidiotai Hippeis are there. I saw someone with this error before, and it doesn't make any sense. That error reference points to the wrong lines in the EDU, too, it's on lines 8155 and 8178 (in unmodded 2.2b that's 8125 and 8148), not 8188 which again suggests something is wrong.

    There's no intermediary patches needed, all you need is 2.2b and the 2.2d patch. You don't need the XML in any case (and it's absence is a sign you don't have 2.2b, because it's present) they're only used by a program to build the modelDB, not actively used by the game.

    Quote Originally Posted by Balkan Beast View Post
    I get a CTD when I try to launch after updating to this from 2.2b for some reason.M2TW.system.log.txt
    Code:
    03:02:31.720 [script.err] [error] Script Error in mods/EBII/data/export_descr_unit.txt, at line 293, column 329
    Invalid ownership type 'f_bellouakoi' found in unit 'celtic cavalry donno eporedoi'.
    03:02:31.720 [data.invalid] [error] DATABASE_TABLE error found : error reading record from file mods/EBII/data/export_descr_unit.txt.
    That makes even less sense than the one above, that's been on every line of the EDU for ages.
    Last edited by QuintusSertorius; November 15, 2016 at 03:32 AM.

  13. #13

    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Quote Originally Posted by QuintusSertorius View Post
    Where did you get your 2.2b from? Because I'm looking at the NoInstaller version's compilation, and the Aspidiotai Hippeis are there. I saw someone with this error before, and it doesn't make any sense. That error reference points to the wrong lines in the EDU, too, it's on lines 8155 and 8178 (in unmodded 2.2b that's 8125 and 8148), not 8188 which again suggests something is wrong.

    There's no intermediary patches needed, all you need is 2.2b and the 2.2d patch. You don't need the XML in any case (and it's absence is a sign you don't have 2.2b, because it's present) they're only used by a program to build the modelDB, not actively used by the game.
    Looks like the zip torrent (which contains an installer broken into a couple dozen files). I've played on it for a while with no issues as 2.2b. It's when I dropped 2.2d2 on top of it that I got the CTD with the error about the aspidiotai.
    Huh, good point about the 8188. This is an unmodded copy. 8188 for me is:

    Code:
    type                    hellenistic cavalry baktrioi bodyguard
    Which is a few lines past the Aspidiotai, you're right. No idea what weirdness is going on here. I'll poke at things some more over here.

  14. #14

    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    From how quiet it's gone the last day or so, I'm guessing no one else has hit any immediate game-breaking bugs, and is now off enjoying themselves playing.

    Don't forget to feed back on how the map is progressing, and any impressions.

    Quote Originally Posted by Balkan Beast View Post
    Windows 10, disc.
    And you followed the post-installation instructions for Windows 10?

    Have you ever had previous versions installed?

    Quote Originally Posted by myarta View Post
    Looks like the zip torrent (which contains an installer broken into a couple dozen files). I've played on it for a while with no issues as 2.2b. It's when I dropped 2.2d2 on top of it that I got the CTD with the error about the aspidiotai.
    Huh, good point about the 8188. This is an unmodded copy. 8188 for me is:

    Code:
    type                    hellenistic cavalry baktrioi bodyguard
    Which is a few lines past the Aspidiotai, you're right. No idea what weirdness is going on here. I'll poke at things some more over here.
    Could there be some something going on with previous versions being retained somewhere?

    Anyway, hope you get to the bottom of it.

  15. #15

    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Quote Originally Posted by QuintusSertorius View Post
    From how quiet it's gone the last day or so, I'm guessing no one else has hit any immediate game-breaking bugs, and is now off enjoying themselves playing.

    Don't forget to feed back on how the map is progressing, and any impressions.



    And you followed the post-installation instructions for Windows 10?

    Have you ever had previous versions installed?



    Could there be some something going on with previous versions being retained somewhere?

    Anyway, hope you get to the bottom of it.
    Eh we already talked about this type of stuff in my last bug topic :/.

    I had 2.2b that's it. I didn't install 2.2c after reinstalling. I already did the post install well before then. I read in the 2.2b topic that someone had an issue with files missing in the torrent version of 2.2b.

  16. #16
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Quote Originally Posted by QuintusSertorius View Post
    No, that would require a lot of additional large files, you'll have to wait for 2.3 for those. The primary purpose of this patch is to see how the AI progresses, not make sieges smoother.
    Thank you for the quick reply. You just saved me a lot of time, effort, headaches and heartache. I'm playing MOS right now anyway, so I shall wait for the release of v. 2.3.

  17. #17

    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Genghis, Hummer: I did a quick 4 turn 2.2d2 playthrough as SPQR and I got both my eligible Quaestor and my eligible Praetor elected to their respective offices, complete with Imperium for the new Praetor. It's more likely to be an install issue or perhaps you did not actually place your generals in Roma during the Winter turn and leave them there when you press end turn. You'd see them (most likely) getting elected to office at the start of the next turn in the Faction Announcements popup. If not, try a completely fresh install.

  18. #18
    Rilder's Avatar Miles
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    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Quote Originally Posted by QuintusSertorius View Post
    It's one click of a button when you've highlighted all the units concerned before you start deploying.
    I'm sure its something I could in theory get used to, but oh well, I can just screw around with the EDU to make this more comfortable to myself.
    Last edited by Rilder; November 16, 2016 at 01:26 AM.

  19. #19

    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Quote Originally Posted by Balkan Beast View Post
    I get a CTD when I try to launch after updating to this from 2.2b for some reason.M2TW.system.log.txt
    I'm using Windows 10 w/ Steam, same problem, CTD upon launching.

  20. #20

    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Quote Originally Posted by Falco View Post
    I'm using Windows 10 w/ Steam, same problem, CTD upon launching.
    Like Balkan Beast, you may have a dodgy copy of 2.2b from the torrents. Try to get one of the direct download ones instead.

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