-
December 05, 2016, 09:02 AM
#61
Re: 356 AD Overhaul
-
December 08, 2016, 09:14 AM
#62
Re: 356 AD Overhaul
Well everything is looking good, planning for a release on Sunday!
-
December 08, 2016, 01:49 PM
#63
-
December 08, 2016, 10:10 PM
#64
Re: 356 AD Overhaul
Realease for beta version ? Oh just more feature for Romano Germanic here : https://steamcommunity.com/sharedfil.../?id=734246004
Last edited by mhawari; December 09, 2016 at 03:13 AM.
-
December 09, 2016, 09:16 AM
#65
Re: 356 AD Overhaul
That mod is interesting, not sure if it would be compatible with some of the other scripts that are already in the mod. The Beta is what I am releasing on Sunday!
-
December 09, 2016, 07:29 PM
#66
Re: 356 AD Overhaul
Yeah, but perhaps u can make it one, or a new mission for barbaric :http://steamcommunity.com/sharedfile.../?id=397996011
-
December 09, 2016, 09:24 PM
#67
Re: 356 AD Overhaul
Next mod I want to work on, 7th Century flag and unit reskin for Herakleios: War of Three Faiths:
Last edited by Athos187; December 10, 2016 at 02:18 AM.
-
December 10, 2016, 08:43 AM
#68
Libertus
Re: 356 AD Overhaul
To Athos 187: don't bother, no way.You better make severian civil war(end of II century) or imperium in crisis mid III century.
-
December 10, 2016, 05:12 PM
#69
Re: 356 AD Overhaul
Oh i just hope u can make Rise of Hunnic Empire (Attila of Huns), but about Herakleios i think have a lot regenerate such Kingdom trait does not get to work, family tree for Visigothic kingdom, and neither. (If someone had notice)
-
December 11, 2016, 10:09 AM
#70
Foederatus
Re: 356 AD Overhaul
Hi Athos, the BETA of this mod is ready?
-
December 11, 2016, 12:22 PM
#71
Re: 356 AD Overhaul
Sorry about the delay guys, had 2 deal with some real life issues this weekend but it's on the way, just have 2 get the pack file set up
Last edited by Athos187; December 12, 2016 at 02:17 PM.
-
December 12, 2016, 10:53 AM
#72
Foederatus
Re: 356 AD Overhaul
No worries mate. Take your time!
-
December 15, 2016, 11:31 PM
#73
Re: 356 AD Overhaul
Little preview of some of the changes you guys haven't seen!
Have a very short list of things I need to fix, all skin related so I am going to fix them tomorrow after work and then upload it to google drive (its way too big for steam). Expect a download link tomorrow around 10 pm US eastern time
-
December 16, 2016, 02:18 AM
#74
Re: 356 AD Overhaul
Phew finnaly, the best mod will be realese soon!
-
December 16, 2016, 09:05 AM
#75
Re: 356 AD Overhaul
Ya I've decided to release it as a beta, so that you guys can play test it and let me know what needs to be changed game play wise and historically. Planning on releasing faction pack updates that do reskins for all the factions and fix anything you guys think should be changed.
-
December 16, 2016, 09:06 PM
#76
Re: 356 AD Overhaul
One more day my friends, dont have time to go to the local school to upload tonight, only takes about 20 minutes there. The pack is 15 gb's and my home internet takes like 20 hours to upload. So I'm planning on going over there tomorrow afternoon and will post the link on here and Steam.
-
December 17, 2016, 02:59 AM
#77
Re: 356 AD Overhaul
WHAT??!! 15 GB !!?? more bigger than Rise of North.
-
December 17, 2016, 09:39 AM
#78
Re: 356 AD Overhaul
15g wont fit on steam google drive will work better i think !
-
December 17, 2016, 03:22 PM
#79
Re: 356 AD Overhaul
Ya I know, I will just put it up as a link like I did for Rise of the North
Its so big because it has models from Ancient empires, dramabelli and 1212 plus a few others
Last edited by Athos187; December 17, 2016 at 03:29 PM.
-
December 17, 2016, 08:13 PM
#80
Re: 356 AD Overhaul
Are u going to compress the data ? or separate each part ?
Tags for this Thread
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules