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Thread: RMV2 Converter v1.1

  1. #21

    Default Re: RMV2 Converter v1.1

    Mr.Jox, you strike again! Bravo! +Rep of course

    Compatibility with ETW and NTW will be much appreciated
    ---------------------------------Check out my mod --------------------------------

  2. #22
    Flinn's Avatar His Dudeness of TWC
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    Default Re: RMV2 Converter v1.1

    It's with great pleasure that the Modding Awards Committee informs you that this tool/resource has been awarded in the recent 2016 Modding Awards, as seen here! Please feel free to stop by and check the list of all the winners.

    Also, don't forget to check
    here for more details about how to promote the victory of your tool/resource.

    If any question about please feel free to use the
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    Flinn,
    On behalf of the Modding Awards Committee
    Under the patronage of Finlander, patron of Lugotorix & Lifthrasir & joerock22 & Socrates1984 & Kilo11 & Vladyvid & Dick Cheney & phazer & Jake Armitage & webba 84 of the Imperial House of Hader

  3. #23

    Default Re: RMV2 Converter v1.1

    I'm running into this same problem mentioned earlier:
    When I tried to use this to open the Steam Tank hull model (emp_steam_tank01.rigid_model_v2) the program give me a msg "Could not read the file from disk. Original error:Value was either too large or too small for a Decimal."
    Any word on a new update?

  4. #24
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: RMV2 Converter v1.1

    Quote Originally Posted by zombieflanders View Post
    I'm running into this same problem mentioned earlier:
    Any word on a new update?
    What file did you try to convert?
    Could you attach a file?

  5. #25

    Default Re: RMV2 Converter v1.1

    Here you go:

    emp_steam_tank01.zip

  6. #26
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: RMV2 Converter v1.1

    So it seems like this file is from empire total war, am I right?
    p.s. sorry for late reply, I'm available on steam for much quicker conversations if you want. Or you could just PM me.

  7. #27
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: RMV2 Converter v1.1

    Quote Originally Posted by Mr.Jox View Post
    So it seems like this file is from empire total war, am I right?
    It's actually from Warhammer



  8. #28

    Default Re: RMV2 Converter v1.1

    Would be awesome if you could make this work for Shogun2. Would really appreciate it :p

  9. #29

    Default Re: RMV2 Converter v1.1

    This is such a cool tool. Thanks for your efforts.

    I'm get this error when I try to use it to import a file from TW Warhammer:

    "---------------------------Error 0x05!
    ---------------------------
    Could not read file from disk. Original error: Value was either too large or too small for a Decimal.
    ---------------------------
    OK
    ---------------------------
    "

    Any help is appreciated.

  10. #30
    mhawari's Avatar Miles
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    Default Re: RMV2 Converter v1.1

    Hi there, can someone tell me how to import attila armor model into the shogun 2 ? so i can get the mesh.variant

  11. #31
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: RMV2 Converter v1.1

    Quote Originally Posted by mhawari View Post
    Hi there, can someone tell me how to import attila armor model into the shogun 2 ? so i can get the mesh.variant
    Export it with my tool and then put it into shogun2 as you normally would put it into that game (if its possible ofc).
    Also, you most likely will have to use shogun2' skeleton and so re-skin(weight) the whole mesh(es).

  12. #32
    mhawari's Avatar Miles
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    Default

    Quote Originally Posted by Mr.Jox View Post
    Export it with my tool and then put it into shogun2 as you normally would put it into that game (if its possible ofc).
    Also, you most likely will have to use shogun2' skeleton and so re-skin(weight) the whole mesh(es).
    Sir so sorry, but what does mean "Autodesk Collada" in save as type ? Do i need 3d max too to import the model ?

    I hope someone can make some kind of tutorial "how to import model with RMV2 tool", it will be helpfull.
    Last edited by Frunk; August 03, 2017 at 08:22 AM. Reason: Posts merged.

  13. #33
    Magnar's Avatar Artifex
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    Default Re: RMV2 Converter v1.1

    I believe you can only export with this tool.

    To import you would need 3ds max.

  14. #34
    mhawari's Avatar Miles
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    Default Re: RMV2 Converter v1.1

    Quote Originally Posted by Magnar View Post
    I believe you can only export with this tool.

    To import you would need 3ds max.
    Hmm indeed, but i can't find 3ds max 2010 student version on the website (the only have 2015) so maybe i can use trial version
    Last edited by mhawari; August 04, 2017 at 06:43 PM. Reason: typo

  15. #35
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: RMV2 Converter v1.1

    Collada is a dae file format which is as universal as fbx and obj and can be opened with any 3d editor.

  16. #36

    Default Re: RMV2 Converter v1.1

    Appreciate the hard work this took, for awhile UU3D was a kind of pay-block for anyone wanting to import anything new (I ended up buying it and it's a pretty good program so no complaints here).

    Do you plan, or believe it's possible at all, to make it so you can convert -to- RMV2, not just from? I used to have 3dsmax 2014 before my student trial ran out. Thankfully the only stuff I wanted to edit was going to be a little bit here and there so I can accept the inability to do so, but I don't know how many people have 3dsmax 2009-2014 still. If it'd be possible to convert to RMV2 it would cut out the middle man of having to use 3dsmax.

  17. #37

    Default Re: RMV2 Converter v1.1

    3DMax displays this error:

    "While reading or writing a file the following notifications have been raised.
    -Warning: Meter conversion factor is too small or invalid: 0.025400. Using 1 instead.
    -Warning: TEXCOORD not supported in vertices input
    -ERROR: reading array in <source>: #3c_italic_h_helmet_lod1Controller-Matrices
    -ERROR: Unable to parse xml/dae file"

    Maybe I something doing wrong?

  18. #38
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: RMV2 Converter v1.1

    @Ahiga, yeah it's possible but I don't think it will be bug free and short-term development.
    @asterion, can you tell me if this happens only to one particular file? What version of 3ds max do you use? Did you try to do that in other software: maya/blender?

  19. #39

    Default Re: RMV2 Converter v1.1

    Quote Originally Posted by Mr.Jox View Post
    @asterion, can you tell me if this happens only to one particular file? What version of 3ds max do you use? Did you try to do that in other software: maya/blender?
    Thank you! The issue has been resolved! Blame old Max!

  20. #40

    Default Re: RMV2 Converter v1.1

    It dosen't seem to have UV's

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