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Thread: 356 AD Overhaul

  1. #61

    Default Re: 356 AD Overhaul

    Excellent, thanks guys

  2. #62

    Default Re: 356 AD Overhaul

    Well everything is looking good, planning for a release on Sunday!

  3. #63

    Default Re: 356 AD Overhaul

    Perfecto!

  4. #64
    mhawari's Avatar Miles
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    Default Re: 356 AD Overhaul

    Realease for beta version ? Oh just more feature for Romano Germanic here : https://steamcommunity.com/sharedfil.../?id=734246004
    Last edited by mhawari; December 09, 2016 at 03:13 AM.

  5. #65

    Default Re: 356 AD Overhaul

    That mod is interesting, not sure if it would be compatible with some of the other scripts that are already in the mod. The Beta is what I am releasing on Sunday!

  6. #66
    mhawari's Avatar Miles
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    Default Re: 356 AD Overhaul

    Yeah, but perhaps u can make it one, or a new mission for barbaric :http://steamcommunity.com/sharedfile.../?id=397996011

  7. #67

    Default Re: 356 AD Overhaul

    Next mod I want to work on, 7th Century flag and unit reskin for Herakleios: War of Three Faiths:
    Last edited by Athos187; December 10, 2016 at 02:18 AM.

  8. #68

    Default Re: 356 AD Overhaul

    To Athos 187: don't bother, no way.You better make severian civil war(end of II century) or imperium in crisis mid III century.

  9. #69
    mhawari's Avatar Miles
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    Default Re: 356 AD Overhaul

    Oh i just hope u can make Rise of Hunnic Empire (Attila of Huns), but about Herakleios i think have a lot regenerate such Kingdom trait does not get to work, family tree for Visigothic kingdom, and neither. (If someone had notice)

  10. #70

    Default Re: 356 AD Overhaul

    Hi Athos, the BETA of this mod is ready?

  11. #71

    Default Re: 356 AD Overhaul

    Sorry about the delay guys, had 2 deal with some real life issues this weekend but it's on the way, just have 2 get the pack file set up
    Last edited by Athos187; December 12, 2016 at 02:17 PM.

  12. #72

    Default Re: 356 AD Overhaul

    No worries mate. Take your time!

  13. #73

    Default Re: 356 AD Overhaul

    Little preview of some of the changes you guys haven't seen!


    Have a very short list of things I need to fix, all skin related so I am going to fix them tomorrow after work and then upload it to google drive (its way too big for steam). Expect a download link tomorrow around 10 pm US eastern time

  14. #74
    mhawari's Avatar Miles
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    Default Re: 356 AD Overhaul

    Phew finnaly, the best mod will be realese soon!

  15. #75

    Default Re: 356 AD Overhaul

    Ya I've decided to release it as a beta, so that you guys can play test it and let me know what needs to be changed game play wise and historically. Planning on releasing faction pack updates that do reskins for all the factions and fix anything you guys think should be changed.

  16. #76

    Default Re: 356 AD Overhaul

    One more day my friends, dont have time to go to the local school to upload tonight, only takes about 20 minutes there. The pack is 15 gb's and my home internet takes like 20 hours to upload. So I'm planning on going over there tomorrow afternoon and will post the link on here and Steam.

  17. #77
    mhawari's Avatar Miles
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    Default Re: 356 AD Overhaul

    WHAT??!! 15 GB !!?? more bigger than Rise of North.

  18. #78
    Efix's Avatar Tiro
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    Default Re: 356 AD Overhaul

    15g wont fit on steam google drive will work better i think !

  19. #79

    Default Re: 356 AD Overhaul

    Ya I know, I will just put it up as a link like I did for Rise of the North

    Its so big because it has models from Ancient empires, dramabelli and 1212 plus a few others
    Last edited by Athos187; December 17, 2016 at 03:29 PM.

  20. #80
    mhawari's Avatar Miles
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    Default Re: 356 AD Overhaul

    Are u going to compress the data ? or separate each part ?

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