No, I couldn't have done a peaceful early campaign in the previous versions, because of the massive debt in the beginning. One had to take not 1 or 2, but 3 or 4 or even more cities to stabilise the situation. I remember Epeiros campaigns where one had to take out Makedonia, mainland KH and two rebel Illyrian provinces before making any profit decent enough for a stable growth. That's 7 new provinces in the blitz train. Celtic factions felt even worse, with their 1 starting poorly developed city and relatively massive armies. Don't lie to me. I still remember the bad feeling I had when I was forced to chase city after city to get out of debt.
When I do get out of debt, I don't go postal on the AI. I invest in it. I let it grow so I can fight more battles wih it later on. I give it time to build up armies. Also, I don't use overwhelming force. I have 2 field armies, with a 3rd one levied once my faction gets big and moving troops from one corner to another becomes time consuming (roughly 40+ provinces). Since I usually try to fight 2 factions at a time, I rarely combine them, so that force multplier is lost on me. I avoid mercenaries and don't use the extra cash to pummel the AI. In my last campaign, I was making 15-30 thousand mnai per turn, I never bothered to raise more troops. More field troops means more micromanagement, which is annoying.
If your play style relies on overwhelming the AI with army after army, and you can't resist the urge to have 10 stacks, stick to Vanilla.
Once again, I applaud the decision made by the EB team.












